Ok, I’ve sat on my duff enough. Here’s my thoughts. I’m dividing the remaining playerlist into two categories – Confirmed (in my mind) and unconfirmed
Confirmed Players
–
Ethos
– I’ve already explained this but I’ll re-sumarize: IPie’s play Day 1 regarding Maru does indeed look like someone with inside information (his list), especially with his reaction to Twisted’s Miller claim. Day 2 his play surrounding Twisted’s de-millerization is something that confirms he has said ability (Check the Backseat) and that in my mind he approached it form a Town perspective. Plus Day 2 he came out firing at Bogre.
Sotty7
– Sotty’s claimed ability cements her in my mind as Town. The missing kill on the Day I suddenly became Zombified absolutely more or less confirms her power in my mind. Peregrine (who we know is Town) confirms I did become a Zombie immediately that Day.
Twisted
– The Miller claim and the fact that he was ‘deMiller-ized’ as a result of my slot’s recruit on him confirms him as Town to me. He couldn’t have been anything other than a Human or Vampire for my ability to work. Neither one would have shown up on Ethos’s list (unless he is again, some funky non-Twilight Vampire). My successful recuit (which is confirmed to others via multiple QT interactions) confirms this multiple times over.
CC
– I explained already why I can’t see his abilities (more or less Mod confirmed since Jak can’t be a lying partner covering for him).
Jak
and
Peregrine
are both confirmed Town if either returns to play.
This is the line. I will NOT support a lynch on any of the above players unless oddly somehow it gets to LYLO.
Next we have the two other resurrectors –
Chrono
– He is as close to being on the other side of the line as anyone. I think his ability doesn’t make too much sense as scum (I speeds up the process by which scum lynches are hidden from Town). His position as the alternate wagon to Ace at the end of Day 2 doesn’t make sense to me. I highly doubt that the move to lynch Chorono over Ace is scum trying to trade a weaker player / role to a stronger one given what we saw of Ace’s flip. The only thing holding me back is the fact that we have zero confirmation about the second part of his ability (bringing back Bones to full life).
Sleepy
– He pretty much POE of the three resurrectors for me. Also, he’s the last remaining player I don’t feel strongly about. His play has been pretty meh from a scum-hunting standpoint in memory. I'd really have to look back at his posts to get a better feel.
Seraphim
– And so we come to the last person. As I was drifting off to sleep late last night my mind was running over my thoughts and something came to me that I hadn’t considered before. Let’s examine this crucial bit of information from Seraphim’s claim that doesn’t match any other Vamp’ed player –
Sera at 909 wrote:I have(had) two abilities.
Aside from the very odd claim in the first place (which I asked about when he made it) and his odd choices of targets N1 and N2 (IMO) he’s the only player to intimate that he lost any abilities to the Vamping. He does it early enough that he might not have know that wasn't the case with Vamping.
This troubled me enough to question my read. I’ve certainly had Sera sloted as Town most of the game. It stemmed from the way Ace pushed on him Day 2. Since I locked on Ace scum immediately (and he OMGUSed me like a champ) his previous actions I considered to be attacking Town. Ace's flip really solidified that for me.
So I went back. I read Day 2 in it’s entirety. I invite you to go do the same. Especially read Sera’s postings. He only really hops on board the Ace train late after Jak and CC both have been forced to claim. He at several key points tries to dissuade me from Ace (after Ace’s claim, after Chrono got run up asking me to wagon Peregrine instead). In hindsight it looks very possibly like a bus. He also really didn't push on any of the know scum (Ace or Bogre) but rather concentrated on pretty much everyone but (Jak, CC, IPie, FOS of Twisted).
The other thing that got my attention was the following from Day 1 –
Sera at 148 wrote:I am the bussing king, bro. I hope you're taking notes.
Sera at 150 wrote:That's just how good I am at it. I can even TELL you that I'm bussing and there's not a darn thing you can do about it.
This is the sort of cheeky WIFOM play I could see from scum of Sera’s experience. Plus a quick look at Maru’s wagon (which he was early on) did show that he did back off after Maru’s claim and took a small stab at exonerating him (IMO).
At this point PoE makes this a Seraphim or Sleepy vote day for me.
VOTE: Seraphim
--
Sleepy wrote:Also MoI, still waiting on what went horribly wrong when I puted.
Well first off using the MoIputer method instead was the first mistake. The MoIputer method (which just looks at expected positions of scum on and off ending wagons) tends to be most effective midgame in Large games. Using it here might have been appropriate Day 3 but then we knew either Borgre / Sotty’s slot was scum with Ace.
MoIputer doesn’t work very effectively at finding the last remaining scum because it works of average expectations. Scum don’t always play each Day to expectations but overall unless they are specifically voting to defeat it (which is not scum’s first priority, although good scum tend to be mindful of it) they are going to end up with a higher profile than Town.
I think probably more traditional vote count analysis (looking at the day 2 wagons, how they formed, and when people move where) would have been more useful.
Mechanically you need to do a MoIputer output as follows –
1. Estimate number of scum alive at end of each Day you are analysing (in this case, it was easy – end of Day 1 we know it was 4, Day 2 we know 3, etc). Calculate the estimated percentage of scum (estimate scum over total alive). This yields a percentage.
2. Apply this percentage to the number of votes on the lynching wagon. For example if the expected percentage is 35% and 10 are on the wagon you expect 3.5 scum there. Round to whole numbers as necessary based on your personal judgement.
3. Subtract any known scum on the wagon from the expected number unflipped. Divide this result by the number of unflipped / non-confirmed players. This gives you the factor for that wagon.
4. Do this for both lynching wagon at end of Day and everyone off the wagon at end of Day.
5. Lather rinse repeat for each Day. Then sum up the factors for each player. Players in the highest range are more likely to be scum.
6. Use this pool to look at play and relational tells to figure out who you think is the best scum candidate.
Where you went wrong was
1. Only analysing the lynching wagons and not also those off the wagon.
2. Using 1 scum remaining in your calculations when Day 1 there were 4 and Day 2 there were 3. This threw your results off significantly.