Survivor Mafiascum Rankdown (Properly Dead. Leave it dead)

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Post Post #600 (ISO) » Mon Oct 03, 2016 8:52 am

Post by MattP »

Yeah but the f4 league challenge was a who had the most time challenge
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Post Post #601 (ISO) » Mon Oct 03, 2016 8:59 am

Post by Cheery Dog »

Who has the most time challenges just exist at the end because it's assumed anyone that can make it there already has too much free time
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Post Post #602 (ISO) » Mon Oct 03, 2016 9:00 am

Post by CuddlyCaucasian »

In post 600, MattP wrote:Yeah but the f4 league challenge was a who had the most time challenge
And it was bad design
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Post Post #603 (ISO) » Mon Oct 03, 2016 9:08 am

Post by BROseidon »

In post 602, CuddlyCaucasian wrote:
In post 600, MattP wrote:Yeah but the f4 league challenge was a who had the most time challenge
And it was bad design
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Post Post #604 (ISO) » Mon Oct 03, 2016 9:13 am

Post by MattP »

I feel so empowered
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Post Post #605 (ISO) » Mon Oct 03, 2016 9:14 am

Post by Flameaxe »

In post 602, CuddlyCaucasian wrote:
In post 600, MattP wrote:Yeah but the f4 league challenge was a who had the most time challenge
And it was bad design
Sry
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Post Post #606 (ISO) » Mon Oct 03, 2016 9:34 am

Post by Xalxe »

Someone link me to the balls
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Post Post #607 (ISO) » Mon Oct 03, 2016 9:36 am

Post by Flameaxe »

Whoa buddy
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Post Post #608 (ISO) » Mon Oct 03, 2016 9:47 am

Post by Xalxe »

Sorry, someone link me to the balls, PLEASE.
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Post Post #609 (ISO) » Mon Oct 03, 2016 10:01 am

Post by D3f3nd3r »

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Post Post #610 (ISO) » Mon Oct 03, 2016 10:03 am

Post by Klick »

We should make endurance challenges require skill

Like I'm not really a fan of the balls challenge either, because if your wifi is having a bad day(/year) you're fucked

Do something like having to post very precise things, maybe drawing ASCII art? :P
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Post Post #611 (ISO) » Mon Oct 03, 2016 10:06 am

Post by BROseidon »

Build endurance challenges using flash or Unity, imo.
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Post Post #612 (ISO) » Mon Oct 03, 2016 10:08 am

Post by D3f3nd3r »

In post 610, Klick wrote:We should make endurance challenges require skill

Like I'm not really a fan of the balls challenge either, because if your wifi is having a bad day(/year) you're fucked

Do something like having to post very precise things, maybe drawing ASCII art? :P
Balls was actually an endurance challenge though. I only failed when I did because my left pinky (which I had manning the control key to paste the ball code over and over again) was on the verge of giving out, I tried to figure out a way to get the stress off it, and missed the timer while doing so. I failed because my body (well, a very small part of my body) couldn't take it any more.
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Post Post #613 (ISO) » Mon Oct 03, 2016 10:17 am

Post by BROseidon »

The issue with balls, though, was that spotty/inconsistent wifi could fuck you.

That was a legitimate complaint about the challenge. Otherwise it was timing/physical endurance.
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Post Post #614 (ISO) » Mon Oct 03, 2016 10:22 am

Post by CuddlyCaucasian »

i'm just saying, speed boggle is an endurance challenge that doesn't tend to last more than a couple hours and requires skill
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Post Post #615 (ISO) » Mon Oct 03, 2016 10:24 am

Post by BROseidon »

wtf is "speed boggle"
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Post Post #616 (ISO) » Mon Oct 03, 2016 10:26 am

Post by Cephrir »

thats a really good idea cc!
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Post Post #617 (ISO) » Mon Oct 03, 2016 10:27 am

Post by D3f3nd3r »

but boggle
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Post Post #618 (ISO) » Mon Oct 03, 2016 10:30 am

Post by Flameaxe »

Speed boggle Pogchamp
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Post Post #619 (ISO) » Mon Oct 03, 2016 10:30 am

Post by Klick »

In post 613, BROseidon wrote:The issue with balls, though, was that spotty/inconsistent wifi could fuck you.

That was a legitimate complaint about the challenge. Otherwise it was timing/physical endurance.
This. In particular, I lagged out at ten balls.
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Post Post #620 (ISO) » Mon Oct 03, 2016 10:33 am

Post by Flameaxe »

In post 615, BROseidon wrote:wtf is "speed boggle"
For an actual answer, it was an endurance challenge in RSX where you had a boggle board and you had to post a word from the board every x minutes as long as you could. Essentially a standard endurance challenge with a much steeper difficulty ramp over time than what you usually see, causes it to end in a more manageable time.
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Post Post #621 (ISO) » Mon Oct 03, 2016 10:35 am

Post by BROseidon »

That's a really cool challenge concept.

Creativity like that is definitely something that we need to bring to challenge design, more broadly speaking.
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Post Post #622 (ISO) » Mon Oct 03, 2016 10:35 am

Post by Klick »

That was fun!
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Post Post #623 (ISO) » Mon Oct 03, 2016 10:36 am

Post by Flameaxe »

We were trying to shed the negativity around boggle!

Unless you are DN and we DQd his first word oops
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Post Post #624 (ISO) » Mon Oct 03, 2016 10:38 am

Post by BROseidon »

Tbh Boggle isn't even that terrible of a challenge without context of it being overused/etc.
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