Posted: Mon Sep 20, 2021 11:46 am
Damnit Not Known, that's not how you play the game!
for what it's worth this should be the real #999, as 999 just aliases to 0 anyway.In post 999, Jake The Wolfie wrote:(The Last Towniealignment / The Last role)Town
You managed to roll post 999. Enjoy having the introductory post in your Role PM. You are a named Townie. You have no special abilities.
Welcome to the Deck of Astral Roles thread. This is a role list quite like Grand Idea Mafia that is going to be used in a 13-player Mini Theme I will be running. This will be more structured than the actual Grand Idea Mafia thread however.
The Deck of Astral Roles game is a custom Grandest Idea Mafia (Greatest Idea Mafia rules, but with a Grand Idea Mafia esque deck) with a size of 300 or 1000. For this game, the moderator randomizes a number from 0 to 999 or the last post if 999 doesn't exist yet (this specific range is known as the Deck of Astral Roles: Expanded Universe) three times for each player and gives role cards corresponding to the rolled post number. The player will then be asked to choose one card for their alignment, one card for their role, and to publically discard the remaining card. For the Classic Deck of Astral Roles, the randomization range is instead 0 to 299.
The Classic Deck of Astral Roles proper had a fixed alignment ratio. The ratio was 100/ 30Town/ 30Mafia/ 15Werewolf/ 10Alien/ 15Cult/ 20Third-Party/ 80Mod DiscretionFree Space.are a scumteam with a 1-shot factional kill and a 1-shot "alien tech" factional invention from a random active role in the Deck of Astral Roles that wins ties in endgame.Aliensis a scumteam with one Cult Leader. The cult picks the Cult Leader from all the Cultists during pregame. Picking the Cult Leader adds on to the existing role and always works under any circumstance. The Cult Leader is a special role (which can be used with a personal ability as if it were a factional ability) that changes alignment to Cult, though it will fail on groupscum with living partners and will fail if either the Cult Leader or the target die that Night. The Cult Leader may not recruit more than 25% of the playerlist at one time. The Cult Leader will flip as a Cult Leader.Cultslots can be filled with any third party likeThird-PartyorSerial Killer.Jesterslots can be filled withMod DiscretionorMod Chooses After Picks.Mod Chooses Before PicksFree Spacesmay be filled with any alignment, this includes rare scumteams such asorPiratesand reroll for alignment and any other crazy thing you can think of.Dark Creatures
The target alignment ratio for the entire Deck of Astral Roles was 300/ 90Town/ 90Mafia/ 45Werewolf/ 30Alien/ 45Cult/ 60Third-Party/ 340Mod DiscretionFree Space.
Ideally you should list the alignment / role split in your posts. This is being used for a game where the alignment / role split is vital.
You can view the wiki page for the Deck of Astral Roles here: Deck of Astral Roles
Spoiler: Standard Wincons
Balance is absolutely not guaranteed.
IMPORTANT!: This thread will be locked after post #999 is made!
ok - this is the only time I did that but the role that was deleted was