Posted: Thu Aug 25, 2011 3:16 pm
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jasonT1981 wrote:So, how would I be setting you up for a mislynch if there is a cop guilty on you already? /fail. please try again.
jasonT1981 wrote:yes, because I think you are scum and lying about the Miller claim. Its just too convenient for my liking. You have a role that would show up as guilty to a cop, but didn't actually say anything until there was a cop guilty... umm yea, no!
MagnaofIllusion wrote:Cosca wrote:
Once again, MoI invents a scumtell out of thin air and completely ignores what we actually wrote.
If you knew much about Mafia you'd not make such stupid pronouncements.
I however do know how a small scum-team operates ... go look at LMP's KGB Mafia. Look at my one of my early replace in posts where I drop the T-word (traitor) feeling out DGB (who was the traitor, BTW).
So contine to try to 'hand-wave' away your scummy play as me 'inventing' things. It isn't working ... just like you trying to defend your scum buddy Quilford isn't working either.
Tragedy wrote:
MOI: Still town. Zzz.
Quilford wrote:jasonT1981 wrote:yes, because I think you are scum and lying about the Miller claim. Its just too convenient for my liking. You have a role that would show up as guilty to a cop, but didn't actually say anything until there was a cop guilty... umm yea, no!
I explained this several times to general ignorance... because if you don't claim Miller when you're supposed to, there's no way you can be town, right?
Quilford wrote:The thread about millers: http://mafiascum.net/forum/viewtopic.php?f=5&t=15940
The game: http://mafiascum.net/forum/viewtopic.php?f=52&t=17365
The Fonz wrote:People seem to underestimate the value of a miller in catching out a fake cop claimant,. Basically, the claim d1 thing seems to be based on the notion that, of all the very many things that can happen with a miller, one of them is disastrous, and therefore has to be prevented at all costs. The thing is, although bad, it isn't really verylikely.
Mastin wrote:Millers should be--like any other player--be judged on their play. If they're scummy, lynch 'em, if they're town, let 'em be NK'd. (I am against policy-lynching millers. If a player claims miller, yet scum hunts well, why lynch 'em?) This--to me--also applies to the Miller in question. If the miller thinks their play is sub-optimal overall and that they'll catch flak, an immediate claim will be less scummy than a later claim. If the miller thinks they're going to be playing a fairly good game, there's no need to claim. Now, I've always been of the opinion millers should claim, but reading this thread has made me reconsider that position, due to the reasons mentioned.
Basically, it is a case-by-case thing, and it is up to the player. As mentioned, always claiming immediately might not be the most beneficial thing to do. However, not claiming early can be equally devastating. So, the player in question must ask themselves if they think they'll be investigated, or if they'll be fine. If the former, claim. If the latter, don't.
This was also in part due to the fact that both mafia factions were targeting him heavily. The claim itself wasn't that important; his attackers (for legitimately scummy things he did, not for the claim itself) were more important, in my opinion, than the claim itself. ZazieR (his partner) and I (of the Ceruleans) both pushed hard for his lynch. After that (surely, if both mafia factions attacked him hard, he couldn't be a member of either!), he was "pretty much confirmed town". >_< This game didn't change my opinion on miller claims, though. (Actually, it's the only game I've been in with a miller claim, so that might have something to do with it... :P) If they claim, it's no different than any other player: scummy-->strung up, town-->left alone. And their decision on whether they should claim should be influenced by what they think others will think of their claim.Fonz wrote:I know KK pulled it off famously
Alright, so I might still be a bit bitter about that game. =P(Having recently read my posts there in ISO, though, I realize it was my fault, in many ways, so I'm most angry at myself for failing so epically.)
ReaperCharlie wrote:So, I was going through an old thread and I found a post by myself, chastising someone for claiming miller on Day 1.
Now I realize that it's widely accepted that claiming miller on Day 1 is the best play, but I disagree. Here's why:
ReaperCharlie ([url=https://forum.mafiascum.net/viewtopic.php?p=2320021#p2320021]here[/url]) wrote:One might also say that how you've played your 'miller' role is regardless far less than pro-town, even if not the MOST anti-town:
1. townies only want to lynch scum. if you're not scum, you should give them every possible reason to think you're not scum.
2. investigators only want to target scum. if you're not scum, you should give them every possible reason to think you're not scum.
3. vigilantes only want to target scum. if you're not scum, you should give them every possible reason to think you're not scum.
4. scum don't know a miller is a miller. if you were exceptionally pro-town in the daytime, you could have hoped to draw a nightkill.
now those are the BEST ways to play miller. what you did do, however, was claim. and this just opens up all sorts of WIFOMbuckets™.
1. townies might want to lynch you solely based on the fact that you might just be scum WIFOMing it up.
2. investigators might investigate you anyways. dumb, but i wouldn't put it past some scummers i've met. believe it.
3. and if that's not enough, asking a vig to take you out is an out-and-out WASTE of a vig kill. seriously. ugh. see #4 above.
if you are in fact a pro-town role, you should have just shut up about your miller claim and eaten a lynch gracefully if someone DID investigate you. plus, you could have hoped to catch scum wagoning onto you for poor reasons, or any other possible useful thing you could have done until the endgame. in conclusion, you are pretty much a waste of a townie, if in fact you are a townie. you have helped the scum twice as much as the town, and i'm thoroughly displeased with you either way.
Discuss.