In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
the dayvig is impossible to use without making it so that there is one remaining player. In the case that one person has to solo carry their team towards the end, the dayvig is basically unusable. I used it cuz I wanted to go down in style
But if there's like 2 scum towards the end, that's where the dayvig is probs helpful cuz if they dayvig a townie and the last alive townie has to pass a scroll. Both the players alive are scum so no matter which one gets the scroll, its a scum win.
The scum team didn't know how the dayvig worked. We didn't know that finishing the passing of the scrolls was a bigger priority than being 1 scum 1 town. So we thought at the end if we dayvigged someone, we won the game.
Like at the end of day 6, it was 1 scum alive and 1 town alive. I feel like fairness wise, that should've been a scum win. But no, the scroll must be passed and so town won with one townie standing, murder.