Setup:
1 Sicilian Mafia Goon
1 Sicilian Mafia Neighbor (group 1)
1 Corsican Mafia Goon
1 Corsican Mafia Neighbor (group 2)
1 Group 1 Mason
1 Group 2 Mason
2 Group 3 Masons
1 Confirmed-Sane Cop
1 UnKillable to one scumgroup of his choice per night
6 Townies
Role PM's:
You are a Sicilian Mafia Goon, your partner is (XXX), a Sicilian Mafia Neighbor. Each night, you and your partner may talk to each other and send me the name of a player and which of pro-town and Corsican Mafia you think that player is. If you are right and nothing else prevents it, that player will die. During the day, you will pretend to be pro-town and vote on a player to be lynched and which group the lynch should affect. You win when the Sicilian Mafia Group has at least half the living players and nothing can prevent them from having half the players.
You are a Sicilian Mafia Neighbor, your partner is (YYY), a Sicilian Mafia Goon. Each night, you and your partner may talk to each other and send me the name of a player and which of pro-town and Corsican Mafia you think that player is. If you are right and nothing else prevents it, that player will die. Also, during the Night, you may talk with (AAA), your Neighbor. You do not know if he is pro-town or Corsican, you just know him well enough to talk to him. During the day, you will pretend to be pro-town and vote on a player to be lynched and which group the lynch should affect. You win when the Sicilian Mafia Group has at least half the living players and nothing can prevent them from having half the players.
You are a Corsican Mafia Goon, your partner is (WWW), a Corsican Mafia Neighbor. Each night, you and your partner may talk to each other and send me the name of a player and which of pro-town and Sicilian Mafia you think that player is. If you are right and nothing else prevents it, that player will die. During the day, you will pretend to be pro-town and vote on a player to be lynched and which group the lynch should affect. You win when the Corsican Mafia Group has at least half the living players and nothing can prevent them from having half the players.
You are a Corsican Mafia Neighbor, your partner is (VVV), a Corsican Mafia Goon. Each night, you and your partner may talk to each other and send me the name of a player and which of pro-town and Sicilian Mafia you think that player is. If you are right and nothing else prevents it, that player will die. Also, during the Night, you may talk with (BBB), your Neighbor. You do not know if he is pro-town or Sicilian, you just know him well enough to talk to him. During the day, you will pretend to be pro-town and vote on a player to be lynched and which group the lynch should affect. You win when the Corsican Mafia Group has at least half the living players and nothing can prevent them from having at least half the living players.
You are a Neighbor, your neighbor is (XXX), each night you may talk to him. You do not know what alignment he is, only that you can talk to him. During the day, you vote on who you think is a member of the one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicilians and Corsicans are dead.
You are a Neighbor, your neighbor is (WWW), each night you may talk to him. You do not know what alignment he is, only that you can talk to him. During the day, you vote on who you think is a member of the one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicilians and Corsicans are dead.
You are a Neighbor, your neighbor is (CCC), each night you may talk to him. You do not know what alignment he is, only that you can talk to him. During the day, you vote on who you think is a member of the one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicilians and Corsicans are dead.
You are a Neighbor, your neighbor is (DDD), each night you may talk to him. You do not know what alignment he is, only that you can talk to him. During the day, you vote on who you think is a member of the one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicilians and Corsicans are dead.
You are a Cop. Each night you may choose to investigate to see if they are a Corsican or a Sicilian. You know that you are Sane. During the day, you vote on who you think is a member of one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicillians and Corsicans are dead.
You are a Townie who is unkillable to one scumgroup per night. You know how the Sicilains and Corsicans kill, and can take measures to prevent them from killing you. However, the methods of preventing the kills are mutually exclusive, so you must choose which group's kill you are immune to. During the day, you vote for who you think is a member of one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicillians and Coriscans are dead.
You are a Townie , during the night you sleep in, and during the day you vote on who you think is a member of the one of the Mafia and whether the lynch should be by rope or by gun. You win when all the Sicilians and Corsicans are dead.
Role assignments:
Sineish/Santos II is the Sicilian Mafia Goon
Save the Dragons/Datspeed is the Sicilian Mafia Neighbor
hp [leaves] is Save the Dragons' Neighbor
SocioPath is the Corsican Mafia Goon
oEJo is the Corsican Mafia Neighbor
Santos is oEJo's Neighbor
armlx and CarnCarn are Neighbors
Tovarish/Moses le fou is the Sane Cop
christiano drago/ribwich/The Fonz is the Townie w/ one immunity per night
Everyone else is a Townie.