Well technically the scroll holders were like temp treestumps but I see your point. I think if Noraa had shot Bellon the first scroll, it would have worked.
Posted: Sun Nov 22, 2020 9:14 am
by Bell
Do people want my take on the players this game or would prefer I not.
*writes down* Murder played an amazing game where he nailed 2 scum on day 1 :O
Posted: Sun Nov 22, 2020 10:06 am
by Noraa
1500 posts!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Posted: Sun Nov 22, 2020 10:06 am
by Infinity 324
Locking this quickly.
Posted: Sun Nov 22, 2020 10:17 am
by Hectic
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).
I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
Posted: Sun Nov 22, 2020 10:19 am
by Infinity 324
The legend of the scroll came true. Thousands died due to its terrible curse, and the land was littered with corpses. But amidst the devastation, one girl in a cave was still alive. Miraculously, she survived the curse of the scroll and for some reason couldn't stop writing on it.
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).
I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
Yeah, that’s kind of what I suggested. Noraa would have absolutely won in that case.
In post 10160, MURDERCAT wrote:At the risk of interrupting Noraa, what did you think of how the setup played out Hectic? In theory, would you make any changes if you ran it again?
I thought I agreed with Isis that it might be a bit town sided. But the power of getting a wolf into the town block is evident.
Maybe the dayvig is actually a bit hard to use in practice?
I think it's a little townsided. It's too close to nightless and scum on average only get 2.66 nightkills (4 deaths * 2/3 chance to be first in first two passes). The vig sounds nice in theory, but if you use it super early to snipe an obvtown leader, you make it twice as difficult for 1 scum to win all the way down the line in final 5 (which turns into 4).
I think an adjustment in having scrolled players immediately treestumped, but only removed from the game and flipped upon the 3rd pass is good. It means scum win with parity slightly earlier in situations, and makes the dayvig a lot more versatile.
that is effectively what is already happening though i think
mechanically the scroll is a public vengekill by a treestumped player
if scum achieve parity but a vengekill by town still needs to be resolved
then scum do not automatically win then and there because they can still lose that parity due to the vengekill
the vengekill still needs to be resolved
Posted: Sun Nov 22, 2020 11:29 am
by Nero Cain
ya'll coulda made it where the last scum has scroll immunity or something
Posted: Sun Nov 22, 2020 11:33 am
by Theta Alpine
actually
giving town more players but giving scum an additional factional dayvig each time they die might help with that balance