Creature wrote:21 players
Town One-Guilty Cop
Town 2-shot Vigilante
Town Neighbor Weak Vigilante
Town Non-Consecutive Doctor
Town Innocent Neighbor
Town Neighbor
Town Neighbor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Gunsmith
Mafia Rolestopper
Mafia Goon
Mafia Goon
Mafia Jailkeeper Traitor
Spoiler: Vanilla Town
Spoiler: Town One-Guilty Cop
Spoiler: Town 2-shot Vigilante
Spoiler: Town Neighbor Weak Vigilante
Spoiler: Town Non-Consecutive Doctor
Spoiler: Town Innocent Neighbor
Spoiler: Town Neighbor
Spoiler: Mafia Goon
Spoiler: Mafia Gunsmith
Spoiler: Mafia Rolestopper
Spoiler: Mafia Jailkeeper Traitor
Notes:
- Town One-Guilty Cop will only stop functioning if it gets a guilty result. Even if it targets scum, a "no result" result won't count.
- Town 2-shot Vigilante won't be refunded shots if its action fails.
- Town Neighbor Weak Vigilante will die if it targets scum and isn't stopped. If rolestopped, it won't die. If jailkept, it won't die. If target jailkept, it will die. If target doctored, it will die.
- Town Innocent Neighbor can't be roleblocked at all.
- Mafia Gunsmith will get positive on Town One-Guilty Cop, Town 2-shot Vigilante, Town Neighbor Weak Vigilante and on anyone from the mafia team (besides the traitor).
- Mafia Rolestopper may rolestop their own factional kills. AKA Mafia Rolestopper + Mafia Factional Kill on the same target = Fail.
- If Mafia Rolestopper is targeted by Mafia Jailkeeper Traitor, it'll be roleblocked anyway. If Mafia Jailkeeper Traitor targets Rolestopper target, its action will be rolestopped.
Creature's Large Normal Review
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Creature's Large Normal Review
Last edited by Nexus on Fri Jul 28, 2017 8:51 am, edited 5 times in total.Trans rights are human rights.- RadiantCowbells
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We need to see roles.
Obviously, both the one-guilty Cop and so is the Innocent Neighbour are your grey-lists. I don't think either are shocking in a normal, although I think the latter role PM should explain the mechanics of how he confirms himself.
Just based on 5 vs 16, I feel like the set up is awfully scum-sided (although yes, one of them is a Traitor. I would suggest straight up removing a Goon, although perhaps one of the other two has an alternative perspective.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- RadiantCowbells
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mastina SheFalse Prophet
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To be honest, the game gets a lot less swingy if you just remove the traitor. The scum have the rolestopper and the gunsmith: a decent investigative for this game (which works as a nice safeclaim), and a decent protective for this game (which also works as a nice safeclaim). Four members in a 20-player game is still reasonable. The town's vig and cop shut down when targeting scum, which is a neat self-balancing mechanism. The neighborhood is reasonably strong if they realize it is all town and don't out it. If you lose the mafia traitor, then I'd probably consider the game good once given the rules.- Creature
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I agree with Mastina.I doubt it makes much difference between that and just going to one player fewer.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- Creature
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I changed it a bit. (Including taking away one slot)Creature wrote:Opening post:
Large20X:ScaleoftheUniverse
Fromthesmallestparticlestothebiggeststructures.
Moderator:Creature
Backup:BTD6_Maker
Reviewers:Empking,mastina,RadiantCowbells
A.P. Players Status Role Death 5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive5 Alive
Spoiler: Events
Rules:
Rules
I'd like this reviewed for normalcy.
At balance, just make sure it isn't notably favorable for a side.
I don't mind this game being swingy. (maybe I should tell that this game has a potential of being swingy)
I don't have backup mods yet.Sigh- Creature
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21 players
Town One-Guilty Cop
Town 2-shot Vigilante
Town Neighbor Weak Vigilante
Town Non-Consecutive Doctor
Town Innocent Neighbor
Town Neighbor
Town Neighbor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Gunsmith
Mafia Rolestopper
Mafia Goon
Mafia Goon
Spoiler: Vanilla Town
Spoiler: Town One-Guilty Cop
Spoiler: Town 2-shot Vigilante
Spoiler: Town Neighbor Weak Vigilante
Spoiler: Town Non-Consecutive Doctor
Spoiler: Town Innocent Neighbor
Spoiler: Town Neighbor
Spoiler: Mafia Goon
Spoiler: Mafia Gunsmith
Spoiler: Mafia Rolestopper
Notes:- Town One-Guilty Cop will only stop functioning if it gets a guilty result. Even if it targets scum, a "no result" result won't count.
- Town 2-shot Vigilante won't be refunded shots if its action fails.
- Town Neighbor Weak Vigilante will die if it targets scum and isn't stopped. If rolestopped, it won't die. If target doctored, it will die.
- Town Innocent Neighbor can't be roleblocked at all.
- Mafia Gunsmith will get positive on Town One-Guilty Cop, Town 2-shot Vigilante, Town Neighbor Weak Vigilante and on anyone from the mafia team.
- Mafia Rolestopper may rolestop their own factional kills. AKA Mafia Rolestopper + Mafia Factional Kill on the same target = Fail.
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I'm planning to announce this game in the Upcoming Games thread.
What info should I disclose?
I have so far:
Daytalk is active.
Plurality lynch mechanism.
I'm wondering if I should put:
Potential to be swingy
I don't really want to say the alignment distribution, I want to feed the possibility of there being an SK or it being multiball.Sigh- mastina
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mastina SheFalse Prophet
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I hate this rule by the way.All votes must be done with vote tags. Bolded votes won't be counted.
Many players use bolded votes exclusively; others use a mixture of both. They were the only way to vote until someone manually coded in the vote tags, so literally everyone who joined prior to 2010 or so (I forget exactly when they were implemented) uses bold, not vote tags. You will receive a lot of grief with this rule--including voting shenanigans that you should really not encourage in your game.
This rule also concerns me, since shades of blue are frequently used in things such as VCA as a very nifty alternative to green. (For instance, to mark PRs instead of VTs, or to mark alive conftown rather than dead town.)Don't use shades of blue.
I also don't think the Activity Points mechanism is a Normal mechanic; that looks like it has an actual effect on the game which is more theme-like.
As for plurality: I am okay with the idea of plurality in a large normal. I do take issue with the exact wording of the rule, however.
By this system, a player who was at five votes going down to four, when there was a player at four votes, will not be lynched; the player who was at four votes will be lynched even though the player who was at five votes had the higher vote total. This system also fails to account for a simultaneous tie: what if there was a five-man wagon and a three-man wagon, and a player on the five-man wagon switched to the four-man wagon? In that case, both wagons have held four votes for an exactly identical period of time.If the deadline ends, the player (nolynch included) with the highest number of votes will be lynched. If there's a tie, the first player to have reached that number of votes will be lynched. If no player got higher than 2 votes, the day will end in a nolynch.
I would suggest instead you emphasize: "If there's a tie, the player who held the higher vote total most recently will be lynched". So in this case, if there was a 5-man wagon and a 3-man wagon and the 3-man wagon became a 5-man wagon, the first 5-man wagon would be lynched (which I believe is your intention); if that same 5-man wagon loses one vote and the 3-man wagon gains a vote, the formerly 5-man wagon is lynched.
I also would drop the 2 votes clause from plurality. If you want plurality, you should consistently enforce it across the whole game. Don't give players an out.
(This would be why we review rules.)- Creature
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I got an alternative for Activity Points:
The first time you are prodded, you'll get a warning. If after 24 hours you don't post, I'll search for your replacement.
If you're prodded twice in the same day (barring D1), I'll straight out force-replace you.
Being prodded three times mean automatically force-replace.
If you're not prodded for two entirely dayphases, you'll have one prod discounted from your total.
Calling V/LA: Prods after 72 hours without posting rather than 48 hours. Please, don't abuse V/LAs.Sigh- Creature
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Seems fine.In post 15, mastina wrote:"If there's a tie, the player who held the higher vote total most recently will be lynched"Sigh- mastina
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Final role notes:
-Have an answer ready for any and all possible kill-stopping actions; just because the roles aren't in the game doesn't mean you won't be asked about them.
For instance: "Would a protective role stop one kill, or all kills?" (By your chosen wording, it's "all".)
A protective PR (Doctor/Jailkeeper/Bodyguard/Rolestopper) targeting an X-shot bulletproof; which has priority? (That being, does the vest trigger first, or does the protective PR override the vest?)
Protective PR loops. (As in, how you would resolve Doctor/Bodyguard or Bodyguard/Rolestopper cross-protections.)
-Remember that your non-Normal roles will need to be flipped in full.
-Your mafia PMs have some broken tags somewhere (likely a missing [/b]), but otherwise look good, save this detail:
Nitpick, but the rolestop doesn't prevent them from actioning. It causes their action to fail. This difference in wording has importance for the sake of any theoretical tracker (even though you don't have one), and far more relevant, holds importance for X-shot roles. (Preventing an action from happening implies the x-shot role is prevented from using the shot, thereby refunding it; causing an action to fail implies the x-shot role attempts to use the shot yet has it fail.)Anyone who targets this player will be prevented from performing their action.- Creature
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20 players
Town One-Guilty Cop
Town 2-shot Vigilante
Town Neighbor Weak Vigilante
Town Non-Consecutive Doctor
Town Innocent Neighbor
Town Neighbor
Town Neighbor
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Vanilla Town
Mafia Gunsmith
Mafia Rolestopper
Mafia Goon
Mafia Goon
Spoiler: Vanilla Town
Spoiler: Town One-Guilty Cop
Spoiler: Town 2-shot Vigilante
Spoiler: Town Neighbor Weak Vigilante
Spoiler: Town Non-Consecutive Doctor
Spoiler: Town Innocent Neighbor
Spoiler: Town Neighbor
Spoiler: Mafia Goon
Spoiler: Mafia Gunsmith
Spoiler: Mafia Rolestopper
Notes:- Town One-Guilty Cop will only stop functioning if it gets a guilty result. Even if it targets scum, a "no result" result won't count.
- Town 2-shot Vigilante won't be refunded shots if its action fails.
- Town Neighbor Weak Vigilante will die if it targets scum and isn't stopped. If rolestopped, it won't die. If target doctored, it will die.
- Town Innocent Neighbor can't be roleblocked at all.
- Mafia Gunsmith will get positive on Town One-Guilty Cop, Town 2-shot Vigilante, Town Neighbor Weak Vigilante and on anyone from the mafia team.
- Mafia Rolestopper may rolestop their own factional kills. AKA Mafia Rolestopper + Mafia Factional Kill on the same target = Fail.
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