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Posted: Wed May 29, 2013 10:23 am
by chkflip
Town were all of Goku's nemesis through the series, making Hercule the odd man out and therefore the Miller. See also: red herring.

The setup was made last minute, you're all PR's, and I thought it'd be fun to see how certain PR's could potentially interact.

SETUP: http://www.quicktopic.com/50/H/RgHDN5KerSq
MAFIA: http://www.quicktopic.com/50/H/y8UAUAEEt56
MASON: http://www.quicktopic.com/50/H/nmYgsCzrwn2

I did fuck up on the mason flip, but didn't feel like mod-confirming someone, so...

Posted: Wed May 29, 2013 10:24 am
by Bacde
lol gj bungle

Posted: Wed May 29, 2013 10:24 am
by Bacde
and gj to everyone in the town

Posted: Wed May 29, 2013 10:24 am
by Bacde
@Mod, didn't Pim steal Bungle's power? I'm confused as to how he was still able to execute

Posted: Wed May 29, 2013 10:25 am
by Bacde
@Bungle Pim was super suspicious of you, so I couldn't let that go

I personally thought you were town but I like to keep up my dead partner's suspicions

Posted: Wed May 29, 2013 10:25 am
by chkflip
Kill is above Ability Thief in regards to night actions.

Posted: Wed May 29, 2013 10:25 am
by Bacde
Also I wouldn't be surprised if the mafia actually weren't even told if there was a vengeful

@Chk, were the mafia told if there was a vengeful?

Posted: Wed May 29, 2013 10:26 am
by Bacde
In post 1105, chkflip wrote:Kill is above Ability Thief in regards to night actions.
Didn't he steal bungle's power though? Bungle was an executioner

Posted: Wed May 29, 2013 10:27 am
by Bacde
That's funny, after post 552 I was about to fakeclaim day-cop w/ a guilty on Ghostlin, and if I got lynched I was gonna venge Ghostlin

but then Pim reminded me in our QT that my vengeful was for nightkills only, and not for lynches, so I had to play it down

Posted: Wed May 29, 2013 10:29 am
by chkflip
Mafia wasn't told anything about the setup. The mentioning of a vengeful and a day cop both made me chuckle.

And basically, PimHel died before his ability could take place. Not that bungle couldn't have just hammered, but still.

Posted: Wed May 29, 2013 10:33 am
by fferyllt
so I assume the point of the fisherman role was to make me think twice about claiming miller day 1. It worked. barely.

Posted: Wed May 29, 2013 10:36 am
by chkflip
Being miller was Hamlet's (day cop) out for town points, but they got railroad lynched. It's funnier if you read the QT.

Posted: Wed May 29, 2013 11:01 am
by fferyllt
thanks for running the game, chkflip!

Posted: Wed May 29, 2013 11:02 am
by chkflip
I just wish it were more difficult, this was the fastest game I've modded to date. Even faster than the 5p micro ongoing.

Posted: Wed May 29, 2013 11:06 am
by fferyllt
For me, it really dragged at times. The day 1 bandwagons before that final scramble were so terrible.

Posted: Wed May 29, 2013 11:08 am
by Majiffy
In post 1066, fferyllt wrote:I've been told that my play style is similar to hers. I don't see it.
Me either.

Posted: Wed May 29, 2013 11:27 am
by sword_of_omens
yeh..i know i sound like a broken record, but i really do feel bad about not being as active this game..
that week and a half really screwed with my sched...
sorry CHK..your PM to me did make me laugh, though...
and thanks for modding..

game might have gone a lot differently had i been lynched..

Posted: Wed May 29, 2013 12:14 pm
by TheIrishPope
Thank you chk for modding!
As you can see, my powers also included one revive :P I chose to not reveal it because you know, whatever
Ghostlin, Hamlet, you guys played great either way, good job!
Town, we rock!

Posted: Wed May 29, 2013 12:16 pm
by Majiffy
You should have revived Ghostlin so we could lynch him again.

Posted: Wed May 29, 2013 12:17 pm
by TheIrishPope
It was self-revive but that would have been awesome

Posted: Wed May 29, 2013 12:19 pm
by Majiffy
And of course I would have had to have another argument with Nacho ITT about how town Ghostlin is.

Posted: Wed May 29, 2013 12:30 pm
by fferyllt
Vegito was a fun hydra to figure out.

you two should play more games with that account.

Posted: Wed May 29, 2013 1:36 pm
by fferyllt
also I hope I didn't upset you with that crack about not paying attention to you Majiffy. I did focus more on Nacho's opinions but it's mostly because his style of play makes more sense to me. You're more into optimizing strategy, I'm more into tuning my reads and finding other town players to work with.

It was frustratingly difficult to work with players in this game because of all the people I thought were town who were sitting on your wagon for the latter half of the game.

mrbungle's replace-in helped to shake up day 1. Maybe it would have happened anyway, but he seemed to be a good catalyst.

Posted: Wed May 29, 2013 1:54 pm
by mrbungle
In post 1122, fferyllt wrote: mrbungle's replace-in helped to shake up day 1. Maybe it would have happened anyway, but he seemed to be a good catalyst.
after getting the replace in pm i looked at the game and saw you guys were thinking of lynching my slot so i was like... ohhhdaammmnnn. so i read through all 20-something pages in one sitting, then came away really frustrated becaue I had no scumreads, and I thought the 3 main lynches were REALLY dumb. (vegito, pope, and myself) the annoying part is that while reading through the game i was getting scumvibes off thenewearth even though I knew she was town. since I didn't really have scumreads I figured the best way I could make myself useful was to start foaming at the mouth about lurkers to try and get the game moving again

Posted: Wed May 29, 2013 2:06 pm
by fferyllt
sometimes, the best thing you can do replacing into a game is rehabilitate the slot. The next wagon to arise is that much more likely to be a scum wagon.