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Post Post #1550 (ISO) » Mon Feb 11, 2008 5:45 am

Post by xyzzy »

JDodge wrote:RANDOM FACTOR

HATEHATEHATEHATEHATEHATEHATE
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Post Post #1551 (ISO) » Mon Feb 11, 2008 6:46 am

Post by DrippingGoofball »

Psychocide wrote:In an effort to redefine the meta, I came up with the idea of Reality Mafia. Basically, it's like a more realistic take on the mafia. Doctors can't prevent kills, cops are (usually) too dumb to figure anything out, the mafia aren't lynched but rather thrown into jail (from which they can escape) or maybe given the death penalty, etc etc. Some roles could include:
Sounds absolutely wonderful. /in
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Post Post #1552 (ISO) » Mon Feb 11, 2008 6:55 am

Post by Mr. Flay »

Psychocide wrote:In an effort to redefine the meta, I came up with the idea of Reality Mafia.
Pretty good, though you could have percentage-Docs: They get a list of who was injured overnight, and can try to save any one person. Works better if the mafia can have multiple kills/night...

The only role I don't like at all is New Godfather. If everyone knows who they are, then there's nothing they can say that will be trusted, therefore they have no reason to post in the game. Better to make this an NPC that causes Town to have to spend one auto-lynch at the end, after all Goons are dead...

Juries instead of Lynch Mobs could be interesting as well, but that makes Town's job MUCH harder...
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Post Post #1553 (ISO) » Mon Feb 11, 2008 10:22 am

Post by Nocmen »

Damn it Flay...I had an idea that involved Jurys in Mafia, but it was a twist between Mafia, Jury Duty, and a bunch of other messed up stuff.

# of players unknown, I was thinking a 12 person with 3:9 mafia, but it would be best if this was nightless, so 12 person nightless would be really long. Maybe 2:6 or 2:5 as the ratio to test this out.

Basically, every day, a person is voted to become the Prosecutor, majority rules applying. The prosecutor has a fun job of their own, which is to choose someone to press charges against. The plaintiff will then be put on trial, with the jury as everyone except themselves and the prosecutor. All players may bring up their own evidence in order to prove the plaintiff as guilty (of being scum), or innocent. Once a majority vote is obtained for one or the other in the jury, that is the verdict. If the verdict is guilty the Plaintiff is killed. If he is found innocent, however, the Prosecuter is killed.

Would this work? It's not straight Mafia, but it was an idea I thought of today in government class while talking about trials, and thought it would be fun to play with mafia, as people would have their own reasons for making someone play either role.
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Post Post #1554 (ISO) » Mon Feb 11, 2008 12:55 pm

Post by Nekka-Lucifer »

Ok, we shall hate you!
GUESS WHO'S BACK?

Not me...
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Post Post #1555 (ISO) » Mon Feb 11, 2008 1:06 pm

Post by Oman »

What if the corrupt cop could win with town or scum, but had to choose D2 or N2?
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Post Post #1556 (ISO) » Mon Feb 11, 2008 1:10 pm

Post by Nekka-Lucifer »

Nekka-Lucifer wrote:Ok, we shall hate you!
Me and my 'post before reading the next page' mouth
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Post Post #1557 (ISO) » Mon Feb 11, 2008 7:29 pm

Post by Psychocide »

Pretty good, though you could have percentage-Docs: They get a list of who was injured overnight, and can try to save any one person. Works better if the mafia can have multiple kills/night...

The only role I don't like at all is New Godfather. If everyone knows who they are, then there's nothing they can say that will be trusted, therefore they have no reason to post in the game. Better to make this an NPC that causes Town to have to spend one auto-lynch at the end, after all Goons are dead...

Juries instead of Lynch Mobs could be interesting as well, but that makes Town's job MUCH harder...
I can't see how the mafia would leave someone injured but not dead, and protecting someone from a mafia kill just doesn't seem realistic. You're right about the new GF though. Hm, hidden but protected from the death penalty, maybe? The jury idea would make it harder, yes... and if some scum breaks out of jail, everyone knows they're mafia :/ ends up just like the new GF idea. Will have to think about that.... Maybe if the GF is known and is a NPC, and is the only one who can escape jail... what do you mean about the auto-lynch?
What if the corrupt cop could win with town or scum, but had to choose D2 or N2?
That would be interesting, though if they side with town it'd be like any other cop role, and I was trying to avoid that here. The Witness idea comes close, but now that I think about it, every townie could be a potential witness, hmm....
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HATEHATEHATEHATEHATEHATEHATE

Heh, it can be annoying but also makes things more interesting and realistic. :P
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Post Post #1558 (ISO) » Tue Feb 12, 2008 2:27 am

Post by JDodge »

Psychocide wrote:
RANDOM FACTOR

HATEHATEHATEHATEHATEHATEHATE

Heh, it can be annoying but also makes things more interesting and realistic. :P
It is not the annoyance. It is the impossibility of balance; games should come down to how the players played, not whether the doc got a lucky roll of the dice.
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Post Post #1559 (ISO) » Sat Feb 16, 2008 12:32 am

Post by Psychocide »

You have a point. Hm, what if it were something like this:

You have 2 options each night. Option 1: Weak ability. Option 2: Strong ability, with only a chance of succeeding.

Take a risk, or no?

Also, I've a new idea for the Witness matter, to keep it somewhat realistic:

All players are on a grid. If, for example, mafia wants to kill somebody, they would have to cross certain squares to get to their target, kill them, and go back. All along that way, there is a chance someone could have seen/heard something. In this game, one person will each time, and the mafia will take the quickest route automatically. Who gets it is random, though it must be a townie and must be adjacent to the crime or route (if there aren't any, nobody hears/sees anything). Also, what type of information they'll get is random, and usually weak. This way, the info is more or less a pure bonus, though not a great one, so there's not much swingyness.

So going by who dies and who gets the clues, you can get an idea of where the mafia are. The clues themselves won't be 100%, but you can still use that info to narrow down who's mafia.

Or am I just better off applying the K.I.S.S. method? Seems ok to me, but I thought of it, so...

Thoughts?
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Post Post #1560 (ISO) » Mon Feb 18, 2008 10:49 am

Post by Korts »


Basically, every day, a person is voted to become the Prosecutor, majority rules applying. The prosecutor has a fun job of their own, which is to choose someone to press charges against. The plaintiff will then be put on trial, with the jury as everyone except themselves and the prosecutor. All players may bring up their own evidence in order to prove the plaintiff as guilty (of being scum), or innocent. Once a majority vote is obtained for one or the other in the jury, that is the verdict. If the verdict is guilty the Plaintiff is killed. If he is found innocent, however, the Prosecuter is killed.
I like this idea. A bit like "Ten little indians."

Has anyone done a Dick Tracy Mafia yet? I have a pretty clear idea, been thinking about it for days. Multiple cops, less town, more scum, fun galore.
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Post Post #1561 (ISO) » Sun Feb 24, 2008 4:08 pm

Post by windkirby »

Avatar Mafia:
Aang - Spirit (if nightkilled, chooses two players who then switch roles anonymously*)
Katara - Sane Doctor
Toph - Sane Cop
Zuko - Oneshot Vig
Momo - Jester
Azula - Mafia Good
Ty-Lee - Mafia Roleblocker

Thoughts?

*Players involved in the swap only know their new roles, not who they swapped with. When the Spirit dies, it is announced that a swap happened but not who it was between.
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Post Post #1562 (ISO) » Mon Feb 25, 2008 8:28 am

Post by Yaw »

Look! It's Lion King Mafia!

(For those not getting the reference, this setup is bad because scum have no safe claims that they'd normally be aware of. A mass claim is far more likely to bag all the scum based just on their role names than anything else. There just aren't that many other major Avatar characters out there, so scum is either forced into a situation where they look out of place by choosing a minor character, or have to take a gamble on a major character with a high likelihood of counterclaiming a role that's already in the game.)
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Post Post #1563 (ISO) » Mon Feb 25, 2008 9:22 am

Post by windkirby »

Yaw wrote:Look! It's Lion King Mafia!

(For those not getting the reference, this setup is bad because scum have no safe claims that they'd normally be aware of. A mass claim is far more likely to bag all the scum based just on their role names than anything else. There just aren't that many other major Avatar characters out there, so scum is either forced into a situation where they look out of place by choosing a minor character, or have to take a gamble on a major character with a high likelihood of counterclaiming a role that's already in the game.)
Oh sorry! I forgot to mention that a list of the available roles would be posted. I hate not knowing what's in the mix...
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Post Post #1564 (ISO) » Thu Feb 28, 2008 11:36 am

Post by Macros »

Throwing out the idea for a game based on Steven eriksons Malazan Book of the Fallen

probably based on thr characters in the chain of dogs
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Post Post #1565 (ISO) » Thu Feb 28, 2008 12:50 pm

Post by Kelly Chen »

windkirby wrote:
Yaw wrote:Look! It's Lion King Mafia!

(For those not getting the reference, this setup is bad because scum have no safe claims that they'd normally be aware of. A mass claim is far more likely to bag all the scum based just on their role names than anything else. There just aren't that many other major Avatar characters out there, so scum is either forced into a situation where they look out of place by choosing a minor character, or have to take a gamble on a major character with a high likelihood of counterclaiming a role that's already in the game.)
Oh sorry! I forgot to mention that a list of the available roles would be posted. I hate not knowing what's in the mix...
You're going to post all the roles in the setup? Does this mean that scum truly can't claim anything?

The Spirit role is pretty screwed up since if you turn a mafia member into a good guy, this player still knows who the other mafia is and can just out him.
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Post Post #1566 (ISO) » Fri Feb 29, 2008 11:01 am

Post by windkirby »

Kelly Chen wrote:
windkirby wrote:
Yaw wrote:Look! It's Lion King Mafia!

(For those not getting the reference, this setup is bad because scum have no safe claims that they'd normally be aware of. A mass claim is far more likely to bag all the scum based just on their role names than anything else. There just aren't that many other major Avatar characters out there, so scum is either forced into a situation where they look out of place by choosing a minor character, or have to take a gamble on a major character with a high likelihood of counterclaiming a role that's already in the game.)
Oh sorry! I forgot to mention that a list of the available roles would be posted. I hate not knowing what's in the mix...
You're going to post all the roles in the setup? Does this mean that scum truly can't claim anything?

The Spirit role is pretty screwed up since if you turn a mafia member into a good guy, this player still knows who the other mafia is and can just out him.
Wait... I didn't mean that I would post which players would have which roles, but that everyone would just know which roles are out there. Hmm... I'm not sure how problematic that usually is. It comes down to counter-claiming, I guess, so if there was a mass role claim, it could be trouble.

A key concept behind the spirit role is that he/she is trying to switch a town and mafia so that this could happen, but now that you mention it, it does make it tremendously unfair if the mafia member who wasn't swapped was a bad counter-claimer.

I guess this game doesn't really work because it's too flashy and relies too heavily on counter-claimage. It's not very pro-scum, which is why I added the jester in. Perhaps with more people (and a few townies) it would work better.
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Post Post #1567 (ISO) » Fri Feb 29, 2008 11:15 am

Post by Simenon »

I am in the middle of designing Shakespeare's Villains Mafia, and it is by far the most intricate and flavorful setup I have ever made.
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Post Post #1568 (ISO) » Wed Mar 05, 2008 3:36 am

Post by clayman »

I don't know how many Sports fans are around here, but I'd love to do a couple sports themed mafias.

Right now the ideas I have in mind is an ESPN mafia, an MLB Baseball Mafia and a UFC Mafia.

I've never set up or ran a mafia game before, but if someone with experience would be willing to help I'd be willing to put a lot of the work into one of these.

What do people think?
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Post Post #1569 (ISO) » Wed Mar 05, 2008 6:24 am

Post by undo »

I don't even know what ESPN and UFC are.
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Post Post #1570 (ISO) » Thu Mar 06, 2008 11:11 am

Post by Twomz »

Would anyone be interested in a Monstrous Monsters Mafia game? The delicate balance between humans and monsters is threated by a group (or groups) of famous and infamous monsters.

The only effort that I've put into it so far is that...

There would be humans, demihumans and monsters of all alignments (in other words, monsters in the town and humans/humanlike roles in the bad groups).

Lots of different groups and lots of roles that find a certain kind of something (vampire hunters when there are good and bad vampires, ect).

And last but definitely not least, a new kind of vanilla townie... the virgin sacrifice. The virgin sacrifice(s) would be special because as long as they remain virgins (there may or may not be "unvirgining" protown monsters) any monster that kills them will get some sort of bonus.


Is anyone interested? Has the idea been used already? Would you be ok with it running, but someone else needs to mod it (I haven't had the best time with modding experiences).
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Post Post #1571 (ISO) » Thu Mar 06, 2008 11:54 am

Post by armlx »

Twomz:

I'd be interested in the modding part of that game.
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Post Post #1572 (ISO) » Fri Mar 07, 2008 1:16 am

Post by mole »

Bob Marley mafia!

It's just like Assassin in the Palace: Bob Marley's goal is to shoot the sheriff without hitting any of the deputies.
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Post Post #1573 (ISO) » Fri Mar 07, 2008 10:13 am

Post by Nocmen »

Something else from my mental void last week:

Let's Make a Deal...Mafia style.

Starts off as a normal with probably a 3:9 or maybe 2:10 balance of Mafia:Town. Each day, I have a set of doors, each with a "prize" behind them. Normal lynching applies, but each day the players also decide on the contestants for who will get the "prizes". It would then be played like Let's Make a Deal, where the contestants get their prizes and then the night occurs.

Would it work? Feedback? Should the "prizes" be made public to all players, or just the contestant?
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Post Post #1574 (ISO) » Tue Mar 11, 2008 1:18 pm

Post by Maz Medias »

Claiming
Spoilers! Mafia
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