Geriatric Players Club
Forum rules
- Gamma Emerald
-
Gamma Emerald Bigender (He/She)Survivor
- Gamma Emerald
- Mulch
-
Mulch Gotta Go Fast
- Mulch
- Mulch
-
Mulch Gotta Go Fast
- Mulch
- Gotta Go Fast
- Gotta Go Fast
- Posts: 16940
- Joined: April 23, 2017
Someone tell me am I an idiot or is this completely, utterly incomprehensible?
Amrock#3784- Gamma Emerald
-
Gamma Emerald Bigender (He/She)Survivor
- Gamma Emerald
Bigender (He/She)- Survivor
- Survivor
- Posts: 63692
- Joined: August 9, 2016
- Pronoun: Bigender (He/She)
basically a bunch of ranting raving and bitching about hero vigs, which I feel is kinda dumb since vig has about the power of a cop, you can confirm town or scum motive from someone, you can eliminate concern about problem slots (lurkers, constant replacements or dead slots), and tandem with that eliminate players who are possibly town but will always stand in the way of town cohesion.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Mulch
-
Mulch Gotta Go Fast
- Mulch
- Gotta Go Fast
- Gotta Go Fast
- Posts: 16940
- Joined: April 23, 2017
- AxleGreaser
-
AxleGreaser Mafia Scum
- AxleGreaser
- Mafia Scum
- Mafia Scum
- Posts: 3346
- Joined: April 19, 2014
- Location: (+10)
no its not ranting about hero vigs.In post 103, Gamma Emerald wrote:basically a bunch of ranting raving and bitching about hero vigs, which I feel is kinda dumb since vig has about the power of a cop, you can confirm town or scum motive from someone, you can eliminate concern about problem slots (lurkers, constant replacements or dead slots), and tandem with that eliminate players who are possibly town but will always stand in the way of town cohesion.
Vigs were the solution to a problem.
Biasing the setup away from hero vig shots and towards house cleaning shots was an attempt to get them to solve the problem they were put in the setup for.
Encouraging town people to play in such a way so to avoid getting shot by town night 1. ('taking out the garbage')
In post 103, Gamma Emerald wrote:you can eliminate concern about problem slots (lurkers, constant replacements or dead slots),
so as you think its dumb youd run some other setup.
yes but the possibility of getting cop checked n1, doesn't as significantly discourage
Your mileage may vary.problem slots (lurkers, constant replacements or dead slots)
Apparently it does as you think thats dumb.Last edited by AxleGreaser on Mon Oct 02, 2017 12:52 am, edited 1 time in total.- AxleGreaser
-
AxleGreaser Mafia Scum
- AxleGreaser
- Mafia Scum
- Mafia Scum
- Posts: 3346
- Joined: April 19, 2014
- Location: (+10)
FYI there was exactly one or two guns(with bullets) (depending on how many shots the mods design wanted) in the hands of town.In post 104, Mulch wrote:Making everyone have a percentage chance gun wouldent lower the % of hero shots or increase the percentage of shots on disruly players... Having no confirmability has nothing to do with that
The non claimability, is to lessen people being able to put themselves in confirmed town status which can tend to recreate the same problem that the shot was put in to kill.
My experience is people with real or near mod confirmed town status play differently. And they are different in way I was trying to design a setup to reduce.
The design goal was to be able to get to a game that played a lot like mountainous, but was bit more town favored than that.
FYI: you can explain WTF this means anytime you like.In post 101, Mulch wrote:Wtf does 94 mean
does your post also indicate you understood no part of the post: or was it just the bits discussed so far.
asking for an explanation of the whole post seems tall as an order.Last edited by AxleGreaser on Mon Oct 02, 2017 1:02 am, edited 2 times in total.- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
I think this conversation belongs in another thread.
Anyway, here's a list of people who have indicated an interest in a geriatric game in this thread (I will scan the original hyperposting thread for more names later, possibly):
- RayFrost
- chamber
- wgeurts
- Grendel
- hitogoroshi
- Sunlit Diamond
- SpyreX (?)
- Aristophanes (?)
- Papa Zito
- Thestatusquo
- AxleGreaser
- Human Sequencer
Last edited by Korts on Mon Oct 02, 2017 12:12 am, edited 2 times in total.scumchat never die- Alisae
-
Alisae lolbalance
- Alisae
- lolbalance
- lolbalance
- Posts: 38578
- Joined: October 31, 2016
- Location: Cali~ (PST)
- Contact:
- Human Sequencer
-
Human Sequencer allMafia Scum
- Human Sequencer
all- Mafia Scum
- Mafia Scum
- Posts: 3485
- Joined: September 23, 2016
- Pronoun: all
- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
Fixed, thanks. I'll skip the confirmation PM for you, since you just posted here.In post 109, Human Sequencer wrote:you missed me there buddy-oscumchat never die- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
Thanks, noted. I'm hoping to create a unified Geriatric ruleset that defines posting frequency and such - I will post a first draft soon.In post 108, Alisae wrote:Korts I would love to help with Moddingscumchat never die- Untrod Tripod
-
Untrod Tripod Fat and Sassy
- Untrod Tripod
- Papa Zito
-
Papa Zito Jack of All Trades
- Papa Zito
- Jack of All Trades
- Jack of All Trades
- Posts: 9792
- Joined: April 5, 2009
- Location: Tejas
- Contact:
- Kmd4390
-
Kmd4390 I lost a bet.
- Kmd4390
- I lost a bet.
- I lost a bet.
- Posts: 14493
- Joined: July 2, 2008
- Gamma Emerald
-
Gamma Emerald Bigender (He/She)Survivor
- Gamma Emerald
Bigender (He/She)- Survivor
- Survivor
- Posts: 63692
- Joined: August 9, 2016
- Pronoun: Bigender (He/She)
Apparently you're talking about randomly distributed vigs which were a thing when I might ask? I've seen no mention of these in the site history. Also how does that in any way imply I think vigs are ""dumb""?In post 105, AxleGreaser wrote:
no its not ranting about hero vigs.In post 103, Gamma Emerald wrote:basically a bunch of ranting raving and bitching about hero vigs, which I feel is kinda dumb since vig has about the power of a cop, you can confirm town or scum motive from someone, you can eliminate concern about problem slots (lurkers, constant replacements or dead slots), and tandem with that eliminate players who are possibly town but will always stand in the way of town cohesion.
Vigs were the solution to a problem.
Biasing the setup away from hero vig shots and towards house cleaning shots was an attempt to get them to solve the problem they were put in the setup for.
Encouraging town people to play in such a way so to avoid getting shot by town night 1. ('taking out the garbage')
In post 103, Gamma Emerald wrote:you can eliminate concern about problem slots (lurkers, constant replacements or dead slots),
so as you think its dumb youd run some other setup.
yes but the possibility of getting cop checked n1, doesn't as significantly discourage
Your mileage may vary.problem slots (lurkers, constant replacements or dead slots)
Apparently it does as you think thats dumb.We're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.scumchat never die- Alisae
-
Alisae lolbalance
- Alisae
- lolbalance
- lolbalance
- Posts: 38578
- Joined: October 31, 2016
- Location: Cali~ (PST)
- Contact:
Are you referring to the ratio of every 50 posts for 1 rl day?
Because if so that seems really lenient and okay.
I would probably just end up saying fuck up one or two times fine, fuck up 3 times then you take 1 less vote to lynch for each time you fuck up (this would go away at the end of the game day)- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
- Papa Zito
-
Papa Zito Jack of All Trades
- Papa Zito
- Jack of All Trades
- Jack of All Trades
- Posts: 9792
- Joined: April 5, 2009
- Location: Tejas
- Contact:
Do you think the issue is post per day or is it consecutive posts? A player making 50 posts on a long Day 1 doesn't necessarily seem egregious to me.In post 116, Korts wrote:
My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.KappaJust MonikaAge is a very high price to pay for maturity.- Thestatusquo
-
Thestatusquo Shea
- Thestatusquo
- Shea
- Shea
- Posts: 9783
- Joined: July 27, 2006
- Location: Chicago!
I agree, though I think there is a component of it that is volume in general.
One of the rules I put into my ruleset for my mini theme designed to enforce reasonable posting is that at the end of the day you can't have an especially higher or lower post count than the other players in the game. Maybe you could make some sort of sliding scale rule, where you can't post if you have x more posts than more than y players in the game.My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Ginngie
-
Ginngie Jack of All Trades
- Ginngie
- Jack of All Trades
- Jack of All Trades
- Posts: 7749
- Joined: April 1, 2017
Find the average amount of posts per living player and give a 30 plus or minus range.In post 120, Thestatusquo wrote:One of the rules I put into my ruleset for my mini theme designed to enforce reasonable posting is that at the end of the day you can't have an especially higher or lower post count than the other players in the game. Maybe you could make some sort of sliding scale rule, where you can't post if you have x more posts than more than y players in the game.
I say minus so one player who posts like once every day or so doesn't bog down the system.Shoutout to PJ and Nahdia for making my amazing new avi :)
Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi- Thestatusquo
-
Thestatusquo Shea
- Thestatusquo
- Shea
- Shea
- Posts: 9783
- Joined: July 27, 2006
- Location: Chicago!
I think its better as just a gentlewoman's agreement than anything else, tbh. If someone accidentally slips up and posts too much it shouldn't take more than a quick "hey, post less" to sort it out unless they were being disingenuous about signing up.In post 118, Korts wrote:If you think that's lenient, that tells me I should be stricter maybe?
As for punishment, I'm not sure I really want in-game consequences, because that would punish the entire faction and/or mess with the balance.
I think that 50 posts per real day is too many by like almost a factor of ten.My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Korts
-
Korts Luddite
- Korts
- Luddite
- Luddite
- Posts: 5752
- Joined: January 1, 2008
- Location: HUN BUD
Checking RC's currently running post-restricted game, the cap is actually on posts per game day - 100 for D1, 50 for D2 onwards (and up to 20 posts can be carried over). With a 14d D1 deadline and a 10d for the rest, that amounts to 7 posts per day for D1 and 5 for the rest.
I would prefer to limit according to RL days, going by my own experience of waking up each morning and counting the number of pages I have to catch up with. The 25 per day per player general limit is built on the idea that no single player will be able to post more than a page worth of posts. That limit is raised to 50 for the first RL week of D1 to facilitate the early game development.
So going by RC's numbers, I would probably say 10 posts per day for the first week, then 5 per day. And to have some leeway, everyone has a reserve of 20 posts for the entire game, and any posts above the daily limit are deducted from that.
Hm?scumchat never die- Papa Zito
-
Papa Zito Jack of All Trades
- Papa Zito
- Jack of All Trades
- Jack of All Trades
- Posts: 9792
- Joined: April 5, 2009
- Location: Tejas
- Contact:
Actually I misread this, I thought you meant 50 posts in a single game day, not real life day.In post 119, Papa Zito wrote:
Do you think the issue is post per day or is it consecutive posts? A player making 50 posts on a long Day 1 doesn't necessarily seem egregious to me.In post 116, Korts wrote:
My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.
Enforcement is a little weird. Imagine being wagonned and you suddenly can't defend yourself because you're out of posts.KappaJust MonikaAge is a very high price to pay for maturity. - Papa Zito
Copyright © MafiaScum. All rights reserved.
- Korts
- Thestatusquo
- Ginngie
- Thestatusquo
- Papa Zito
- Korts
- Alisae
- Korts
- Gamma Emerald
- Kmd4390
- Papa Zito
- Korts
- Korts
- Human Sequencer
- Alisae
- Korts
- AxleGreaser
- AxleGreaser
- Mulch
- Gamma Emerald
- Mulch