[Evolving RPG]=[Gamma Squad]

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[Evolving RPG]=[Gamma Squad]

Post Post #0 (ISO) » Fri Nov 11, 2016 4:02 pm

Post by Allomancer »

You know the drill. You're the 3rd party.
Party1. BS2000
2. Realeo
3. Frozen Angel
4. Aronis (2/3)
5. KuroiXHF
6. Varsoon (1/3)

Spreadsheet with information, includes the queue
Go!
Last edited by Allomancer on Sun Nov 13, 2016 2:57 am, edited 7 times in total.
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Post Post #1 (ISO) » Sat Nov 12, 2016 2:44 am

Post by Felissan »

/ego
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Post Post #2 (ISO) » Sat Nov 12, 2016 4:14 am

Post by Allomancer »

Is that a /in?
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Post Post #3 (ISO) » Sat Nov 12, 2016 4:29 am

Post by Felissan »

I'm already in the original game, so I can't /in. Also, you should share the queue with the other ones.
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Post Post #4 (ISO) » Sat Nov 12, 2016 4:46 am

Post by Annadog40 »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #5 (ISO) » Sat Nov 12, 2016 5:00 am

Post by Allomancer »

In post 4, Annadog40 wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (2) = 2
Annadog's opponent rolls

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #6 (ISO) » Sat Nov 12, 2016 5:01 am

Post by Allomancer »

Annadog
dies.
KingdomAces
is up!
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Post Post #7 (ISO) » Sat Nov 12, 2016 5:37 am

Post by McMenno »

don't think this is a good idea. before you know it we'll have a zeta squad
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Post Post #8 (ISO) » Sat Nov 12, 2016 5:57 am

Post by Allomancer »

Well, both other squads aren't moving, so we needed it. If we get to zeta... idk what will be next. we could switch from greek to phoenician and use the Alep Squad, the Bet Squad, the Giml Squad, the Dalet Squad, etc.
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Post Post #9 (ISO) » Sat Nov 12, 2016 6:00 am

Post by Annadog40 »

Nah, use different languages like Russian
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Post Post #10 (ISO) » Sat Nov 12, 2016 7:13 am

Post by Felissan »

Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.
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Post Post #11 (ISO) » Sat Nov 12, 2016 7:13 am

Post by Allomancer »

Well you see, our language was based off Latin. We can't use Latin letters because their names are too similar to English letters. So we go back another generation. Latin was based off Greek, which is why we use Greek. Greek was based off Phoenician, so we will use that after Greek.
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Post Post #12 (ISO) » Sat Nov 12, 2016 7:13 am

Post by Allomancer »

In post 10, Felissan wrote:Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.
What game is this?
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Post Post #13 (ISO) » Sat Nov 12, 2016 9:52 am

Post by KingdomAces »

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #14 (ISO) » Sat Nov 12, 2016 10:34 am

Post by Aronis »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #15 (ISO) » Sat Nov 12, 2016 11:20 am

Post by McMenno »

rip altomancer
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Post Post #16 (ISO) » Sat Nov 12, 2016 12:24 pm

Post by KingdomAces »

I don't think that will affect this?
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Post Post #17 (ISO) » Sat Nov 12, 2016 2:47 pm

Post by Allomancer »

In post 13, KingdomAces wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
KingdomAces'
opponent rolls.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
In post 14, Aronis wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Aronis'
enemy rolls.
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #18 (ISO) » Sat Nov 12, 2016 2:47 pm

Post by Allomancer »

Both
KingdomAces and Aronis
advance!
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Post Post #19 (ISO) » Sat Nov 12, 2016 4:53 pm

Post by Aronis »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #20 (ISO) » Sat Nov 12, 2016 5:55 pm

Post by KingdomAces »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #21 (ISO) » Sun Nov 13, 2016 1:17 am

Post by Felissan »

In post 12, Allomancer wrote:
In post 10, Felissan wrote:Actually, omega's last.
I remember an incremental game where the numbers would get so high the game made up a really convoluted unit system for ultra-high numbers, that eventually involved the names of the keys on a keyboard.
What game is this?
Infiroad. To give you an idea, the highest gold count I've reached in that game is somewhere around 1e9500.
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Post Post #22 (ISO) » Sun Nov 13, 2016 2:04 am

Post by Allomancer »

In post 19, Aronis wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Aronis'
enemy cries... but rolls
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
In post 20, KingdomAces wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
KingdomAces'
enemy rolls
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #23 (ISO) » Sun Nov 13, 2016 2:05 am

Post by Allomancer »

Aronis
only needs one more monster to level up.
KingdomAces
returns to the queue.
McMenno
is up!
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Post Post #24 (ISO) » Sun Nov 13, 2016 2:09 am

Post by McMenno »

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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