10v3
x4 celebrity
x6 VT
x1 mafia celebrity
x2 mafia goon
This is an interesting thought, but entertaining it from then on comes down to outguessing who the mafia would kill. At what point does the town get tempted to play the set up? Scum already dictate night, what if they drive day play? I think this kind of problem and how there's no clear strategy is what makes the set up valid. A procedural mafia game that has one route (like follow the cop games) are awful to play.In post 3, Randomnamechange wrote:i feel like the optimum strategy is to ignore groups until one scum is lynched?
You're right by saying 10v3 mountainous is scumsided-it's very scumsided, and that was the point in this set up. I was trying to create a mountainous-esque game while providing the clears necessary to give town a chance, if they can do the leg work for it.In post 5, Randomnamechange wrote:yeah fair enough. The variation in lynching/NKs is going to make it valid.
does this set up benefit town enough? 10v3 mountainous is scumsided right?
This is non-optimal. Scum should shoot the group with largest town to scum ratio in most cases.In post 14, Umlaut wrote:Otherwise, shoot a random town player.
Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.
Newbies D1 stats are pretty close to random lynching. However, this is bad considering there are PRs that should never be lynched.In post 22, mhsmith0 wrote:Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.
I have a theory that towns are worse than average before the first scum flip, but better afterwards.In post 23, Toto wrote:Newbies D1 stats are pretty close to random lynching. However, this is bad considering there are PRs that should never be lynched.In post 22, mhsmith0 wrote:Is that actually true? Like pure random lynching gives atrocious town win records; I guess the question is how towns do compared to random lynching given the power assigned to them, which I don't know the actual answer for.In post 19, Umlaut wrote:Win-lose records suggest towns do worse than random in general.