Lol...I assumed this was where we were headed.In post 1295, StefanB wrote:And I was very afraid of the Nero/Fitz/me Endgame...
Mini Normal 1988 (Endgame)
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an Open 2 goons vs 11 VT's game has a 45% win rate when lynching randomly, but only if mafia is not allowed to no kill endlessly in 4p MYLO.In post 1294, BuJaber wrote:The issue with the setup isn't that town is overly powerful. I am pretty sure this result would not happen more than once in 100 simulations of the game. (It basically required both power roles to survive until they both used it on a scum AND required that mulch tunnel on the result that should have cleared me). So no that's not powerful.
But assume 2 goons vs 11 VT's. Is that balanced? I don't really know much about balancing but it sure feels townsided. So when you add power roles to that it's a slam dunk.
Not only that but the fact that town thought there were 3 goons actually helped them. I'm sure the decision to lynch chris would have been a lot harder if they knew only 1 scum left.
Still, town could have probably had 1 less shot on their Neapolitan.- StefanB
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Bu:
I don't know if the decision would be harder. We know we would have lost if none of Lal/Christopher were scum (That was the only think holding back the lynch a little) and that wasn't true.
The only think that could have rescued Christopher was turning the waggon to Lal and then turn up the paranoia.
Perhaps if we were under the assumption that there were only 2 scum, than Mulch would have not been towncleared by nearly everyone.
Everyone alive was scumreading Chris so the position was bad.
Whitout the guilty you would have been in a good position.
So that was for me the gamechancer.- Roy Tagliaferro
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2 scum vs 11 is still a valid setup. And it means you don't have to include 3 strong power roles that destroy everything.In post 1303, Roy Tagliaferro wrote:Woo! We did it! Was shocked to find 2 scum.
One mistake that was costly for scum was the botched claim by BuJaber. A better claim might have resulted in a mislynch.-
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Yep. One reason for that is that when you have less scum you have also more chances for town to mislynch.In post 1304, BuJaber wrote:Yeah maybe good points by fitz and you.
@NK - I see; thanks for the info. I assume you mean 45% town winrate?- StefanB
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Lol...yeh...cause we weren't suspecting ChristopherIn post 1299, Havo wrote:Cool. Lol.
Pop in, hammer scum, win game!
This replace in stuff is pretty sweet.
Thanks for the replace in.Town 57w-66l :: Not Town 29w-16l:: TBD 2
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Yeah replacements have a high chance to come from scum or suspected town slots(mainly because of the inactivity)In post 1309, havingfitz wrote:
Lol...yeh...cause we weren't suspecting ChristopherIn post 1299, Havo wrote:Cool. Lol.
Pop in, hammer scum, win game!
This replace in stuff is pretty sweet.
Thanks for the replace in.
A replacement for a 100% confirmed town slot is highly unusual.- StefanB
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And what could have really screwed town over was the day 3 found between Mulch and Not Known?
What happened there?
Havo: Your first post said you weren't a very good mafiaplayer but I gave your games a look. Normally you don't seem to be a myslynch target, that is a sucess.
And not every player likes been confirmed town, it makes read much more dificult.
Also in this case if the game wouldn't have ended you would probably be nightkilled...
And Mulch who was a bit more suspected would have been probably nightkilled a night later (that was my reason for telling Lal that her reads wouldn't hurt)-
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If mulch or the Listmods want to make me more info public than currently is public, I will deliver more info. Otherwise, not.In post 1312, StefanB wrote:And what could have really screwed town over was the day 3 found between Mulch and Not Known?
What happened there?- StefanB
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In post 1316, StefanB wrote:And btw thanks to Not Known for the daystart messages, they are nice. I think the nightstartmessages were unnecesary but daystart was nice.
Perhaps they were, but it also served as a reminder for those with Night actions to do their job at night(mafia, the 2-shot Neapolitan, the 1-shot rolecop).- TwoInAMillion
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NK 15 your votecounts were too big, consider reducing spacing and not including wagons at 0 votes in the futureWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
Visit mynewGTKAS page here!- Lalendra
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I'm the opposite, I'm so sick of rolling VT lmaoIn post 1315, BuJaber wrote:Yeah this was educational.
I don't have much experience im scum (and I don't enjoy it as much. I like the analysis part of the game) and then I rolled like 3 scum in a row in 6 games here or something.Show"Lalendra is her usual mislynch self." - FlavorLeaf
"Lal was interesting. I wavered from okay that could be a confused townie to WTF." - StefanB
"nothing in lalendra's ISO suggests town
but then again nothing in lalendra's entire career suggests town" - Mathdino
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Don't sweat it. Town approves.
Just use as a chance to improve.Town 57w-66l :: Not Town 29w-16l:: TBD 2
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Christopher:
Your day 2 play was okay. You came of as a conservative newbie.
After that it got problematic.
The case on me was to little. I was only the one point. I am sure making a case of me being scum, could have been a lot more points.
Even I was very tempted to just ignore it, because it was only the one point.
Actually the powerrole exept Roys were in theory not that dangerous to scum.
The 5-day IC should never survive until day 5.
The 1-shot RC not a danger to the goons (only in the case were it doubles with the Neapolitan), confirms the IC, and could really get difficult with the Neapolitan look at the stuff Fitz dug up.
So it was an interesting setup.- Gamma Emerald
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I just noticed it was a 2 scum game, wow nice job making such a unique normal your first time NK15, I wonder what would happen if you did themed gamesWe're falling through space, you and me, clinging to the skin of this tiny little world, and if we let go...That's who I am.
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