Posted: Fri Jul 19, 2019 4:21 am
The surroundings may change, but war never changes.In post 13, Bambi Jay wrote:Who needs returning cast members when you got a new city and new surrounding?
The surroundings may change, but war never changes.In post 13, Bambi Jay wrote:Who needs returning cast members when you got a new city and new surrounding?
This sounds like a good idea but could you please proofread your postsIn post 30, CloudKicker wrote:Im thinking about whoever is being lynched could nitpick who is on their wagon, it could offset a t flip, gives more power to a lynchee and give reads if a mefia is lynched and is torned between selecting scum or town on wagon, discuss
I personally disapprove of this course of action, we should always lynch scum over town.In post 35, Bambi Jay wrote:Yes I do. The weak are fuel for the stronger ones here.In post 31, Dunnstral wrote:So you think we should lynch, say, a miller, who you don't think is mafia, so that we get serum?In post 29, Bambi Jay wrote:... I'm saying negative utility town could be used now to let people get serum, not that they're mafia. Jesus. When I'm talking about A and B, that doesn't mean you combine em.
Actually, why shouldn't I view your proposition as scum-motivated? On top of not lynching scum you give scum an easy reason to vote these people.In post 40, Bambi Jay wrote:Natural selection at it's finest.
Please tell me you don't see the value of the Mod making Negative utility roles as free food for the stronger roles to get more shit. Gimme an easy early scumread.
I don't see the benefit.In post 86, RedPanda wrote:Hey we had a serum debate. Let's have a company debate!
Anyone against claiming companies?
They're probably scum, considering the flavor of this game. Though they were the town of the previous game...In post 101, Sakura Hana wrote:oh so Simotech is scum?
Do we know if it's a 3rd party or the groupscum of the game.
Simotech were the "town" of the first game, but it was very much a "are we the bad guys?" moment at the end. (spoiler, yes, kinda). Previous game was very "victor writes history", I expect this game to follow suit.In post 101, Sakura Hana wrote:oh so Simotech is scum?
Do we know if it's a 3rd party or the groupscum of the game.
Ah, right. Forgot about that. Odd though, since Iustitia isn't an alignment in this one? Though the Sample Role PM was for Iustitia, that might end up confirming that the Rebels are basically town.In post 110, Primate wrote:Re alignment spec: Yeah it's not insane, Aeon and Iustitia are given more prominence and Mod said at the end of the last game Iustitia are going to be town in this one. Don't have any particular reason to believe chaos town multiball but the companies do lead your mind in that direction.
I'd say Iustitia and Aeon Tech are the least likely to have infiltrators. I agree with Primate though, it probably won't be that simple. (And I do think the companies are more to signify what sort of role you have, as well as your participation in events maybe?)In post 111, KidAmn wrote:I'd expect 0-1 Simotech infiltrators in each corporation. Not every corp will have one, but the flavour (in as much as it can be used as an indicator here, which is to say, near nothing, so feel free to ignore this) suggests Simotech have inveigled their way into almost everything.
Has this ever worked? Semi-serious question.In post 115, Primate wrote:@Rautherdir: Are you aligned with the Rebels?
I like this take for town rnIn post 117, Primate wrote:Ha, I've seen it work in face to face, but that's not what I'm doing. I just thought he was talking about the alignments (rebels specifically) in a more detached way than I would expect.
...I can deal with Gamma later.In post 119, Rautherdir wrote:I'll go with an alternate statement instead of answering that question, I am either aligned with The Rebels or with Simotech, I have no definite knowledge of other alignments right now.