You still have to get the clears or guilties when there are six ways for that to be prevented. (Town lynching the cop PRIOR to getting a clear/guilty, the cop investigating a vig kill which is significantly likely since cops and vigs have the exact same investigation pool, the cop investigating a scum kill which is a secondary option because cops can sometimes investigate townreads which scum are inclined to kill, the cop getting No Result rather than town/scum thanks to the asceticizer, the cop being nightkilled by the scum, or as it happened the cop being seen as vig-worthy and eating the bullet.)
This, not even going into town paranoia, about how the cop could be scum fakeclaiming an innocent, or scum fakeclaiming a guilty as a bus for the towncred. You think that doesn't happen? Well then you don't play town often enough because towns can, will, and DO in fact think that way and yes they DO in fact lynch the cop claim because of thinking that way.
And just because even night hasn’t yet proven role doesn’t mean they aren’t also essentially off the lynch pool as well.
This is only applicable in a town which carries the mindset of "Let them prove their role and if they don't, lynch them the following day". This is a common enough mindset, but is not anywhere remotely close to a universal mindset. In ANY other mindset, then no. They are not in fact out of the lynch pool, nor should they be.
Especially depending on the circumstances behind the odd-vig and what they've claimed or haven't claimed. (For instance, if the odd-vig doesn't claim the odd-night modifier, the even-night vig is less likely to be believed. Vice-versa, too. If the even-vig claims vig D1 and leaves out the even-night modifier, chances are the odd-night vig shoots them.)
You are yet again focusing on "what could go right on the town" while ignoring the situations where things go wrong for the town. The situations where things go wrong for the town are part of balance. Focusing on one extreme and saying that because of that extreme the setup was sided towards that side is pure ignorance of the facts.
The game was swingy.
It was POSSIBLE for the town to crush the game.
It was POSSIBLE and TURNED OUT for the scum to crush the game.
In post 3763, Mulch wrote:“The cop is nerfed because they will get nightkilled if they get a guilty”?????
The cop is nerfed because there are SIX different ways for their investigation to be nullified: the lynch, the scum nightkill on the cop's target, the vig kill on the cop's target, the scum asceticizing the cop's target, the scum nightkilling the cop, and as it happened, the vig killing the cop.
SIX different ways for the cop investigation to fail.
Most games with cops barely feature two or three.
To emphasize. Most games with cops barely feature two or three ways the cop investigation could fail.
This game had double that. SIX ways for it to fail.
The cop wasn't just nerfed because claiming a guilty gets it nightkilled.
The cop was nerfed because there were four or five death methods which would interfere with the cop giving utility, along with a sixth role-based method to interfere with the cop's utility.
In post 3764, Firebringer wrote:The roles scum got can’t even really impact games they are just dampeners for Town roles
That's exactly what scum roles should be--dampeners for town roles. That's exactly what they functioned as. They served their purpose in reducing the strength of the town roles significantly.
This was like giving Town a machine gun and giving the scum a water pistol
No it's like giving the town an AK-47 and giving scum a tool which can either be used as a bunker or an M-16, a versatile tool capable of both defense or offense depending on the usage of the role.
This wasn’t a real scum stomp and everyone has said so including yourself.
It was a town loss not a scum win, yes, but it was also still a mafia win with the results which could not have gone worse for the town. But the fact that the town used the machine gun on itself, as it were, demonstrates that it was not in fact townsided.
Because of one simple factor.
Towns are the uninformed majority.
BOTH of these factors contribute to how they use their roles.
Because they are the majority, they are statistically speaking more likely to use their roles on town than on scum.
Because they are uninformed, they are disproportionately likely to make mistakes because they work with imperfect knowledge and thus perform consistently below statistical probability.
By that metric, the town was more likely to have this outcome than any other.
But let's play theoretical stats.
Assume a mislynch D1.
The odd-vig has a 3/11 chance at hitting scum, and a 3/11 chance at hitting a town PR. Equal odds of hitting scum and a town PR. The odd-vig has a 8/11 chance at hitting town--disproportionately favoring hitting town rather than hitting scum.
The cop has a 3/11 chance at hitting scum, and a 3/11 chance at hitting a town PR.
The scumteam has a 4/9 chance at hitting a town PR with their nightkill.
The cop has a 1/9 chance of being the scum nightkill, PLUS the 1/11 chance of being the vig kill, PLUS the 1/99 chance of their cop investigation target being the scum nightkill, PLUS the 1/121 chance of their cop investigation target being the vig kill, PLUS the 1/121 chance of their cop investigation target being the asceticizer target. It adds up: 22.86501377410468% chance of the cop investigation failing to produce a useful result D2.
Is a 22% chance of the cop investigation failing to produce a useful result D2 such a large number that it means the cop's use is zilch? Why no. No, it is not. That still means that the cop statistically speaking by the numbers has a little under a 4/5 chance of getting an investigation off.
But is a 22% chance of the cop investigation failing to produce a useful result D2 enough of a number where I can say that the role is not nearly as strong as you are giving it credence for in this particular setup? I would say so, yes. Especially given that, once again: towns never perform as optimally as stats suggest they theoretically will, because being the uninformed majority is inherently a disadvantage; scum being the informed minority is inherently an advantage which is massively underrated.
In post 3765, Mulch wrote:If you took both of those out
, it’s still cop-confirmed town odd night vig- confirmed town even night vig
Yeah stopping you there because if you took both of those out, what you'd get is...
...A setup we didn't actually approve and never would have.
The asceticizer is not just a counter to the watcher.
It is ALSO a counter to the cop.
It cannot be both at the same time, much in the same way a mafia JOAT with 3/4 standard scum powers of ninja/strongman/roleblocker/rolecop cannot be both possible uses of its role at the same time. This is true!
But it CAN be EITHER.
And the asceticizer as forcing the cop to get No Result was a valid use of the role you are throwing out. In that sense it is a more defensive-oriented roleblocker.