nancy's Mini Normal review


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Post Post #25 (ISO) » Wed Apr 12, 2017 11:16 am

Post by nancy »

Which could be a thing I guess. Idc particularly.
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hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #26 (ISO) » Wed Apr 12, 2017 11:19 am

Post by Empking »

I would just avoid doing full flips.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #27 (ISO) » Wed Apr 12, 2017 11:22 am

Post by nancy »

OK sure.


Spoiler: SCUM ROLE
Hello <player> and welcomes to Mini 1XXX! You are a
X-shot Mafia Blahblah
. You win and lose with the mefias, and your partners in crime are ______ and ______. You'll find them over in the night-only scum PT (<link).

Abilities:
X times per game, you may do a thingy.

WC: You win when you have majority voting power over Town or Town cannot prevent the same.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!




Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link) where you can talk Day and Night.
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.

WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!
:2017-2018:
hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #28 (ISO) » Wed Apr 12, 2017 11:23 am

Post by Nexus »

you are back onto 3 reviewers as fb wants to play instead
Trans rights are human rights.
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Post Post #29 (ISO) » Wed Apr 12, 2017 11:29 am

Post by nancy »

Yaaaaaaaaaaa he was pre-inned!!!!
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Post Post #30 (ISO) » Wed Apr 12, 2017 11:34 am

Post by nancy »

Btw I probably want to write flavor at some point do I need to um approve all of that stuff here beforehand also?
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Post Post #31 (ISO) » Wed Apr 12, 2017 11:51 am

Post by Nexus »

as long as it isn't role/setup/alignment indicative it's fine
Trans rights are human rights.
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Post Post #32 (ISO) » Wed Apr 12, 2017 12:04 pm

Post by nancy »

OK great thanks.
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Post Post #33 (ISO) » Wed Apr 12, 2017 12:42 pm

Post by nancy »

So I think there are a few different permutations I'd be most willing to look at here in terms of making the original less Town-sided.

The first would be removing Gunsmith as I did.
The second would be jacking up scum power, which I don't really like the idea of to a great extent.
Third would be nerfing TPRs, e.g., 2-shot Vig, and buffing scum power, e.g., 2-shop Rolecop, 1-shot Roleblocker.

If you have a fourth/fifth/etc. that you think I should consider please say so, those are my thoughts atm.
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Post Post #34 (ISO) » Wed Apr 12, 2017 12:44 pm

Post by nancy »

Other variations on this setup had a Desp and a BG, fwiw.
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Post Post #35 (ISO) » Wed Apr 12, 2017 12:46 pm

Post by nancy »

I also considered two hoods at game start, between vig/someone, but ultimately decided (as prodded by smith) that there'd be too much risk of tinfoiling on scum in hoods.
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Post Post #36 (ISO) » Wed Apr 12, 2017 12:52 pm

Post by nancy »

Spoiler: Town Daytalk Enabler Neighbor
Hello <player> and welcomes to Mini 1XXX! You are an
Town Daytalk Enabler Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link), where you may talk day and night.
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.

WC: You wins when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!
:2017-2018:
hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #37 (ISO) » Wed Apr 12, 2017 12:55 pm

Post by nancy »

Actually that makes it look like the hood inherently has daytalk.
In post 36, nancy wrote:
Spoiler: Town Daytalk Enabler Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Daytalk Enabler Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
As long as you are alive, any PT containing at least one Town-aligned player will have daytalk.

WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!
:2017-2018:
hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #38 (ISO) » Wed Apr 12, 2017 12:56 pm

Post by nancy »

I also think that I can't include that caveat in the JK role PM because it removes the claim burden etc.
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Post Post #39 (ISO) » Wed Apr 12, 2017 12:57 pm

Post by nancy »

Spoiler: Town Jailkeeper Neighbor
Hello <player> and welcomes to Mini 1XXX! You are a
Town Jailkeeper Neighbor
. You win and lose with Town.

Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
Each night, you may target one player. Your target will be roleblocked and protected from nightkills.

WC: You win when all threats to Town are eliminated and at least one Town-aligned slot remains to tell the tale.

Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.

Have fun!
:2017-2018:
hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #40 (ISO) » Wed Apr 12, 2017 1:09 pm

Post by nancy »

The only way I'd consider putting in a full RB is with like

1-shot Mafia Rolecop
Enabled Mafia Roleblocker
Mafia Roleblocker Enabler
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Post Post #41 (ISO) » Wed Apr 12, 2017 1:11 pm

Post by nancy »

Which would heavily disincentivize bussing in 2 slots but there's NO reason to hold the rolecop so that slot is effectively a goon.
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hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #42 (ISO) » Wed Apr 12, 2017 1:13 pm

Post by nancy »

I could potentially do something like

1-shot Mafia Doctor
Enabled Mafia Roleblocker
1-shot Neapolitan Mafia Roleblocker Enabler (greylist)

Against the original Town setup??
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hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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Post Post #43 (ISO) » Wed Apr 12, 2017 1:14 pm

Post by RadiantCowbells »

What's teh setup with gunsmith removed?
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #44 (ISO) » Wed Apr 12, 2017 1:16 pm

Post by nancy »

That's really not elegant at all though.

pedit sec
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Post Post #45 (ISO) » Wed Apr 12, 2017 1:20 pm

Post by nancy »

2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town Vigilante
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie

1-shot Mafia Commuter
2-shot Mafia Neapolitan
1-shot Mafia Roleblocker


Commuter because uh, I don't really know what else to put there and I hate goons.
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Post Post #46 (ISO) » Wed Apr 12, 2017 1:23 pm

Post by nancy »

2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor

These 3 roles are the core and I'm not willing to lose them.
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Post Post #47 (ISO) » Wed Apr 12, 2017 1:26 pm

Post by nancy »

I built on that with Gunsmith, Vig, Maf Doc because it feels elegant but I'm not super attached to them.
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Post Post #48 (ISO) » Wed Apr 12, 2017 1:29 pm

Post by RadiantCowbells »

I don't feel like it needs the commuter. maybe put an encryptor instead
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #49 (ISO) » Wed Apr 12, 2017 1:32 pm

Post by nancy »

OK but I'm not happy about scum having daytalk.
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hi meet my mafiascum gravestone, the flowers were probably left by camn or schadd or Prism, blow them kisses for me would you?
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