Mini 541: Alchoholics Anonymous Mafia *Game Over*


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Post Post #1125 (ISO) » Tue Apr 22, 2008 10:35 am

Post by Nocmen »

Vote Count

Cyberbob - 3(aioqwe, soupfly, Mikeburnfire)
soupfly - 1(Cyberbob)

Not Voting - 1(Mirth)

5 Alive, 3 to lynch

With that, as the first signs of light begin to rise, the town gets anxious. With a long debate overnight of fingerpointing at everyone, all of a sudden Cyberbob finds himself on the wrong end of a bunch of drunken stares. Before he can argue against being pointed at, he is quickly strung up and killed through a lot of muttering for his innocence. However, it was too late.

Cyberbob,
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, Lynched Night 4


It is now Day 4. Please get all Choices in ASAP.
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Post Post #1126 (ISO) » Thu Apr 24, 2008 7:48 am

Post by Nocmen »

After what seems like only short hours, dusk begins to fall once again upon the town. Everyone is very tired and barely awakes as the day progresses.
However, not everyone is alive to awaken again. A quick check reveals that Mikeburnfire has not made it past the day.

Mikeburnfire,
Leader of the Alchoholics Anonymous
, Shot Day 4
.

It is now Night 5. With 3 alive, it takes 2 to lynch.

Because of the small numbers remaining, there will be no more deadlines. No lynch may be achieved by the same majority it takes to lynch voting for No Lynch.
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Post Post #1127 (ISO) » Thu Apr 24, 2008 10:11 am

Post by Mirth »

Sooo...Soupfly, what was the gambit then, not have him roleblock anyone so you could claim he roleblocked you?
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Post Post #1128 (ISO) » Thu Apr 24, 2008 9:26 pm

Post by aioqwe »

The way I see it, its a beauty contest between mirth and Soup Fly. Be nice (and by nice I mean duke it out in all the treachery and backstabbing and bloodshed possible) :)

BTW I'm leaning towards Mirth being town.
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Post Post #1129 (ISO) » Sun Apr 27, 2008 5:26 am

Post by Mirth »

I see Soupfly still hasn't responded. I was waiting for him to invent his "night results" before posting again and voting him, but my computer issues just got worse...

My computer crashed a couple days ago. Can't even reinstall Windows because it freezes. I'm still going to be posting but it will be sparsely and from public computers. I'll try for once a day.

I'm going to
vote: Soupfly
, because there's really no more point for me to put it off and the computer gods still hate me.
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Post Post #1130 (ISO) » Sun Apr 27, 2008 1:49 pm

Post by aioqwe »

I'm bored

vote: Soupfly
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Post Post #1131 (ISO) » Sun Apr 27, 2008 8:17 pm

Post by Cyberbob »

And that's the game. ^_^
tread softly because you tread on my dreams
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Post Post #1132 (ISO) » Sun Apr 27, 2008 10:17 pm

Post by aioqwe »

Yeah CB! Nice game, go bartenders!
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Post Post #1133 (ISO) » Sun Apr 27, 2008 11:17 pm

Post by Nocmen »

After the sun just fully has set, the town already has the rope set up for the day's lynching. The three of them all discuss what to do, but two hands are quickly pointed towards Soupfly. Soupfly, unable to plead his innocence through his intoxication, is quickly grabbed into the rope and hung to his death.

Soupfly,
Government Investigator(Cop)
lynched Night 5


Only two left, Mirth takes a glance over at aioqwe. Aioqwe looks at sees that Mirth is the last remaining bartender. He trys to run, but Mirth catches up and stabs him in the back repeatedly with a broken bottle, before finally finishing him off with a bullet to the head.

Aioqwe,
Drunk Collector
, Endgamed


The bartenders (Mirth, Cyberbob, and mathcam) WIN!


Roles, Actions, and my opinion on the game will come later.
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Post Post #1134 (ISO) » Sun Apr 27, 2008 11:22 pm

Post by Cyberbob »

Whew. That went right down to the wire. :-)

I knew pretty much from the get go that I was going to be yesterday's lynch, so I tried to cast as much doubt on soupfly as possible - being the only real alternative to Mirth for the next day's lynch (the decision to roleblock him was hers; best call ever!).

I thought the bartenders played a pretty good game all round... I wish I'd been a bit more active though.
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Post Post #1135 (ISO) » Sun Apr 27, 2008 11:41 pm

Post by aioqwe »

mirth and mathcam on the same team? WTF?

meh whatever...
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Post Post #1136 (ISO) » Mon Apr 28, 2008 4:58 am

Post by Hypatia »

does the happy little "I told you so dance"...

good game.
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Post Post #1137 (ISO) » Mon Apr 28, 2008 5:12 am

Post by Mirth »

Wow...I totally didn't expect that to be so easy...considering all the mistakes I made this game, Will post full comments later, but I just have to say that if I knew going into the game that there were three sets of masons, I wouldn't have pulled the confirmed innocent crap.
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Post Post #1138 (ISO) » Mon Apr 28, 2008 6:42 am

Post by Mirth »

Okay, better analysis from me:

Mistakes on my part:
1. claiming confirmed innocence: you all should have lynched me. hypatia was right there.
2. killing fonz instead of soupfly. should have followed my gut that soupfly was the cop. wouldn't have lost a kill to the sk.
3. not accounting for the possibility of a vig, even if aioqwe was a one shot vig. didn't plan for one of us being night killed. should have considered possibility of that.

I'm glad we picked to kill Nemesis instead of Hypatia night 1...even if it would have cleared Mathcam for most of the game, I think it turned out well. Sly, if you're still reading this, I really didn't want you to die...well not early on anyways...not just because it would have damned me either...sorry I had to use you. (Hint for the future, don't take things so personally and follow your gut...don't let anyone buddy up to you like I did.)
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Post Post #1139 (ISO) » Mon Apr 28, 2008 8:01 am

Post by Nocmen »

This was the original setup, with my notes included, if you have questions about what I meant, ask, I knew what I meant


3 Scum/Bartenders: - DK(DayKill) is sent in by one person, whoever sends in the PM makes the kill.

1 Scum Roleblocker
Flavor: Offers free drinks to his target. The target will then spend their day drinking because he loves drinking. However, there are no effects for getting drunk.

1 Day Mason (With the SK)
Note: Doesn't know mason partner is an SK

1 Day Mason (with townie)




1 SK (Day Mason with Scum) w/ OS NK Immune Note: Doesn't know partner is Scum
Flavor: Kills with flamethrowers, igniting people that drank alchohol. This doesn't work if the person was targetted the day before by the Leader of AA, meaning that they don't have any alchohol in their system to be ignited with.





8 Town/Alchoholics:
2 Masons
Note: Neither are confirmed, and they talk during night unlike the other mason pairs

1 Day Mason with Scum
Note: Doesn't know partner is Scum

1 Sane Cop
Flavor: Is from the State Department of Labor, can check each day the job that a person has.
Note: Not guaranteed Sane, as government documents are not always correct as we all know.

1 Doctor
Flavor: Is a doctor. Doc can't protect SK kills, only scum ones.

1 Leader of the AA - Chooses one person every day. That person then will not be able to vote the next night.
Note: The player is told they strip someone of their vote for a night, that the ability will prevent from the SK the next day.
Flavor: Is the Head of the Local Alcholics Anonymous. He scares a person so much with his threats about getting drunk that they are afraid to drink. Without drinking, they know better not to accuse anyone of being a bartender, and thus can not vote.

1 Jack of All Trades - Chooses to use any of the following actions, but each is only a one-shot ability: Track, Protect from all Kills, Vig, Hide, RB.
Flavor: Has a tendency to grab a random object every Night and takes it with him for the next day. When he has the item with him, why shouldn't he use it?

1 I'm not sure what to call this - Every day may have the mod PM some other player with anything he wants to say anonomously to that player. May also have the mod announce something in the thread instead of saying it to 1 player.
Flavor: Tells people things, but they are too drunk too remember who said it.





Flavor for the Masons: They are really good friends with each other during the day, but never really see each other in person. They also don't know what the other does every night.

Notes: Overall, this seems like it is skewered towards the Scum due to the confusion that will be caused by 6 masons. I was also thinking putting a possible town killing role in the spot of the Insomniac office worker, but I don't want to fill the game with killing roles.

Note Note: Replaced Insomniac with JOAT, has OS Vig along with other roles.


Basically, the game was really hard to tell because of all the confusion going on. I also had a few neat side-effects and interactions, none of which got to play. Such as Mikeburnfire's ability would be a doctor for the SK kills, but the day after. I also would have liked to see The Fonz's ability used more, as that was something that could be fun to use as well as a homage to one of the first games of mafia I played online, Gossip Mafia on GL.

The masons were interesting, and if I did this again I would make it so all of the masons had different wording in their PMs, not having them all be as friends. Would have added to the confusion. I am wondering though how much the Mason pairs all talked to each other. Originally there were 2 pairs, 1 both town and 1 with a scum, but I really wanted to see the interaction if scum and SK were Masoned together. The other confusion that may have hurt was purposely not confirming soupfly, I wanted to make sure he had a reason to doubt his action. Espcially because this could have been guessing, and the only results he got were guilty ones

Night
Day Actions:
Day 1:
Aioqwe tracks The Fonz (No action)
Cyberbob Roleblocks The Fonz
Mikeburnfire targets Qman
Hypatia kills Qman
Mirth kills Nemesis
Nemesis protects The Fonz
Soupfly investigates Cyberbob(Bartender)
The Fonz fails to submit an action

Day 2:
Aioqwe kills mathcam
Cyberbob roleblocks soupfly
Mikeburnfire targets Iammars
Hypatia kills The Fonz
Mirth kills The Fonz
Soupfly investigates Mirth (Roleblocked)
The Fonz sends the following message to Iammars:
[quote]A town player was roleblocked on day one. Bear this in mind.[/quote[

Day 3:
Aioqwe goes to work, hiding himself from being the target of any abilities
Cyberbob kills Iammars
Cyberbob Roleblocks soupfly
Mikeburnfire targets Mirth
Soupfly investigates aioqwe(Roleblocked, and aioqwe could not be targetted)

Day 4:
Aioqwe protects Mirth from kills
Mikeburnfire does nothing
Mirth kills Mikeburnfire
Soupfly investigates Mirth (Bartender)

Day 5:
Mirth endgames aioqwe
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Post Post #1140 (ISO) » Mon Apr 28, 2008 8:38 am

Post by mathcam »

Woo! Way to hang in there, Mirth (and CB).

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Post Post #1141 (ISO) » Mon Apr 28, 2008 8:59 am

Post by Mirth »

Nocmen wrote: Day 4:
Aioqwe protects Mirth from kills
Seriously???

Why?

(As to how much masons talked, I can't vouch for anyone else but Sly and I talked quite a bit...he was a great mason partner. Probably as great as BooKitty ^_^)

[/procrastination][back to work]
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Post Post #1142 (ISO) » Mon Apr 28, 2008 9:13 am

Post by Nocmen »

Mirth wrote:
Nocmen wrote: Day 4:
Aioqwe protects Mirth from kills
Seriously???

Why?

(As to how much masons talked, I can't vouch for anyone else but Sly and I talked quite a bit...he was a great mason partner. Probably as great as BooKitty ^_^)

[/procrastination][back to work]
Serious. I don't know why.
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Post Post #1143 (ISO) » Mon Apr 28, 2008 2:28 pm

Post by aioqwe »

The scum was between soupfly and Mirth so I chose to protect one of you two hoping the scum would kill the other. I pretended I hadn't used my commute ability so I was pretty sure I was safe, and I was hoping you wouldn't pick MBF... didn't work out obviously... xD

Looking back, I should have gone with MBF and lynch Mirth. Then on the final day, I would have had no problem with lynching CB. I'm still kind of happy that I got 2/3 the scum and had the right ideas about the SK.

Out guessing the mod doesn't work. I figured we were more likely to 2 town mason pairs and scum/sk pair than scum/sk scum/town and town/town. Also I figured we wouldn't have a cop. If our doctor was alive longer, I think we could have been better off.
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Post Post #1144 (ISO) » Mon Apr 28, 2008 2:34 pm

Post by SlySly »

Good job, scum.

Sorry for my bad play and sorry if I offended anyone excessively.

This was my first theme game. I learned a lot from this game and I hope to enjoy games with you guys again. Hopefully, I can do my part better then!
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Post Post #1145 (ISO) » Mon Apr 28, 2008 3:24 pm

Post by Mirth »

aioqwe wrote:The scum was between soupfly and Mirth so I chose to protect one of you two hoping the scum would kill the other. I pretended I hadn't used my commute ability so I was pretty sure I was safe, and I was hoping you wouldn't pick MBF... didn't work out obviously... xD
Yeah...that doesn't make sense. If one of the two of us had to be scum, we obviously wouldn't off each other, as Mike had been confirmed town pretty much.

Also I can finally get rid of the damned kiwi. YAY ^_^

(I'm half tempted to restart the thing in the title fairy thread about giving Sly a title for this game...since its over and the title fairy can't complain.)
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Post Post #1146 (ISO) » Mon Apr 28, 2008 10:11 pm

Post by aioqwe »

Yeah...that doesn't make sense. If one of the two of us had to be scum, we obviously wouldn't off each other, as Mike had been confirmed town pretty much.
The scum was between soupfly and Mirth so I chose to protect one of you two
hoping
the scum would kill the other.
Meh whatever...
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Post Post #1147 (ISO) » Tue Apr 29, 2008 1:27 am

Post by soupfly »

thanks for lynching me without any sort of discussion aioqwe. nicely played [/sarcasm]
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Post Post #1148 (ISO) » Tue Apr 29, 2008 1:45 am

Post by Cyberbob »

soupfly wrote:thanks for lynching me without any sort of discussion aioqwe. nicely played [/sarcasm]
Somehow I knew you were going to be a sourpuss.
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Post Post #1149 (ISO) » Tue Apr 29, 2008 1:59 am

Post by Mirth »

Cyberbob wrote:
soupfly wrote:thanks for lynching me without any sort of discussion aioqwe. nicely played [/sarcasm]
Somehow I knew you were going to be a sourpuss.
Well, if it makes you feel any better, Soupfly, I admit that we won in a large part due to luck.

(Also I kind of knew that you were going to say you investigated me and got a guilty regardless of whether or not you did or didn't since it was the only way to try and convince Aioqwe that you weren't scum, since you knew for a fact that he wasnt and you werent and i was the only one left by process of elimnation...I woulda just tried to WIFOM my way out of it, and hope that my horrible night 1 mistake was overshadowed by my play otherwise.)
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