[REVIEW] Open Setup Reviews
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- Gypyx
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Gypyx She/HerVirtute Ex Machina
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- Isis
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Isis SheBest in Class
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Maybe vengecop only for townies?"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Gypyx
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Gypyx She/HerVirtute Ex Machina
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- Sirius9121
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Sirius9121 Mafia Scum
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d1 - maf lim (1/3) :
20% maf winrate
d1 - town lim (2/3):
2 - 3
Chance of vengetown: 60%
2 - (2 + 1)
50 (1 - 3) - (25% maf win) / 50 (ins, maf win)
Chance of vengescum: 40%
1 - (3)
25% maf win
total:
maf winrate = (1/3*20+2/3*60*125/2/100+2/3*40*25/100)% = 38.33%
town winrate = (1/3*80+2/3*60*75/2/100+2/3*40*75/100)% = 61.67%
overly high town wr余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯- Jingle
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Jingle Ring a Bell?
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- Sirius9121
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Sirius9121 Mafia Scum
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- Isis
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Isis SheBest in Class
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Is townplay onsite strong enough yet to just run 4:2 nightless? Lol.
I want there to be a good 6p setup with no flagbearer."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- MURDERCAT
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MURDERCAT he/himSurvivor
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4:2 nightless with town vengecop and a godfather?- Gypyx
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Gypyx She/HerVirtute Ex Machina
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- Jingle
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Jingle Ring a Bell?
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Honestly? It might be. 6v2 is perfect EV, and towns do tend to do better than site meta in nightless games. I'd probably be more willing to play in a 4:2.In post 1131, Isis wrote:Is townplay onsite strong enough yet to just run 4:2 nightless? Lol.This is a Parachute.- MURDERCAT
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MURDERCAT he/himSurvivor
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Town only gets 1 miselim though, and then you are forced to guess right. I don't think the "town does well in nightless" applies as you are getting so little info in comparison to a longer nightless game.- PookyTheMagicalBear
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PookyTheMagicalBear Pooky got your back
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I think 2:5 Nightless with 2 Vengeful Mafia Goons would be funShow"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
-Norwee
"Please refrain from diverting our sleuths out there Pooky."
~Maple- Gypyx
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Gypyx She/HerVirtute Ex Machina
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- Jingle
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Jingle Ring a Bell?
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That only applies to the case when scum get a perfect win (40% of games, tbf, but not all of the scum wins). If scum is ever eliminated, town nets another miselim.In post 1135, MURDERCAT wrote:Town only gets 1 miselim though, and then you are forced to guess right. I don't think the "town does well in nightless" applies as you are getting so little info in comparison to a longer nightless game.
EV on a vanilla 2:4 nightless is 67% scum win, which is undoubtedly high, but the lack of ability for scum to kill off particularly dangerous town voices is a large portion of the conventional wisdom on nightless setups being townsided.
I'm not saying it's a perfectly balanced game, but I would definitely be more interested in seeing it than a 2:6.
Only changes the above percentages in the case of a scum sweep, mathematically a hail mary guess and an elimination are identical if there's only one scum remaining. The new EV is 56.6% swumwin. I would wager that being able to just elim the strongest scumhunter on the first game-loseable elim would further skew results towards townwins based on subjective speculation, but it's within the realm of testable for sure.Gypyx wrote:2:4 nightless, scum wins at two town left, if all executions are town, the last executed player may try to guess the scumteam for the win
random idea, how would it be?
PEdit: didn't realize the guess wouldn't happen if a scum elim had happened. It's actually 70% scumwin as you suggested it.This is a Parachute.- Jingle
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Mathematically identical to 2:4 nightless with less of a townsiding bias introduced by the inability to kill. Probably better at 2:6, but you'd have to run the setup a few times to be sure. Doesn't seem like a bad setup to try a few times either way though.In post 1136, PookyTheMagicalBear wrote:I think 2:5 Nightless with 2 Vengeful Mafia Goons would be funThis is a Parachute.- Isis
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Isis SheBest in Class
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I swear I actually would have just run 2:4 nightless to see what would happen if I didn't get hit by closed setup inspiration X_X"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- lendunistus
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lendunistus he/himGoon
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bringing this back to ask a question: is it fine for alien and babysitter to be able to target the same person consecutively here?In post 1116, lendunistus wrote:
tweaked according to Jingle’s and BBMolla’s suggestions
few questions:
1. is it fine from a balance perspective to have both a false negative AND a false positive here for psych in terms of alignment?
2. is it customary on mafiascum to tell PRs that their action failed when they target a macho player?
abductions on psych would fail outright, not just go through without the protection
also bumping because of some clarifications that weren't included originally (mafia cannot multitask, alien and babysitter can't self-target)
also also would just like to get this double checked so I know it's playable- Jingle
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Jingle Ring a Bell?
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- lendunistus
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lendunistus he/himGoon
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yeah, the WIFOM is one of the aspects that came into mindIn post 1142, Jingle wrote:Yes. Only one half of the masonry can be fully protected so it's a WIFOM game.
Definitely looks playable, although it might benefit from tweaks after being run once.
it inherently comes included with the pairing and since it's in the queue, I can't edit the roles too much right now since it'd kind of be a bait and switch
(the purple-named ducky already pre-inned btw so that's cool)- Jingle
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Jingle Ring a Bell?
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- Jingle
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Jingle Ring a Bell?
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Subject: Mafia Are Masons
Jingle wrote:
Notes: Both Mafia groups will have access to a nightkill on N1, but neither will know whether they are going to be town or mafia at the end of the night.This is a Parachute.- callforjudgement
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callforjudgement Microprocessor
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5:1 night start (i.e. 6:1 with a scum kill) with a Mason pair and N0 vig shot is exceedingly townsided. As a consequence, if scum is eliminated day 1, they will recruit their buddy (and thus themself) to the town in order to try to maintain some sort of hope of winning.
A consequence of this is that town would prefer to eliminate a townie on day 1 than to eliminate scum (the setup ends up the same in either case, except that eliminating a townie gives you an extra Mason and eliminating scum gives you an extra VT), which is weird (especially in a setup where you're aiming for scum the rest of the days, so don't want to get rid of anyone who'stootownish). In particular, I'm pretty sure that the optimal D1 strategy is to policy-eliminate the person with the most anti-town playstyle, without any discussion (to make it harder for the scum to aim their kill).
This probably isn't a desirable way to start off the setup.scum· scam · seam · team · term · tern · torn ·town- Jingle
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- Hectic
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Hectic Mad Hatter
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I want to run an achievement hunter style game, where you can get achievements (heroics) and then spend them on powers. Everyone is given a list of heroics which they can try and get by posting in the thread, clues are in the name. Heroics can be silver or gold, the latter being harder to achieve. For example:
no uSpoiler:
Happy GreenSpoiler:
Did I stutter?Spoiler:
An adaptationSpoiler:
Are these numbers balanced?
,13 town4 mafia
80 Silver Heroics
25 Gold Heroics
20 of those silvers, and 5 of those golds are only introduced on day 2.
= Nominate shot3 Silver
= New Neighbourhood shot5 Silver
= Add player to neighbourhood shot6 Silver
= Jailkeeper shot3 Gold
= Bulletproof vest (passive 1 shot)3 Gold
= Day Vigilante shot5 Gold
Setup specific rules:- Each day has a choose your own adventure question. There are 10 answers with 1 answer rewarding gold, 3 rewarding silver. Players are rewarded at the end of the day.
- On even days, mafia must select 1/3 of the players (rounded up) to be available to be voted. Everyone else is immune from votes unless nominated.
- Mafia may hunt for heroics in their scum PT if they wish to do so.
- Town get executions and mafia get nightkills as normal.
Last edited by Hectic on Thu Jun 03, 2021 8:40 am, edited 1 time in total.Copyright © MafiaScum. All rights reserved.
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