Posted: Mon Sep 19, 2022 12:41 pm
Titus, Klick and furtiveglance I wouldn’t vote today.
Mailman does seem insanely useless.....Roden, why bother?In post 1047, Ausuka wrote:hi uh I would like to as a PSA reminder that using full productivity is an useful night action and something every PR should consider especially if they kinda suck thanks
Yeah I called them Town before the day ended yesterday.In post 1054, furtiveglance wrote:Andres, has your read on Ydrasse changed?
Ok I forgot.In post 1056, Andresvmb wrote:Yeah I called them Town before the day ended yesterday.In post 1054, furtiveglance wrote:Andres, has your read on Ydrasse changed?
Ircher's role was pretty weak, and tbh Ircher gets run up D1 almost every game I play with him regardless of his alignment. I don't think he got hard bussed by his entire team, but I don't think they had much incentive to try to save him either. Best play for scum is for them to avoid being associated with Ircher at all IMO.In post 1052, Andresvmb wrote:Titus could have been bussing but you would have to think they were on top of Ircher’s case very aggressively and maybe? It’s possible the Scum decided to take alternative tracks in order to not all get lumped together, but I seriously doubt all of the Scum bailed on Ircher immediately.
It's tiered, if I don't use my modifier it only costs 5%. That's the version I went with since I didn't find the modifier useful last night.In post 1053, furtiveglance wrote:Mailman does seem insanely useless.....Roden, why bother?In post 1047, Ausuka wrote:hi uh I would like to as a PSA reminder that using full productivity is an useful night action and something every PR should consider especially if they kinda suck thanks
Tell me more about the why of that one please, while I keep reading.In post 1026, furtiveglance wrote:Obligatory but useless NKA: I was expecting JJH/Lukewarm/Mastina to die last night.. Petapan shaded Vivax quite a bit before they died, more than they shaded Titus I think.The BBT kill is the weirdest
Current reads (basically end of D1 + Ircher scum): Ausuka has gone up a bit, partly for being a leading wagon, not much change otherwise apart from Vivax going down. I can see Klick/RC being T/T, not voting there today anyway. I'd like a vote on Malakittens, Something_Smart, Roden, or Vivax.
oofIn post 1031, fireisredsir wrote:it might have only been 2 kills.based on their lack of content, unless they're known to be a good player who just hadnt turned it on yet? i don't know them enough to know if that makes sense as a fearkillBBT just seems really weird as a kill to me
i really would hope that nobody would spend enough productivity points to n1 hero shot vig but i also wouldn't be that surprised
nero and peta kills both make sense as NKs tho
Not so weird for this player, who seems rather townie on this day.In post 944, Andresvmb wrote:Is it just me noticing that this slot has been utterly and completely useless? I don’t think so, and I don’t actually think it’s necessarily Scum, but c’mon now. This is worse than when I’m flaking on a game.In post 322, BlueBloodedToffee wrote:Good postingIn post 308, Something_Smart wrote:This assumes that there really are 5 scum, then? Otherwise how would scum be more likely notice the mistake?In post 302, Vivax wrote:I'm not opposed to flipping Ircher here but I'd like it acknowledged that a town flip means that scum was most likely to saw them slipping first...Because their perspective allowed them to.
Full transparency, part 2/3:In post 17, mastina wrote:Hi y'all, I'm gonna be fully transparent with this:
I am setting my productivity to 0% today.
You may call that anti-town as much as you want; you can consider it suspicious as much as you want. Which is fair. The scum extra kill mechanism is ludicrously strong and I am fully aware of the risks.
But I have very strong reasons for doing so. I promise that by D4, you'll know why.
I won't go 0% more than once.
But for ~reasons~ I need to go 0% today. Let's just say I'll become a scumhunting GOD.
Btw there's actually TWO reasons for why I think that this is a scumclaim from Roden, maybe 3.In post 1042, Roden wrote:I'm a Mailman with a modifier. I sent him a message asking for advice on how to effectively play my role, and let him know I chose him since I believed he would be the most likely person to give solid advice regardless of his own alignment or his read on me.In post 1037, furtiveglance wrote:Pray continue....In post 1036, Roden wrote:Wow, that's really annoying. I targeted Peta last night.
@Vivax would you argue Scum makes this post? Like why the vote there?In post 189, furtiveglance wrote:Ircher hasn't been on since this. It totally assumes 17/4 whereas I assumed 16/5 like other large games I've seen.In post 39, Lukewarm wrote:Is this just you guessing that this game is a 17:4, or did I miss that info somewhere, or?In post 19, Ircher wrote:As long as we achieve 1,275 points out of 1,700 points each day, we will be fine. If mastina is setting hers to 0%, then we need to average 80 points per player to avoid the extra night kills.
It's independently a pretty sketchy claim. But do you think scum would have Ircher's role and that?In post 1067, mastina wrote:Btw there's actually TWO reasons for why I think that this is a scumclaim from Roden, maybe 3.
Oh hey
Unfortunate you didn't call the NK weird as well, but I see a name showing up again in thisIn post 290, Vivax wrote:I don't like Luke's and Fire's harping on mechanics on Page 2, it's dressing up something simple as an overly complex reason to vote Ircher. Ultimately it's not a productive discussion save for scum trying to rolefish, a town wouldn't want to comment on productivity. All we know is that scum night kills will probably be more on even nights.
Though I see why Yume/Ircher using the numbers so accurately and instantly guessing Mastinas intention could be construed as scummy, especially if it's scum seeing that and finding an easy reason.
Granted, it's tough to guess which side of the binary we are on. But if Ircher flips town here, the most vocal pushers go up a lot in scum equity, conversely.
You're welcomeIn post 1072, Vivax wrote:Thanks for crop