Geriatric Players Club
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- Aristophanes
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Aristophanes Mr. Blue Sky
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Nice guidelines, Korts!Half meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
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mastina SheFalse Prophet
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You know the funniest/saddest thing is, this works wonderfully as good theory advice even outside of plans for a geriatric game. Legit, someone using this strategy (especially as scum) is on the fast-path to victory.In post 146, Korts wrote:- If you don't let off the gas, you'll drive the game off the cliff.Don't push the pace when it doesn't need to be pushed.
- Every personal conflict you resolve is observed by a chorus of silent judgment, each waiting for their turn to let it out.Don't forget: you're always speaking to everyone.
- Give people room to speak, and you'll get so much more out of them than if you strangle each other with words.Let them let it out.
- You're trying to get your message in the mix. It doesn't have to be an illegible wallpost - cutting, editing and formatting go a long way. Practice them.Make your point.
- Ellibereth
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Ellibereth Deus ex Machina
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- Mulch
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Mulch Gotta Go Fast
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I'm never like this as scumIn post 151, mastina wrote:. Legit, someone using this strategy (especially as scum) is on the fast-path to victoryAmrock#3784- Ellibereth
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Ellibereth Deus ex Machina
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- Mulch
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Mulch Gotta Go Fast
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I have like an 80% win rate on this siteIn post 154, Ellibereth wrote:You should try it as both alignments, maybe you'll be able to win more.Amrock#3784- Ranmaru
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Ranmaru Jack of All Trades
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1. What if you don't know the line where the pace must stop? What's a good 'stopping' point?In post 146, Korts wrote:This is the first draft of a guideline I'm thinking of appending.
- If you don't let off the gas, you'll drive the game off the cliff.Don't push the pace when it doesn't need to be pushed.
- Every personal conflict you resolve is observed by a chorus of silent judgment, each waiting for their turn to let it out.Don't forget: you're always speaking to everyone.
- Give people room to speak, and you'll get so much more out of them than if you strangle each other with words.Let them let it out.
- You're trying to get your message in the mix. It doesn't have to be an illegible wallpost - cutting, editing and formatting go a long way. Practice them.Make your point.
2. I don't get what this means. Do you mean that when you speak to one player you should assume you'll be judged on it in the future and therefore be mindful of what you say or otherwise it'll eventually be taken advantage of??
3. How much room?
4. Fair enough.- Ranmaru
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Ranmaru Jack of All Trades
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Sounds interesting. One day I'd like to try out your geriatric game, so that I may challenge myself. I promise I'd be not active, if you'd have me. (Not now, though, I'm on break, I have had mafia burn out)In post 148, Korts wrote:The point is something like - don't say something just because you can. Keep some cards to your vest. Think your engagements over with a strategic mind.- Korts
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Korts Luddite
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Partly that, sure. But also just don't get lost in extended one-on-one arguments, because the whole town is watching, and most probably nobody is interested in five pages of back-and-forth.In post 156, Ranmaru wrote:2. I don't get what this means. Do you mean that when you speak to one player you should assume you'll be judged on it in the future and therefore be mindful of what you say or otherwise it'll eventually be taken advantage of??
As for 1 and 3, it's a personal judgment thing I guess. There is no clear universal stopping point, but the point is not to respond to everything immediately, and to let everyone reflect on current issues before moving on to the next.scumchat never die- Ranmaru
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Ranmaru Jack of All Trades
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- Thestatusquo
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Thestatusquo Shea
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This seemed like a bold claim, so I checked it out a bit because I was curious. It's closer to true than not true.In post 155, Mulch wrote:
I have like an 80% win rate on this siteIn post 154, Ellibereth wrote:You should try it as both alignments, maybe you'll be able to win more.
Mulch has 8 completed non-newbie games on the site and has won 6 of them. If we're quibbling, thats 75% not 80, but I'm not quibbling.
What I would like to point out, however, is that a sample size that small is pretty noisy, and claiming results off of something like that is pretty much meaningless. For instance, we were talking about scum games. You have 2 completed scum games, which, yes, you won both, but thats not a sample you can draw any conclusions from.
One thing I'd like to note is that you've been lynched day 1 as town 3 times. In 6 town games. For comparison I don't think I have ever been lynched day 1 as town. In like over 100 completed games (though I could be misremembering, I've played a lot of mafia. But its a small enough number that a 50% day 1 mislynch rate is just staggering to me). You have only survived to engame 1 time as town. It's hard for you to claim credit for victories which you didn't really participate in, and given as not being misslynched is one of the fundamental skills of a town mafia player, I'm willing to bet you're not as good as that 75% would indicate, so maybe you should listen to the feedback?My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Gamma Emerald
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Gamma Emerald Bigender (He/She)Survivor
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One of those victories he can definitely claim for himself, he pretty much named the team at the end of his time in the gameWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Thestatusquo
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Thestatusquo Shea
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I'm not saying he hasn't had good games. I'm saying that there is more to his statement that he has an 80% win rate than meets the eye.
Specifically, scum hunting and not getting mislynched are separate but complimentary skills.My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Creature
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Creature Solve This Game
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- Thestatusquo
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Thestatusquo Shea
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I dont understand the relevance of your statement. If you are responding to me, thats literally the argument I was making...My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Thestatusquo
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Thestatusquo Shea
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Just signed up for a normal if any reasonable mafia players want to join me.My memes are no longer relevant to the youths
Manatee Mafia coming to a large theme queue near you SOON (TM)- Korts
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Korts Luddite
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Porkens Jack of All Trades
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hitogoroshi ¯\_(ツ)_/¯
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You need to define what 24 hours is.
Defining it by a "replenishment votecount" once every 24-ish hours has the advantage of being easiest to maintain for the mod and check for everyone else. It has the disadvantage of not being 24 hours exactly. It also requires the moderator to be able to post a VC around the same time every day. Defining it by a consistent time makes it easiest to remember and means that the bank can be retroactively calculated even if the mod is truant for a bit. But doing the VC is harder because you need to finish out the tally in the middle of the VC. It's even worse if you fall multiple days behind. There's also defining it by day start every day, which lets you ensure the first 24 hours of gametime follow the rules but makes it a bit harder to remember when "midnight" is because it keeps changing.
Having run this myself, I think the first one is the best option personally, because it really does make the VC's easier. But it does mean that the game freezes and dies if the mod is lazy.
I also do still think some allowance should be made <24 hours from deadline, whether it's eliminating the limit or just giving more posts."Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- Aristophanes
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Aristophanes Mr. Blue Sky
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This is definitely spmething to consider. I mean, ideally we can figure out our shit well before deadline but eod stuff can happen.In post 168, hitogoroshi wrote:I also do still think some allowance should be made <24 hours from deadline, whether it's eliminating the limit or just giving more posts.
Also, is there an allowance for vote changes even if the post limit is exceeded for a period?Half meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
- MooseEatsBear on discord mafiait wouldn’t be an ari sig unless it takes up half the screen on mobile - Vonflare- Korts
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Korts Luddite
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Fair question, Ari, but considering the post restriction is only a daily limit, I don't think there should be a lot of allowance. It's not that hard to just wait it out until next morning.
Then again, I guess there can be quick momentum shifts when it would be important, so maybe something like "If a player has hit the daily limit and depleted their reserve, they are allowed one naked vote change per in-game Day."
These are good points, hito, thanks. I amended the rule to include a raised pre-deadline 15 post limit. As for the definition of a 24-hour period, I would probably go with the first option as well, just because of the maintenance benefits, but I don't want the ruleset to micromanage the moderation, so I added the following instead: "The definition of a 24 hour period must be provided by the moderator."In post 168, hitogoroshi wrote:You need to define what 24 hours is.
Defining it by a "replenishment votecount" once every 24-ish hours has the advantage of being easiest to maintain for the mod and check for everyone else. It has the disadvantage of not being 24 hours exactly. It also requires the moderator to be able to post a VC around the same time every day. Defining it by a consistent time makes it easiest to remember and means that the bank can be retroactively calculated even if the mod is truant for a bit. But doing the VC is harder because you need to finish out the tally in the middle of the VC. It's even worse if you fall multiple days behind. There's also defining it by day start every day, which lets you ensure the first 24 hours of gametime follow the rules but makes it a bit harder to remember when "midnight" is because it keeps changing.
Having run this myself, I think the first one is the best option personally, because it really does make the VC's easier. But it does mean that the game freezes and dies if the mod is lazy.
I also do still think some allowance should be made <24 hours from deadline, whether it's eliminating the limit or just giving more posts.scumchat never die- Korts
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Korts Luddite
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Hmmm.
It looks like RC has left the site.
Is there anyone else who would like to help run these games? Alisae and I will most likely be running a Micro and Mini, respectively, with the current player list split between them as pre-ins, and I would like to have someone co-mod both games (or two people co-mod one each).scumchat never die- Alisae
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Alisae lolbalance
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I kinda think modkill is a bit too strict but at the same time I think that won't be happening with this group of players- Ginngie
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Ginngie Jack of All Trades
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supIn post 171, Korts wrote:Is there anyone else who would like to help run these games? Alisae and I will most likely be running a Micro and Mini, respectively, with the current player list split between them as pre-ins, and I would like to have someone co-mod both games (or two people co-mod one each).Shoutout to PJ and Nahdia for making my amazing new avi :)
Following the previous dozen pages that cropped up in the last 10 hours I would like to congratulate Ginngie for being drunk with distinction. - Vi- Aristophanes
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Aristophanes Mr. Blue Sky
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I can always help mod oneHalf meme, Half real, All Aristophanes ;)- JingleAri has appeared way too competent for me to even pretend to know what they're thinking
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