[REVIEW] Open Setup Reviews
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I think you should be aiming for the low 40s at least for a nightless vengeful."Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"- Jingle
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^Agreed. EV is a bad metric for nightless vengeful but I'd probably want 35-45%.
In post 1174, Gypyx wrote:original crossfire had only the first hammer resolve, no simultaneous stuffIn post 1170, Ruby Red wrote:Votes are not reset after an elim occurs (so combo elims can occur if someone else was on L-1 with the person who was eliminated not voting for that person).This is a Parachute.- Gypyx
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i mean yes but like, imagine this scenario :In post 1176, Jingle wrote:^Agreed. EV is a bad metric for nightless vengeful but I'd probably want 35-45%.
In post 1174, Gypyx wrote:original crossfire had only the first hammer resolve, no simultaneous stuffIn post 1170, Ruby Red wrote:Votes are not reset after an elim occurs (so combo elims can occur if someone else was on L-1 with the person who was eliminated not voting for that person).
player 1 (2) player 2 ; 3
player 2 (2) player 3 ; 4
player 3/4/5/6 (0)
if player 6 posts
player 1 wouldn't get hammered as player 2's vote goes awayVOTE: player 2
VOTE: player 1bottom text- Ruby Red
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venge resolves firstIn post 1173, Jingle wrote:How do you deal with sequencing?
Like, if I set up a situation where a vote hammered someone which then hammered someone else which then hammered someone else, would the hammers all resolve and then the venges or would the venges resolve between each vote count check?- Jingle
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But that isn't the question?
A dies, now B is at majority. If venge first, A can kill D and save B. If lim first, B dies and only C and D are alive. It gets even wonkier if you add in a situation where C votes A and B.C wrote:VOTE: A
PEdit: Thanks. What if C voted both A and B in my above example?This is a Parachute.- Jingle
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Just wanted to document this somewhere other than discord because I might run it as a memey micro. Could also be a fun marathon game.- Jingle
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I'm ok with a scum winrate of like 60%, you think it's in that ballpark or much worse?- Kerset
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In post 1184, MURDERCAT wrote:If, at any point, the number of town is 1 greater than the number of mafia, the game returns to normal day voting rules. If a member of the mafia is eliminated while in this state, the potato passing rules begin again.
so the potato passing happens only on parity? It feels confusingIn post 1184, MURDERCAT wrote:During the day there is no voting. Instead, if a player holds the potato for more than 12 hours, is holding it when the day ends, or receives it after the predetermined number of passes, they are eliminated.giv me pagetop :(- MURDERCAT
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Potato passing happens any time you are not in Elo- Jingle
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The issue is that based on the impact of scum choosing # of passes we don't really know how the setup will pan out. There's a bit of play in that metric for how much it benefits town or scum and without seeing it be played all I can give you is gut instinct. I'd guess it's somewhere in the ballpark of 60%, but I honestly don't know a setup similar enough to draw a parallel to, so you kind of have to run it to find out.In post 1186, MURDERCAT wrote:I'm ok with a scum winrate of like 60%, you think it's in that ballpark or much worse?
With that said, experimental blitz games are usually pretty enjoyable, so balance is kind of a secondary concern, and I think the answer to "Is it likely to be fun" is yes.This is a Parachute.- MURDERCAT
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this is very unfair in terms of timezones thoIn post 1184, MURDERCAT wrote:
Just wanted to document this somewhere other than discord because I might run it as a memey micro. Could also be a fun marathon game.
imagine recieving the pootato at 9:30pm and waking up 9:31 am余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯- Gamma Emerald
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meIn post 1192, Gamma Emerald wrote:Who is gonna be asleep for 12+ hours???余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯- Sirius9121
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The blitz timing would be made clear in sign ups so people know they need to check in every 12 hours.In post 1191, Sirius9121 wrote:this is very unfair in terms of timezones tho
imagine recieving the pootato at 9:30pm and waking up 9:31 am- Sirius9121
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In post 1196, MURDERCAT wrote:
The blitz timing would be made clear in sign ups so people know they need to check in every 12 hours.In post 1191, Sirius9121 wrote:this is very unfair in terms of timezones tho
imagine recieving the pootato at 9:30pm and waking up 9:31 am
lets assume the timer is 12:01During the day there is no voting. Instead, if a player holds the potato for more than 12 hours, is holding it when the day ends, or receives it after the predetermined number of passes, they are eliminated.
Passing the potato with less than 12 hours left in the deadline adds 3 hours to the deadline.
player passes potato
then after 11:59 the player passes it again
that makes the 'i need to check in' timer 3 hours and 2 minutes.余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯- MURDERCAT
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There's always a need to check in close to deadlines in games if you let it get close, that's a feature not a bug.- Sirius9121
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my timezone be like BRRRRRRRRRRRRRRRRRRRRRRRRRR and the deadline changes often how are we going to prepare xDIn post 1198, MURDERCAT wrote:There's always a need to check in close to deadlines in games if you let it get close, that's a feature not a bug.
anyway uh ._.余命数か月ばかりの恋に点滴で扶養する患者達
被害者の甘い期待を弔い悔悟の機会を躊躇うドクター
所以など行方知らず未知の病巣に臥す患者達
発熱が死因 然れば早期に躊躇すべきだったと知る放火犯 - Sirius9121
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