In post 5166, davesaz wrote:At the bottom of page 188.
Cultural brings town's knowledge at start of next day up to match what scum can know already at beginning of night by being able to share what bids they made that failed. The cost of that increased knowledge is scum knowing at beginning of night which wonders were built in bids that scum never tried. Scum get a 1 phase advantage in timing but the knowledge they get is not much more than what they could already have. Overall town's increase is higher than scum's increase. Later game it reduces the usefulness of fakeclaiming vanilla. It also eliminates the ability of scum to fakeclaim an unbuilt to appear town.
This will probably be moot in the 19 pages I haven't read yet, but cultural has more positive utility than people are giving it credit for.
And pedit: half a page while I typed that.
As scum buy wonders, they will be unable to bid on future wonders, thereby not really being able to "know already at beginning of night" what wonders were built.
Plus, if they bid on something that can't help them and actually won it, they would basically weaken themselves. So not sure your argument holds up.
Later game anyone who is still vanilla can be made to explain why.