Theme Test Market

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Post Post #1500 (ISO) » Mon Jan 07, 2008 10:56 am

Post by Kelly Chen »

yellowbounder ran (started?) a game with a bunch of SKs and I believe it was considered an awful idea. It's Freelancer in New York.
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Post Post #1501 (ISO) » Mon Jan 07, 2008 11:05 am

Post by Iammars »

farside22 wrote:I've got awhile to go before I could mod a game here, but I had a theme based idea. I called it
Serial Killer Mafia
. It would be based on horror movie characters such as Freddy, Jason, and Michael Myers and their rivals (Nancy and Jamie Lee's character). I thought about this more as serial killers obviously, but my one problem is how to not have the SK's each do a kill each night. I have a doctor and sheriff. The thought that the if the SK's target their rivals the rivals won't die. What I mean is Freddy can't kill Nancy, but Jason could. The town wins if the serial killers are dead. The SK wins if he is the last one standing.
Any thoughts or opinions would be apprieciated.
One of MoS's clue mafia's had a lot of SKs. Plus if you want ot go back a lot, StrykkerVerde (sp?) had an SK mafia. It wouldn't be the first time, but there's still a lot of room in it.
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Post Post #1502 (ISO) » Mon Jan 07, 2008 11:24 am

Post by Mr. Flay »

farside22 wrote:The thought that the if the SK's target their rivals the rivals won't die. What I mean is Freddy can't kill Nancy, but Jason could.
Hmmm, it's an interesting (and possibly balancing) influence on typical SK-only game designs. I wonder if it'll tip things too far over toward the town though...
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Post Post #1503 (ISO) » Mon Jan 07, 2008 12:02 pm

Post by farside22 »

Mr. Flay wrote:
farside22 wrote:The thought that the if the SK's target their rivals the rivals won't die. What I mean is Freddy can't kill Nancy, but Jason could.
Hmmm, it's an interesting (and possibly balancing) influence on typical SK-only game designs. I wonder if it'll tip things too far over toward the town though...
That is what I was trying to do is find a balance so it's not easy killing for the SK's and not too difficult either. I was thinking 3 SK's, 1 sheriff, 1 doctor, 3 rival characters, 4 townies. No role reveal either then town would win no matter what.
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Post Post #1504 (ISO) » Mon Jan 07, 2008 12:37 pm

Post by Maz Medias »

Khelvaster wrote:I would love Mindscrew mafia.

Would there be any interest for a
Magic: The Gathering upick
? You choose your card and you would get a unique ability based on the card. Players would have a certain number of votes required to lynch them based on their card's defence, a number of votes their vote counts for based on attack, and an ability reflected by any of their card's abilities. People could also choose an instant, sorcery, enchantment, etc. and would have their voting/votes needed to lynch be low but their ability be high.

If done right, do you think this would work? I would make this with the collaboration of another mod to ensure balance.
It's been done. By me. In ScumChat. I'm /in to co-mod it.
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Post Post #1505 (ISO) » Mon Jan 14, 2008 1:02 am

Post by Mr Stoofer »

I'm waiting permission to start sign-ups for Pirates v. Ninjas!

If anyone wants me to save them a spot, PM me or AIM me.
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Post Post #1506 (ISO) » Mon Jan 14, 2008 1:54 am

Post by Oman »

GL mole (11:28:59 PM): we should have an aussie govt mafia game
GL mole (11:31:00 PM): maybe it could be as insanely complicated
GL mole (11:31:05 PM): as the oval office mafia games
omanscum (11:31:06 PM): yes
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Post Post #1507 (ISO) » Mon Jan 14, 2008 3:46 pm

Post by Adel »

i'm working on my first theme game, which should start in about three months.

I'm thinking about calling it
Adel's Nightmare Mafia


fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break



it is like a game of mafia played through a fun-house mirror during a lunar eclipse a couple of hours after eating handfuls of weird purple mushroom you found in a cow pasture

it is like the dreams of Dorothy while she was collapsed in the poppy field while she was in the Land of OZ


what is a game played within a dream of a dream like?


all
possible
role PMs would be posted in the initial post, like in an open game.
The flavor would be creative and intense, and not at all appropriate for those under the age of 18 (21 in some Southern states).

No weird mechanics -- just some
sick
flavor.

would there be any interest in such a game?
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Post Post #1508 (ISO) » Mon Jan 14, 2008 11:43 pm

Post by Psychocide »

Aye! :D
[size=84][color=darkred][i][url=http://img261.imageshack.us/img261/1365/banner40insanity2yb9.png]Sing along with insanity, a rousing chorus of your defeat...[/url][/i][/color][/size]
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Post Post #1509 (ISO) » Tue Jan 15, 2008 2:29 am

Post by Oman »

An Adel game? Sign me up.
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Post Post #1510 (ISO) » Mon Jan 21, 2008 2:02 pm

Post by farside22 »

Adel wrote:i'm working on my first theme game, which should start in about three months.

I'm thinking about calling it
Adel's Nightmare Mafia


fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break
fairytale wonderland | horrible nightmare | psychotic break



it is like a game of mafia played through a fun-house mirror during a lunar eclipse a couple of hours after eating handfuls of weird purple mushroom you found in a cow pasture

it is like the dreams of Dorothy while she was collapsed in the poppy field while she was in the Land of OZ


what is a game played within a dream of a dream like?


all
possible
role PMs would be posted in the initial post, like in an open game.
The flavor would be creative and intense, and not at all appropriate for those under the age of 18 (21 in some Southern states).

No weird mechanics -- just some
sick
flavor.

would there be any interest in such a game?
That sounds really good. I would be in.
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Post Post #1511 (ISO) » Wed Jan 23, 2008 3:47 am

Post by CFK »

I have an idea for a game but I'm not sure if it's been done before or not.
Basicly, whenever somebody dies (whether it be by lynch, night kill or any other form of death) their role is not revealed. This would put a unique spin on the game because if you lynched somebody you would have no idea if they were mafia or not until the game had ended.

Being relatively new to mafia, I have no idea of how many townies/mafia you would need to make it balanced, but I thought I would suggest it anyway.
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Post Post #1512 (ISO) » Wed Jan 23, 2008 4:44 am

Post by Yaw »

From some experience (No Exit), players
hate
this. Not revealing a role (doc, cop, etc.) works well in some games where resurrection abilities exist. Not revealing alignment (town vs. scum) tends not to make for a good gaming experience. Most players feel they need the instant feedback of knowing the dead's alignment in order to be able to play at a good level.
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Post Post #1513 (ISO) » Wed Jan 23, 2008 5:31 am

Post by Mr. Flay »

Having some sort of mechanism where they
might
be able to learn the deceased's role/alignment (Psychic, Autopsy Doctor, Forensic Cop, etc) helps alleviate this somewhat, but yeah, otherwise I agree with Yaw. Most players dislike this, though you could certainly announce it up front and only get players who were okay with it.

It probably shifts the balance toward the scum in most cases...
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Post Post #1514 (ISO) » Wed Jan 23, 2008 11:50 pm

Post by TrustGossip »

I don't have the experience needed to actually run such a theme, but would anyone be interested in making a game based on the premise of this Dresden Codak strip?

http://www.dresdencodak.com/cartoons/dc_031.htm

I find the idea of constantly reinforcing higher-level thinking and historical appreciation of said thinking to be slightly erotic.
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Post Post #1515 (ISO) » Thu Jan 24, 2008 4:58 pm

Post by TrustGossip »

Also: Early 20th Century Dystopic Literature Mafia.
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Post Post #1516 (ISO) » Fri Jan 25, 2008 12:02 pm

Post by JDodge »

When I compare
What I have lost with what I have gained,
What I have missed with what attained,
Little room do I find for pride.

I am aware
How many days have been idly spent;
How like an arrow the good intent
Has fallen short or been turned aside.

But who shall dare
To measure loss and gain in this wise?
Defeat may be victory in disguise;
The lowest ebb is the turn of the tide.


After Nervous or Prophecy finish, I will be running
Walk in the Park Mafia - Around the World
. Based off of a mishmash game that I have been running, it is a game of abstract beauty; a pleasing facade hiding a horrific truth. Nothing is as it seems, and everything seems as nothing. More details will be released eventually.

Remember; we're all just victims of our own realities.
stream

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Post Post #1517 (ISO) » Fri Jan 25, 2008 1:57 pm

Post by mikeburnfire »

Once Nightmare mini is done, I plan to run a game with 3 goons and 9 townies. The twist is that each townie has an ability that activates if they are lynched (but not night killed). These abilities may drastically alter how the game is played. Examples of such abilities are:
xxx, you are the Townie of Reward
If you are lynched then your ability will activate, and for the rest of the game everybody gets two votes.

xxx, you are the Townie of Attention
If you are lynched then your ability will activate, and for the next day everybody who was on your lynch loses their vote.

xxx, you are the Townie of Luck
If you are lynched then your ability will activate, and the next two night phases will be skipped.
These are roles that were rejected for being too powerful, but you get the idea.

The town will find themselves in situations where they do not want to lynch a player because he has an ability that will hurt the town. They will also find themselves persuaded to lynch players who have roles that would benefit the town. The scum, having no abilities themselves, would need to feign an ability that seems plausible. Also, they must choose who they want to kill carefully. For example, if the above roles were actually in the game, they would want to nightkill the Townie of Luck so his ability does not activate, but might would want to lynch the Townie of Reward and abuse the doublevote ability.

I plan on calling it "Persuasion and Punishment Mafia".

Interested?
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Flash Guide to Mafia and Flash Mafia Roles
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Post Post #1518 (ISO) » Sat Jan 26, 2008 12:06 am

Post by Oman »

I support WITP mafia, how close will it be to the mishmash game in mechanics?
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Post Post #1519 (ISO) » Sat Jan 26, 2008 2:29 am

Post by mole »

mikeburnfire wrote:Once Nightmare mini is done, I plan to run a game with 3 goons and 9 townies. The twist is that each townie has an ability that activates if they are lynched (but not night killed). These abilities may drastically alter how the game is played. Examples of such abilities are:
xxx, you are the Townie of Reward
If you are lynched then your ability will activate, and for the rest of the game everybody gets two votes.

xxx, you are the Townie of Attention
If you are lynched then your ability will activate, and for the next day everybody who was on your lynch loses their vote.

xxx, you are the Townie of Luck
If you are lynched then your ability will activate, and the next two night phases will be skipped.
These are roles that were rejected for being too powerful, but you get the idea.

The town will find themselves in situations where they do not want to lynch a player because he has an ability that will hurt the town. They will also find themselves persuaded to lynch players who have roles that would benefit the town. The scum, having no abilities themselves, would need to feign an ability that seems plausible. Also, they must choose who they want to kill carefully. For example, if the above roles were actually in the game, they would want to nightkill the Townie of Luck so his ability does not activate, but might would want to lynch the Townie of Reward and abuse the doublevote ability.

I plan on calling it "Persuasion and Punishment Mafia".

Interested?
This sounds like it might make a good Smalltown game, where everyone's role is made public and some players have additional powers if they are mafia or serial killer.
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Post Post #1520 (ISO) » Sat Jan 26, 2008 6:59 am

Post by somestrangeflea »

Shine Runners

Every 14 days, the player(s) with the lowest number of votes are lynch immune for the rest of the day.

EDIT: And there's Mario Kart flavour, obvobv.
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Post Post #1521 (ISO) » Sat Jan 26, 2008 8:21 am

Post by JDodge »

Oman wrote:I support WITP mafia, how close will it be to the mishmash game in mechanics?
Incredibly.
stream

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Post Post #1522 (ISO) » Sat Jan 26, 2008 9:20 am

Post by noah hanson »

am involved with a final fantasy mafia on another website, we have ones for Death Note and Resident Evil and Naruto lined up
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Post Post #1523 (ISO) » Thu Jan 31, 2008 12:50 pm

Post by skitzer »

Ooh...adel be careful, mikeburnfire already has nightmare mafia.
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Post Post #1524 (ISO) » Wed Feb 06, 2008 4:29 am

Post by undo »

mikeburnfire wrote: Interested?
I would be, if I had time to play games.

For my first mini theme game, I have been thinking about three themes: Medieval Jerusalem Mafia (christians vs muslims), Norse Mythology Mafia (gods vs giants), WWI Mafia (countries vs countries) or WWII Mafia (countries vs countries too). What do you think would be more interesting?
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