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Posted: Fri Apr 10, 2020 11:29 am
by Lady Chloe
In post 91, Lady Chloe wrote:Protection roles will never be reliable without this. (Disable Strongman Ability)
The principle still applies. I will not be a record tape.
Posted: Fri Apr 10, 2020 11:31 am
by Ame
Thinking about it more, I actually like the idea of scum having strongman. Yeah, neighborizor is the way to go I think. I still prefer train cop the least / think it is net negative.
Posted: Fri Apr 10, 2020 11:32 am
by Ame
To be clear: I mean scum keeping the strongman ability.
Posted: Fri Apr 10, 2020 11:32 am
by springlullaby
Ame, explain why you would a scum strongman.
Posted: Fri Apr 10, 2020 11:32 am
by springlullaby
want
Posted: Fri Apr 10, 2020 11:32 am
by Farkset
Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.
Actually i'd like mastina to answer this:
In post 75, Lady Chloe wrote: In post 72, mastina wrote:Well let me tell you, if you're town it's a failure already. (I guess you could argue it's also a failure as scum if I pegged you this early, buthey, never know.)
Because I'm pretty sure this is not the result you intended from your alt:
HURT: Lady Chloe.
What do you expect from this?
-Farkran
pedit: Ame could you explain why do you think the train cop is a net negative? I mean, i thought so as well initially, but it's clearly not imo
Posted: Fri Apr 10, 2020 11:34 am
by Ame
Neighborizer increases the utility for players that may not otherwise have a use for their XP.
Posted: Fri Apr 10, 2020 11:36 am
by Farkset
Every player can upgrade with their XP, but that's not the point
I'd like to hear your thoughts specifically as of why the Train Cop would be negative utility
-Farkran
Posted: Fri Apr 10, 2020 11:36 am
by Hectic
In post 105, Farkset wrote:Mastina and Chloe probably disaligned for attempting similar setup-based townslips. I think the townslips aren't particularly AI for either but they are almost never SvS; yet to determine if TvT or TvS.
Is it necessarily a townslip? I think scum could make that kind of mistake too, so I wouldn't rule out SvS and them both being genuine.
Posted: Fri Apr 10, 2020 11:36 am
by springlullaby
In post 106, Ame wrote:Neighborizer increases the utility for players that may not otherwise have a use for their XP.
WHY DO YOU THINK SCUM STRONGMAN IS A GOOD IDEA.
Posted: Fri Apr 10, 2020 11:37 am
by Ame
Nah.
Since it gives more useful information to mafia than to town. I don't think scum is going to be caught by the train checks. I think someone mentioned before someone not training is more likely to be from town than scum.
Posted: Fri Apr 10, 2020 11:39 am
by Ame
(And again mafia would be able to use 2-3 checks in a night (if they didn't have something else they wanted to do) giving them quite a bit of info)
Posted: Fri Apr 10, 2020 11:41 am
by springlullaby
Ame, are you soft-claiming something?
Just say it now because you aren't going anywhere past N1 with that bullshit.
Posted: Fri Apr 10, 2020 11:44 am
by Ame
No, I'm not. The information just only benefits mafia. You can kill me N1, that's fine. It's preferable to continuing this drab conversation.
Posted: Fri Apr 10, 2020 11:45 am
by springlullaby
Ok, is Ame village idiot or scum?
Posted: Fri Apr 10, 2020 11:46 am
by Hectic
I
think
I get what Ame is implying. But this is bound to make them think about and realise it anyway.
Posted: Fri Apr 10, 2020 11:48 am
by springlullaby
In any case, if we have town NK, ame needs to be vigged.
Also, everyone vote disable strongman.
Posted: Fri Apr 10, 2020 11:51 am
by Hectic
In post 99, springlullaby wrote:Ok, I have an idea with train cop.
Every night everybody pledge to train xp. Except 1 person who train cop check 1 person selected in advance.
Why'd you propose this idea if you very much of the Disable Strongman train?
Posted: Fri Apr 10, 2020 11:54 am
by Lady Chloe
Hectic,
There is no confirmation we can vote Disabling Strongman again:
Why is Train Cop the better approach?
Posted: Fri Apr 10, 2020 11:56 am
by springlullaby
Running the idea.
Disable strongman is the obvious cash pay out choice.
Train cop seems worth discussing.
Has everyone voted for quest yet?
Posted: Fri Apr 10, 2020 11:57 am
by Hectic
Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:
1 - There's not that many protectives in the game/stuff relevant to strongmen.
2 - The option will be available again on a future day.
Posted: Fri Apr 10, 2020 11:58 am
by springlullaby
I mean pm'd the mod for quest yet.
Posted: Fri Apr 10, 2020 12:00 pm
by springlullaby
In post 120, Hectic wrote:Lady Chloe, I'm assuming the setup is balanced in such a way that not choosing Disable Strongman won't be that bad for one of the following reasons:
1 - There's not that many protectives in the game/stuff relevant to strongmen.
2 - The option will be available again on a future day.
Why are you making these assumptions?
If train cop is choosen, what do you propose the town do as a plan?
Posted: Fri Apr 10, 2020 12:02 pm
by Hectic
In post 122, springlullaby wrote:Why are you making these assumptions?
If train cop is choosen, what do you propose the town do as a plan?
I'm not sure yet. I'm thinking about the my idea, and the ones you and Lady Chloe have proposed.
But even if we don't follow any of them, we still have the benefit of not giving scum any safe Train claims.
Posted: Fri Apr 10, 2020 12:03 pm
by Ame
I think only the minimum number of players necessary should do the quest and we should vote on which players to do the quest during the day. This will, ideally, reduce mafia's influence inside the quest and potentially limit their access to the content discussed.