Why would you do that?In post 618, Realeo wrote:I think your setup is good, as long as you endgamed 1 mime v 1 town v 1 mafia for Mime-Mafia joint win.
Mime lynch = mime win
Scum lynch = town win
Town lynch = scum win
Why would you do that?In post 618, Realeo wrote:I think your setup is good, as long as you endgamed 1 mime v 1 town v 1 mafia for Mime-Mafia joint win.
Basically it's that town don't have any information besides dayplay, and yet scum still have a kill. The vote-to-save mechanic prevents scum eliminating one player of town's choice, but they can still eliminate the second-strongest townie, so we'd expect the playerlist to become full of players with more scumsided playstyles over time (i.e. harder to read / worse at scumhunting / more commonly mislynched). Numbers where this sort of setup are mathematically balanced are completely absurd in terms of town:scum ratio, and lead to a very demoralising game in which town get a huge number of mislynches and are expected to use most or all of them (which means that much of the game will be spent making no real progress for either faction), and so smaller numbers are likely to lead to a better game, even though you have to acknowledge that scum will probably win most of the time.In post 622, boring wrote:What would make it scum-sided?In post 620, callforjudgement wrote:I'm pretty sure that's allowed. I'm not sure if there are any numbers where it works offhand, though (although if pressed, I'd start it at 2:9 in the understanding that it's likely going to be somewhat scumsided).
YesIn post 626, mhsmith0 wrote:I thought mime lynch = mine and scum win? Do mimes win alone?
Ew. Kingmaker of classic town v mafia v 3rd party. A condition where the loser can choose the winner. Bad design.In post 629, Kmd4390 wrote:Yeah, that would just be a mime win. The instant that the second mime is lynched, the mimes have reached their win condition, meaning scum and town both lose.
This is mostly being discussed in the setup's own thread, but I believe it's scumsided as written.In post 637, Lycanfire wrote:Please review...
For balance purposes. The thread may have useful information for starting points on game problems and EV calculation.
I feel it's way too swingy dependent on which alignment it goes to.