Each night, may recruit another player into his faction. No more than five players may be recruited.
Past day 5, scum can perform double the amount of night actions they could usually perform and town cannot perform night actions on odd-numbered nights.
Waiting for the day I can come back and mod games.
Days and nights are all considered even-numbered regardless of its actual number.
Does that show up in the thread title? e.g. does the game start on day 2, then continue to day 4, etc.?
Startskipper
(alignment chosen by moderator, defaulting to town)
As long as you are alive at the time, Day 1 and Night 1 are both skipped (thus the game goes directly from pregame to Day 2). If you somehow manage to die during pregame, tough luck.
You are a neighbor and will be put into a neighborhood with two random players unless another neighbor exists in this game in which case you will be hooded with the largest neighborhood in the game. You must visit a player each night. If you fail you will target a random player which will be told to you by PM. If you target anti-town with your ability you will die. As long as you are alive the game will remain in Night.
@cfj I'm not the one to ask but I'd assume it would still say the actual number and not the one affected by the role.
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Each night, you may target a player to learn if they performed any normal actions or if they were targeted by any normal ations. (Note: To be considered normal, any modifiers to the action must also be considered normal.)
Each night, target a player to learn who (if anyone) they targeted with a normal action. To be considered normal, an action must be able to be performed by a normal role. Furthermore, all modifiers affecting the ability must be normal.
No faction can win so long as you're alive.
You win if you sucessfully make it to the end of game with only 2 players left. The other person loses obviously
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
You may roleblock nromal actions by one player each night. In addition to role actions, this can block kills by
> Mafia
> Werewolves
> Serial Killers
(Creators note: the kills it can block are the factions you would see in a normal game.)
@Ircher I suggest you make more of those mixed sanity cops to mix the playing field up.
We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
Mod Note: Sane, Sane, Naive, Naive, Naive
Last edited by Ircher on Mon Jun 12, 2017 3:23 pm, edited 1 time in total.
Each night you may target a player to learn if they are mafia/not mafia. Your sanity is not guaranteed nor is it guaranteed to be the same time you use the asbility but you are guaranteed that your sanity is predetermined and not random.
Mod Note : Paranoid, Insane, Naive, Paranoid, Sane
Each night, you may target a player and attempt to learn their sanity on the night of the action. Players that do not possess roles with well-known sanities return "Sane". Your sanity is not guaranteed, and you may not self-target.
Moderator Notes: Insane. Thus, Sane becomes Insane, Naive becomes Paranoid, etc.
Last edited by Ircher on Mon May 20, 2019 2:31 pm, edited 2 times in total.