Posted: Sun Oct 01, 2017 8:37 am
Statistics specifically
Someone tell me am I an idiot or is this completely, utterly incomprehensible?
no its not ranting about hero vigs.In post 103, Gamma Emerald wrote:basically a bunch of ranting raving and bitching about hero vigs, which I feel is kinda dumb since vig has about the power of a cop, you can confirm town or scum motive from someone, you can eliminate concern about problem slots (lurkers, constant replacements or dead slots), and tandem with that eliminate players who are possibly town but will always stand in the way of town cohesion.
In post 103, Gamma Emerald wrote:you can eliminate concern about problem slots (lurkers, constant replacements or dead slots),
Your mileage may vary.problem slots (lurkers, constant replacements or dead slots)
FYI there was exactly one or two guns(with bullets) (depending on how many shots the mods design wanted) in the hands of town.In post 104, Mulch wrote:Making everyone have a percentage chance gun wouldent lower the % of hero shots or increase the percentage of shots on disruly players... Having no confirmability has nothing to do with that
FYI: you can explain WTF this means anytime you like.In post 101, Mulch wrote:Wtf does 94 mean
Fixed, thanks. I'll skip the confirmation PM for you, since you just posted here.In post 109, Human Sequencer wrote:you missed me there buddy-o
Thanks, noted. I'm hoping to create a unified Geriatric ruleset that defines posting frequency and such - I will post a first draft soon.In post 108, Alisae wrote:Korts I would love to help with Modding
Apparently you're talking about randomly distributed vigs which were a thing when I might ask? I've seen no mention of these in the site history. Also how does that in any way imply I think vigs are ""dumb""?In post 105, AxleGreaser wrote:no its not ranting about hero vigs.In post 103, Gamma Emerald wrote:basically a bunch of ranting raving and bitching about hero vigs, which I feel is kinda dumb since vig has about the power of a cop, you can confirm town or scum motive from someone, you can eliminate concern about problem slots (lurkers, constant replacements or dead slots), and tandem with that eliminate players who are possibly town but will always stand in the way of town cohesion.
Vigs were the solution to a problem.
Biasing the setup away from hero vig shots and towards house cleaning shots was an attempt to get them to solve the problem they were put in the setup for.
Encouraging town people to play in such a way so to avoid getting shot by town night 1. ('taking out the garbage')
In post 103, Gamma Emerald wrote:you can eliminate concern about problem slots (lurkers, constant replacements or dead slots),
so as you think its dumb youd run some other setup.
yes but the possibility of getting cop checked n1, doesn't as significantly discourageYour mileage may vary.problem slots (lurkers, constant replacements or dead slots)
Apparently it does as you think thats dumb.
My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.
Do you think the issue is post per day or is it consecutive posts? A player making 50 posts on a long Day 1 doesn't necessarily seem egregious to me.In post 116, Korts wrote:My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.
Find the average amount of posts per living player and give a 30 plus or minus range.In post 120, Thestatusquo wrote:One of the rules I put into my ruleset for my mini theme designed to enforce reasonable posting is that at the end of the day you can't have an especially higher or lower post count than the other players in the game. Maybe you could make some sort of sliding scale rule, where you can't post if you have x more posts than more than y players in the game.
I think its better as just a gentlewoman's agreement than anything else, tbh. If someone accidentally slips up and posts too much it shouldn't take more than a quick "hey, post less" to sort it out unless they were being disingenuous about signing up.In post 118, Korts wrote:If you think that's lenient, that tells me I should be stricter maybe?
As for punishment, I'm not sure I really want in-game consequences, because that would punish the entire faction and/or mess with the balance.
Actually I misread this, I thought you meant 50 posts in a single game day, not real life day.In post 119, Papa Zito wrote:Do you think the issue is post per day or is it consecutive posts? A player making 50 posts on a long Day 1 doesn't necessarily seem egregious to me.In post 116, Korts wrote:My initial thought is something like 50 posts per day during the first week of Day 1, and 25 posts per day after that. Not sure about enforcement yet - immediate force replacement is probably harsh, but three strikes before replacement, maybe?In post 113, Papa Zito wrote:I'm curious what you mean by post restrictions. If it's just along the lines of "no hyperposting" that's fine, if it's similar to what tsq posted in that other thread then that's a different animal.