Large Theme Game Queue (Retired)

For archiving signup threads after their corresponding games are complete.
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Post Post #225 (ISO) » Mon Apr 17, 2017 5:38 pm

Post by Eddie Cane »

momoses
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Post Post #226 (ISO) » Mon Apr 17, 2017 8:28 pm

Post by McMenno »

a lot of them hate mafia
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Post Post #227 (ISO) » Tue Apr 18, 2017 1:23 am

Post by keyenpeydee »

In post 226, McMenno wrote:a lot of them hate mafia
So yeah a mafia game for mafia haters :lol:
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Post Post #228 (ISO) » Tue Apr 18, 2017 2:10 am

Post by Untrod Tripod »

As amusing as this is, I should remind you that this thread is just for game applications and confirmations.
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Post Post #229 (ISO) » Fri Apr 21, 2017 1:20 am

Post by LicketyQuickety »

Spoiler: Surreptitious: The Game of Spies has ended with a
Mechanical Town Win!!!
I was anything worse than you! Anything worse than you was I!

You was doided teh aposit_tisopa het dedoid saw em.
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Post Post #230 (ISO) » Fri Apr 21, 2017 3:19 pm

Post by KuroiXHF »

  1. Game name
    - WWF Mafia: Royal Rumble
  2. Flavor
    - Based off WWF/WWE Legends - spanning from the 1980s to today.
  3. Number of players
    - 24 (We can make-do with less or more if need be.)
  4. Are hydras allowed (Yes/No)
    - Yes. Three hydras of 2 heads each max.
  5. Your modding experience
    - Death Note Mafia, WWE Mafia
  6. Current modding commitments
    - DBZ Abridged Mafia - Arrival to Namek
  7. Reviewers
    - Vonflare, TheRealGin-N-Tonic
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes.
  9. Backup or co-mod
    - Vonflare
  10. Backup or co-mod's experience
    - The Most Bastard Game
    Overwatch Mafia
    Blazing Mafia
    SSB: Project M(afia)
    Fire and Ice
  11. Backup or co-mod's commitments
    - D&D Mafia
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - YES.
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Post Post #231 (ISO) » Sun Apr 23, 2017 3:24 am

Post by Untrod Tripod »

Kuroi's game may begin signups
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Post Post #232 (ISO) » Sun May 07, 2017 3:25 pm

Post by T-Bone »

  1. Game name
    - Amnesiac Mafia: The Very First Edition
  2. Flavor
    - Please see advertisement here, if you remember
  3. Number of players
    - 19
  4. Are hydras allowed (Yes/No)
    - No, unless granted special permission
  5. Your modding experience
    - TPTG Mafia 1, Pathfinder Mafia, Another game in which I forgot the name of, etc. etc. etc.
  6. Current modding commitments
    - None
  7. Reviewers
    - fferylit
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - fferylit
  10. Backup or co-mod's experience
    - Tarot uPick II Mafia
  11. Backup or co-mod's commitments
    - None
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - No
Additionally I may reject sign-ups based on WOTM
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Post Post #233 (ISO) » Sun May 07, 2017 3:35 pm

Post by Gamma Emerald »

Yay a new Large theme
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.

Visit my
new
GTKAS page here!
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Post Post #234 (ISO) » Mon May 08, 2017 5:45 am

Post by Untrod Tripod »

Tbone's game may begin signups
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Post Post #235 (ISO) » Mon May 08, 2017 9:02 am

Post by inspectorscout »

world.createNew(Utopia everHope);
ended in a
Simotech (town)
win!
But I know,
At the end...
Remind me of the fool I really am.


Am Zaphkael now.
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Post Post #236 (ISO) » Tue May 23, 2017 7:48 am

Post by RadiantCowbells »

Spring Fever ended in a
---Town---
victory!
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #237 (ISO) » Tue May 30, 2017 1:29 am

Post by keyenpeydee »

The Divergent Series Mafia ended in a solid

Allegiant (Town) Win!

Congratulations to the members of
Allegiant
!
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Post Post #238 (ISO) » Wed Jun 07, 2017 3:27 am

Post by Heartless »

  1. Game name
    - Kingdom Hearts
  2. Flavor
    - Flavor is drawn from the Kingdom Hearts series. Characters will come from Kingdom Hearts 1 and 2 and Birth By Sleep.
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - Yes, but only if they have two heads and they are publicly disclosed
  5. Your modding experience
    - Inorganic Chemistry (Antihero), TTH's Summer Mafia (TellTaleHeart)
  6. Current modding commitments
    - Biochemistry (Antihero)
  7. Reviewers
    - Firebringer
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - (Antihero and TellTaleHeart will be comods under this hydra account)
  10. Backup or co-mod's experience
    - (See above)
  11. Backup or co-mod's commitments
    - (See above)
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - You all know the answer to this by now. (That means
    No
    if you actually don't... >_>)
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Post Post #239 (ISO) » Wed Jun 07, 2017 6:23 pm

Post by mastina »

Night
and
Day
  1. Flavor
    - Flavorless, but features a hybrid mountainous/role madness mechanic, along with partial role obscuring. (See below.)
  2. Number of players
    - 18.
  3. Are hydras allowed
    - Yes.
  4. Your modding experience
    - Mini Normal 1873, Mini Normal 1900, plus various games on mastin2.
  5. Current modding commitments
    - None (though I will be modding a Mini Normal in the near-future, concurrently to this one, which I believe is allowed).
  6. Reviewers
    - Ser Arthur Dayne. (SAD also has helped me with little mod things here and there I'd otherwise have forgotten about so he's an honorary assistant moderator even though he's not officially in that position. He also was given full access to all topics, albeit as a user and not moderator.)
  7. Reviewers agreed to FINAL version? (Yes/No)
    - Yes.
  8. Assistant mod
    - drealmerz7. (Dreal has access to all game topics. Dreal can make votecounts, and will forward questions/concerns/etc. to me so that I can see them faster. This is probably closer to backup mod than co-mod.)
  9. Assistant mod's experience
    - Mini Normal 1892.
  10. Assistant mod's commitments
    - This game.
  11. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game?
    - No.
Game advertisement:
Night
and
Day

The
Light
, The
Dark


18 Player Large Theme
.
Spoiler: Game Mechanics
The Light, The Dark
  • This game is explicitly a
    14
    :
    4
    Town
    :
    Mafia
    game.
  • This game will feature
    four phases
    :
    1. The
      Day Phase
      works just like any other game. Players talk and may vote on who to lynch.
    2. The
      Night Phase
      works just like any other game. The game thread will be locked (however, private topics will remain open), and players may privately submit any night action they are capable of performing.
    3. The
      Dawn Phase
      (end of night) and the
      Dusk/Twilight Phase
      (end of day) will be transitionary phases: all relevant actions from the night/day phase trigger, and it is at this point they are resolved. These two phases will last only as long as necessary for all pertinent actions taking place within this phase to be resolved. (Namely, player transfers.)
  • Just like in any other game, there will be a game thread open during the day phase closed during all other phases. It is within this thread players are obligated to post (as posts outside the game thread will not count towards prod timers), and it is within that thread players must vote.
  • However
    , this game will be divided into two sides:
    Light
    and
    Dark
    .
  • Each side is essentially a neighborhood, containing a private topic in which all current members of that side may talk in at all times.
    • Players may not vote within these topics. Players may not post in the game thread content from the private thread unless it is their own. Posts within these topics will not reset activity requirements. They will otherwise function like the game thread.
  • The
    Dark
    side is Mountainous: any player who is in the dark side cannot use their role, even if they know what their role is.
    • Mafia within the
      Dark
      may still use their nightkill and discuss with teammates, but no other powers are available to them.
  • The
    Light
    side is Role Madness: every player who is in the light side has a role which they may use within its given limitations for as long as they are on the light side.
  • Players who begin in the
    Dark
    will not be informed of what their role is. Instead, they will be informed of their alignment, and of their role
    type
    . (E.g. a Vigilante would be "Town Killing", a Cop would be "Town Investigative".)
  • Players who die in the
    Dark
    will not have their full role PM flip: they will have their alignment and role
    type
    flip. (E.g. a Vigilante would flip "
    Town Killing
    ", a Cop would flip "
    Town Investigative
    ", a Mafia Rolecop would flip "
    Mafia Investigative
    ".)
  • Dynamics are determined not by starting position, but by
    current position
    . That means, a player who started as
    Light
    will, if within
    Dark
    , not have their role work; that same player who started in
    Light
    will, iff killed, have only their role type flip. Similarly, a player who started as
    Dark
    will, if killed in
    Light
    , have their
    full role
    flip.
  • Players in the
    Light
    may target players in the
    Dark
    freely
    . There is no isolation between sides limiting you to targeting within your own side.
  • Players
    only get one lynch per day
    , determined in the game thread. This is not two separate games.
    Both halves are either won or lost by
    all members of the faction
    .
    If the mafia make up the majority in one side yet do not have overall majority they don't win; if a side is free of mafia the town on that side does not win.
  • Similarly, the mafia only gets
    one kill per night
    .
  • In other words, town wins when all four mafia are dead and not a moment sooner; mafia win when they hold majority of the total town numbers and not a moment sooner. Regardless of how many town/mafia are in light/dark.
  • Scum have the freedom to choose which side they kill from. I.e., if the town lynches from the
    Light
    , the mafia have the choice of killing nobody, killing from the
    Light
    , or killing from the
    Dark
    .
  • Obviously, it may arise where one side at the end of a day/night has notably more numbers than the other side (2/3/4/5 more). If one side has
    two/three members more
    , then the other side will cast a majority vote on which player they wish to steal. In the case of a tie, the side with more members will hold a vote between the tied members on who they will lose. If a tie persists, the moderator will do a dice roll to determine the player sent over.
    If one side has
    four/five members more
    , then this same process is simply doubled with two players sent out to equalize the sides.
  • Mafia Switch Mechanic:
    • At any time the numbers between sides are equal (e.g. 9:9, 8:8, 4:4), once per full phase (day/night), the mafia may switch two currently-living players: one from
      light
      , and one from
      dark
      . (In other words, were numbers equal on all of D1/N1/D2, the mafia may switch during all three times.)
    • The mafia may change submitted switches any time before the end of the phase; I will accept the last valid switch submitted at that time.
    • This switch will take effect (resolving) at the end of the phase, during the transitional phase (twilight/dawn).
    • The switch will happen even if one/both of the players in question are deceased at the time the switch resolves and/or numbers cease to be evenly distributed, as long as both were alive at the time the switch was triggered.
    • In the event numbers between
      Light
      and
      Dark
      side cease being equal midway through a phase, the mafia may choose to retract a switch action that was made when numbers were equal between the two sides. The retraction cannot be undone once it is made, as switches cannot be done with uneven distribution. Furthermore, the mafia at this point would be unable to change the switch to something different.
    • Inversely, in the event that midway through a phase numbers suddenly
      become
      equal, the mafia may then use their switch.

  • Each scum player, unlike the town players, knows what power they possess even if they start on the dark side. (They simply can't use them while there.)
    • The mafia, however, have received
      full safeclaims
      which hold the exact format of actual town role PMs.
  • In addition to possessing a personal power, each mafia player possesses a
    personal factional boon
    , an additional scum power they hold access to while in the
    Light
    .
  • Light
    /
    Dark
    distribution was entirely randomized. You might have four mafia start in the
    Dark
    , four mafia start in the
    Light
    , three in Dark/Light, or two in each.
  • Mafia may use ALL of their valid actions at once.
  • Action Resolution:
    • When dealing with action resolution, I will first check to see if there is a possible conflict. If there's none,
      actions will resolve the obvious way. If there might be potential for conflict, continue down this list.
    • My second source for checking action resolution will be
      role PMs as they are written
      . That being, by the exact wording of the roles in question, is there an obvious solution? Please note then the importance of role PM wording! I will use very exact technical resolutions; if there is any room for doubt in your mind, you can and should ask for clarity!
    • If there is no obvious solution and still room for ambiguity, then I will next resort to Natural Action Resolution to resolve the conflict.
    • Should a conflict
      still
      exist, I will use Reasonable Action Resolution to the best of my knowledge to fill in the gaps. It should be noted this is not my first source (it is a source of last resort), and thus pay attention to the above two first.
    • If for some reason that still leaves a conflict, I will resolve things on a case-by-case basis.
[/list]


3/11 preins btw.

Note:
As this game features switches in neighborhoods, I would very much prefer for players to not join if they think for any reason they may need to replace out. (Because the replacement wouldn't have access to the posts made in the other PT which the original slot holder knew about.)
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Post Post #240 (ISO) » Thu Jun 08, 2017 10:04 am

Post by Untrod Tripod »

Heartless and mastina may put their games in signups
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Post Post #241 (ISO) » Thu Jun 08, 2017 10:34 am

Post by mastina »

In post 240, Untrod Tripod wrote:Heartless and mastina may put their games in signups
To do that, I need the power to create a thread in the queue, which I currently lack.
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Post Post #242 (ISO) » Thu Jun 08, 2017 11:13 am

Post by Untrod Tripod »

Once you figure that out you may mod
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Post Post #243 (ISO) » Mon Jun 12, 2017 6:46 am

Post by dramonic »

  1. Game name
    - Sexy Brutale Mafia
  2. Flavor
    - Flavor is drawn from the game The Sexy Brutale, which you should all play because it's amazing. Be warned as the game contain spoilers, though flavor knowledge is not necessary
  3. Number of players
    - 19
  4. Are hydras allowed (Yes/No)
    - Yes, but only if they have two heads and they are publicly disclosed
  5. Your modding experience
    - Smite Mafia, Soccer Spirits Mafia, and like 50 other games
  6. Current modding commitments
    - None
  7. Reviewers
    - Ircher/Andrius
  8. Reviewers agreed to FINAL version? (Yes/No)
    - Yes
  9. Backup or co-mod
    - Andrius
  10. Backup or co-mod's experience
    - Probably something FE related, Imma check
  11. Backup or co-mod's commitments
    - I believe he's backup modding Gamma's game, if and when that takes off
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - no
extra information
- This game is quite tame in terms of role (which is unusual for me), but it has a level of mechanical complexity. Nothing insane, I promise. Player requirements will be in the signup thread.
I'm a hoot
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Post Post #244 (ISO) » Mon Jun 12, 2017 6:59 am

Post by Andrius »

In post 243, dramonic wrote:Backup or co-mod - Andrius
Backup or co-mod's experience - Probably something FE related, Imma check
Backup or co-mod's commitments - I believe he's backup modding Gamma's game, if and when that takes off
Experience: DEFCON 4.0, among others
Commitments: I have no current commitments. I plan on being Gammagooey's Backup for Ode to Vigilantism when he's ready to run that, but that's not a current commitment.
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Post Post #245 (ISO) » Mon Jun 12, 2017 7:20 am

Post by Untrod Tripod »

I will allow your game in signups when Andy runs Defcon 5
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Post Post #246 (ISO) » Mon Jun 12, 2017 7:22 am

Post by Andrius »

There will never be a DEFCON 5.0.
Only DEFCON: TOTAL WAR.

Hail Our Glorious Supreme Leader President Untrod Tripod.
"This is the true face of a man who plays paladin."
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Post Post #247 (ISO) » Mon Jun 12, 2017 8:04 am

Post by Untrod Tripod »

Okay fine dram's game is allowed to enter signups
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Post Post #248 (ISO) » Wed Jun 21, 2017 2:34 pm

Post by KuroiXHF »

Massive, MariaR, Leonshade, Gerryoat, Mastina and Ginngie have won WWF Mafia: Royal Rumble, although, except for Massive, one of them has yet to achieve bragging rights!

EDIT - Leonshade won bragging rights along with Massive.
Last edited by KuroiXHF on Mon Jun 26, 2017 2:37 pm, edited 1 time in total.
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Post Post #249 (ISO) » Mon Jun 26, 2017 9:40 am

Post by ThinkBig »

/in 2 mod
  1. Game name
    - Clash of the gods: A 17 player Mythology uPick
  2. Flavor
    - This is a uPick based on mythology from around the world. Players will send in a flavor name from mythology and I will create a game and theme based on the flavors chosen.
  3. Number of players
    - 17
  4. Are hydras allowed (Yes/No)
    - Absolutely. Maximum of 2 heads per hydra and maximum of 5 hydras in the game
  5. Your modding experience
    - Mini Normal 1883, Open 680, and several other micros.
  6. Current modding commitments
    - Currently modding a mini normal, 2 micros, and a newbie. The Mini is almost over though.
  7. Reviewers
    - Aristophanes, mhsmith0, and RadiantCowbells
  8. Reviewers agreed to FINAL version? (Yes/No)
    - N/A as this is a uPick and won't be designed until after flavor characters are sent in.
  9. Backup or co-mod
    - Aristophanes
  10. Backup or co-mod's experience
    - Lots
  11. Backup or co-mod's commitments
    - He's modding one mini theme right now.
  12. Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No)
    - No
Last edited by ThinkBig on Tue Jun 27, 2017 1:35 pm, edited 1 time in total.
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