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Posted: Wed Sep 21, 2016 3:55 am
by chilledtea
Titus has replaced Blitzkrieg.

However, she has also been lynched.

She was
Mafia Goon
.

Posted: Fri Sep 23, 2016 3:38 am
by chilledtea
Night 2 actions if there are no changes :

Nero Cain vigs Gerry (Successful)
JarJarDrinks gunsmiths karnos (Successful, doesn't own a gun)
MichelSableheart protects Shadow (Successful)
Shadow_step kills JJD (Successful)

Deaths : gerryoat
Vanilla Town
, JarJarDrinks
3-shot Gunsmith

JarJarDrinks has 1 shots left. (Dead)
Nero Cain has 0 shots left.
Thor665 has 2 shots left.

Posted: Fri Sep 23, 2016 6:06 am
by chilledtea
Shadow_step is asking which variant the vanilla cop is.

The answer is that he gets vanilla for vanilla roles (VTs, Mafia Goons etc)
Vanilla Cop is considered Normal on mafiascum.net. When the role is called "Vanilla Cop", Vanilla Townies, Mafia Goons, and Serial Killers with no additional powers return a "Vanilla" result, while all other roles return "not Vanilla".

Posted: Fri Sep 23, 2016 7:44 am
by callforjudgement
Wow the scum have been accurate with night actions this game.

Posted: Thu Sep 29, 2016 3:32 am
by chilledtea
So a lynch has been achieved for day 3, but a player has failed to pick up his prod.

What would be the best course of action here? Should I replace the player and then end the day, ignore the failure to pick up the prod and go into night, or end the day and find a replacement during the night?

Posted: Thu Sep 29, 2016 4:34 am
by Marquis
the last option. you also want to secure this replacement before night ends so that the slot has a chance to make an action (whether or not it actually is a PR/scum), so working overtime to send feelers out to anyone you know would be good.

it sucks but it's just something you have to do as per your rules if someone notices they haven't picked up the prod.

of course, if they pick up the prod overnight before a replacement is found, they can stay.

Posted: Thu Sep 29, 2016 4:42 am
by chilledtea
N gave advice in a thread that if a game has gone a long time then you can give the players a bit of leeway.

Posted: Thu Sep 29, 2016 4:44 am
by Marquis
ah, well it's at your discretion of course. feel free to do either, the players won't mind either way

Posted: Thu Sep 29, 2016 4:47 am
by chilledtea
Shadow_step has been lynched. He was
Mafia Vanilla Cop
.

Posted: Thu Sep 29, 2016 4:51 am
by chilledtea
I will be asking for a replacement for thor.

Posted: Thu Sep 29, 2016 5:09 am
by callforjudgement
It's important that you don't let actions be missed as a result of an empty slot. The usual way to do this (but not the only way) is to go to night, then suspend the night deadline until you can find a replacement.
If you think there's a chance that the player will come back, you can try to give them some extra time, although make sure you have a backup plan for if they don't turn up.
I'd recommend putting out an advert for replacements in the replacements thread as soon as possible (unless you have some other way to get hold of replacements). You can always say "never mind, the player came back" if they do.

Posted: Thu Sep 29, 2016 5:12 am
by chilledtea
I have given two days time for the night, but if I don't find the replacement till then, I will suspend the night.

Also, I will give thor 1 more day before officially replacing him even if I do find someone to replace him before that period.

Posted: Thu Sep 29, 2016 5:13 am
by chilledtea
And if I find a replacement I will extend the night by at most 2 more days. If thor comes back then game resumes normally.

Posted: Fri Sep 30, 2016 5:31 am
by chilledtea
Ok Thor hasn't come back so he is now officially replaced by mhsmith0. His PM :

Welcome to Mini Normal 1829!
You are a
2-shot Bodyguard
.
You get to vote for a lynch every day phase in which you are alive.
During night phase, you have the option of selecting one player to be saved from one kill. If successful, you get killed instead of your target. You can use this ability on at most two night phases.
You win when all threats to the town have been eliminated and at least one town member is alive.
Game Thread - http://forum.mafiascum.net/viewtopic.php?f=2&t=68243

Please reply back with your role and alignment for confirmation.

Posted: Fri Sep 30, 2016 7:08 am
by chilledtea
Ooooohhhh this is gonna be interesting. mhsmith has submitted a temporary night action and if that stays along with scum night action......this would be one of the best town plays at night.

Posted: Fri Sep 30, 2016 9:53 am
by callforjudgement
Both factions have been amazingly good at night actions this game.

Posted: Sat Oct 01, 2016 6:57 pm
by chilledtea
If a bulletproof is protected by a bodyguard, and the bulletproof is attacked, does the bulletproof lose his vest, or does the bodyguard die?

The way I see it, the bodyguard dies.

Posted: Sat Oct 01, 2016 11:03 pm
by chilledtea
Hmm...according to natural action resolution, passive modifiers go first. So the bulletproof will lose his vest and the bodyguard will remain alive.

Posted: Sun Oct 02, 2016 3:40 am
by chilledtea
Current night 3 actions :

mhsmith0 protects (bg) Nero Cain (successful)
MichelSableheart kills Nero Cain (fails, kills mhsmith0 instead)

mhsmith0 has 1 shots left (dead).
Nero Cain has 0 shots left.

Death : mhsmith0
2-shot Bodyguard
.

Posted: Sun Oct 02, 2016 10:50 am
by callforjudgement
FWIW, that night was a perfect demonstration of why Bodyguard is a more powerful role than Doctor.

Merely stopping the kill wouldn't have done mhsmith0 any good at all, but dying in the process took a likely mislynch out of the lynch pool without costing town any mislynches.

Posted: Sun Oct 02, 2016 10:51 am
by callforjudgement
(Caveat: Bodyguard isn't
always
better, it can depend on the details of the rest of the setup.)

Posted: Mon Oct 03, 2016 3:07 am
by chilledtea
He asked me if bulletproof was bodyguard'ed would he die? What would have been the correct answer for that?

Posted: Mon Oct 03, 2016 3:13 am
by Marquis
bodyguard would still die since they targeted someone also targeted by a kill.

Posted: Mon Oct 03, 2016 3:23 am
by chilledtea
But the bulletproof is passive right? According to NAR passive actions go first?

Posted: Mon Oct 03, 2016 3:29 am
by Marquis
bulletproof doesn't stop a kill attempt from occurring, but only prevents the actual death from occurring.

also, passive abilities are largely reactive rather than proactive - ascetic and bulletproof only really matter in response to outside triggers. there's no set order to NAR other than "apply actions that affect other actions before the actions they affect and actions that affect nobody else"