Mini Normal 1988 (Endgame)


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Post Post #1300 (ISO) » Thu Mar 01, 2018 5:45 am

Post by havingfitz »

In post 1295, StefanB wrote:And I was very afraid of the Nero/Fitz/me Endgame...
Lol...I assumed this was where we were headed.
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Post Post #1301 (ISO) » Thu Mar 01, 2018 5:45 am

Post by Not Known 15 »

In post 1294, BuJaber wrote:The issue with the setup isn't that town is overly powerful. I am pretty sure this result would not happen more than once in 100 simulations of the game. (It basically required both power roles to survive until they both used it on a scum AND required that mulch tunnel on the result that should have cleared me). So no that's not powerful.

But assume 2 goons vs 11 VT's. Is that balanced? I don't really know much about balancing but it sure feels townsided. So when you add power roles to that it's a slam dunk.

Not only that but the fact that town thought there were 3 goons actually helped them. I'm sure the decision to lynch chris would have been a lot harder if they knew only 1 scum left.
an Open 2 goons vs 11 VT's game has a 45% win rate when lynching randomly, but only if mafia is not allowed to no kill endlessly in 4p MYLO.
Still, town could have probably had 1 less shot on their Neapolitan.
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Post Post #1302 (ISO) » Thu Mar 01, 2018 5:51 am

Post by StefanB »

Bu:
I don't know if the decision would be harder. We know we would have lost if none of Lal/Christopher were scum (That was the only think holding back the lynch a little) and that wasn't true.
The only think that could have rescued Christopher was turning the waggon to Lal and then turn up the paranoia.
Perhaps if we were under the assumption that there were only 2 scum, than Mulch would have not been towncleared by nearly everyone.
Everyone alive was scumreading Chris so the position was bad.

Whitout the guilty you would have been in a good position.
So that was for me the gamechancer.
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Post Post #1303 (ISO) » Thu Mar 01, 2018 5:52 am

Post by Roy Tagliaferro »

Woo! We did it! Was shocked to find 2 scum.
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Post Post #1304 (ISO) » Thu Mar 01, 2018 5:54 am

Post by BuJaber »

Yeah maybe good points by fitz and you.

@NK - I see; thanks for the info. I assume you mean 45% town winrate?
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Post Post #1305 (ISO) » Thu Mar 01, 2018 5:55 am

Post by Not Known 15 »

In post 1303, Roy Tagliaferro wrote:Woo! We did it! Was shocked to find 2 scum.
2 scum vs 11 is still a valid setup. And it means you don't have to include 3 strong power roles that destroy everything.
One mistake that was costly for scum was the botched claim by BuJaber. A better claim might have resulted in a mislynch.
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Post Post #1306 (ISO) » Thu Mar 01, 2018 5:55 am

Post by Not Known 15 »

In post 1304, BuJaber wrote:Yeah maybe good points by fitz and you.

@NK - I see; thanks for the info. I assume you mean 45% town winrate?
Yep. One reason for that is that when you have less scum you have also more chances for town to mislynch.
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Post Post #1307 (ISO) » Thu Mar 01, 2018 5:59 am

Post by StefanB »

And I wanted to say somethink about Roys strategy in this game.
Risky (could get him lynched) but it worked.
The strategy is not uncommon.

Havo: Not every replacement is that easy.

I was very suprised about the archwingkill (did exspect another one) and always prepare your fakeclaim Bu
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Post Post #1308 (ISO) » Thu Mar 01, 2018 6:01 am

Post by Not Known 15 »

One more thing I forgot to say:
Yes, usually town wants to use X-shot power roles Night 1 to not lose info.
But if you are a 1-shot rolecop then it might be a better idea to wait a night if you have nobody you want to check.
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Post Post #1309 (ISO) » Thu Mar 01, 2018 6:03 am

Post by havingfitz »

In post 1299, Havo wrote:Cool. Lol.

Pop in, hammer scum, win game!

This replace in stuff is pretty sweet.
Lol...yeh...cause we weren't suspecting Christopher :D

Thanks for the replace in.
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Post Post #1310 (ISO) » Thu Mar 01, 2018 6:04 am

Post by Chumba »

Thanks fitz for salvaging my slot

sorry guys
FYI: Activity on weekends are usually minimal

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Post Post #1311 (ISO) » Thu Mar 01, 2018 6:04 am

Post by Not Known 15 »

In post 1309, havingfitz wrote:
In post 1299, Havo wrote:Cool. Lol.

Pop in, hammer scum, win game!

This replace in stuff is pretty sweet.
Lol...yeh...cause we weren't suspecting Christopher :D

Thanks for the replace in.
Yeah replacements have a high chance to come from scum or suspected town slots(mainly because of the inactivity)
A replacement for a 100% confirmed town slot is highly unusual.
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Post Post #1312 (ISO) » Thu Mar 01, 2018 6:11 am

Post by StefanB »

And what could have really screwed town over was the day 3 found between Mulch and Not Known?
What happened there?

Havo: Your first post said you weren't a very good mafiaplayer but I gave your games a look. Normally you don't seem to be a myslynch target, that is a sucess.
And not every player likes been confirmed town, it makes read much more dificult.
Also in this case if the game wouldn't have ended you would probably be nightkilled...
And Mulch who was a bit more suspected would have been probably nightkilled a night later (that was my reason for telling Lal that her reads wouldn't hurt)
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Post Post #1313 (ISO) » Thu Mar 01, 2018 6:17 am

Post by Not Known 15 »

In post 1312, StefanB wrote:And what could have really screwed town over was the day 3 found between Mulch and Not Known?
What happened there?
If mulch or the Listmods want to make me more info public than currently is public, I will deliver more info. Otherwise, not.
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Post Post #1314 (ISO) » Thu Mar 01, 2018 6:23 am

Post by StefanB »

And it was funny how often the fact that Sephiroth was town had to stated.
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Post Post #1315 (ISO) » Thu Mar 01, 2018 6:25 am

Post by BuJaber »

Yeah this was educational.

I don't have much experience im scum (and I don't enjoy it as much. I like the analysis part of the game) and then I rolled like 3 scum in a row in 6 games here or something.
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Post Post #1316 (ISO) » Thu Mar 01, 2018 6:29 am

Post by StefanB »

And btw thanks to Not Known for the daystart messages, they are nice. I think the nightstartmessages were unnecesary but daystart was nice.

Bu: There are a lot of players who enjoy town more, I do too.
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Post Post #1317 (ISO) » Thu Mar 01, 2018 6:33 am

Post by Not Known 15 »

In post 1316, StefanB wrote:And btw thanks to Not Known for the daystart messages, they are nice. I think the nightstartmessages were unnecesary but daystart was nice.

Perhaps they were, but it also served as a reminder for those with Night actions to do their job at night(mafia, the 2-shot Neapolitan, the 1-shot rolecop).
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Post Post #1318 (ISO) » Thu Mar 01, 2018 6:45 am

Post by TwoInAMillion »

I did absolutely nothing but I'll take the win, thanks TK15
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Post Post #1319 (ISO) » Thu Mar 01, 2018 7:01 am

Post by Gamma Emerald »

NK 15 your votecounts were too big, consider reducing spacing and not including wagons at 0 votes in the future
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Post Post #1320 (ISO) » Thu Mar 01, 2018 7:24 am

Post by Lalendra »

In post 1315, BuJaber wrote:Yeah this was educational.

I don't have much experience im scum (and I don't enjoy it as much. I like the analysis part of the game) and then I rolled like 3 scum in a row in 6 games here or something.
I'm the opposite, I'm so sick of rolling VT lmao
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Post Post #1321 (ISO) » Thu Mar 01, 2018 7:29 am

Post by Christopher »

I wasn't a good enough replacement for 29 pages in. I'm sorry :(
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Post Post #1322 (ISO) » Thu Mar 01, 2018 7:41 am

Post by havingfitz »

Don't sweat it. Town approves.

Just use as a chance to improve.
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Post Post #1323 (ISO) » Thu Mar 01, 2018 10:45 am

Post by StefanB »

Christopher:
Your day 2 play was okay. You came of as a conservative newbie.
After that it got problematic.

The case on me was to little. I was only the one point. I am sure making a case of me being scum, could have been a lot more points.
Even I was very tempted to just ignore it, because it was only the one point.

Actually the powerrole exept Roys were in theory not that dangerous to scum.
The 5-day IC should never survive until day 5.
The 1-shot RC not a danger to the goons (only in the case were it doubles with the Neapolitan), confirms the IC, and could really get difficult with the Neapolitan look at the stuff Fitz dug up.
So it was an interesting setup.
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Post Post #1324 (ISO) » Thu Mar 01, 2018 11:42 am

Post by Gamma Emerald »

I just noticed it was a 2 scum game, wow nice job making such a unique normal your first time NK15, I wonder what would happen if you did themed games
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