Posted: Mon Feb 21, 2022 6:07 pm
hmmm. i guess but it also depends on the game i think. idk.In post 1197, Morning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
hmmm. i guess but it also depends on the game i think. idk.In post 1197, Morning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
ESPECIALLY FOR INVESTIGATIVESMorning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
That tooIn post 1197, Morning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
wait so if you were a neighborizer, you can do actions AFTER DEATH?!?!?!?!?!??!?!??!?!!?!??!?In post 1201, Morning Tweet wrote:ESPECIALLY FOR INVESTIGATIVESMorning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
It's a free use of the ability after death
Macho is weird, but if I was a doc flea would have been on the table as a targetIn post 1198, MathBlade wrote:Macho and guarding Flea N1 doesn’t make sense thoughIn post 1194, Noraa wrote:i think i believe it maybe? i mean the prs arent really that stacked? like i think the reviewing process just glazed tf over the fact that SM's role wasnt totally useless. because when i first heard it, i thought it was really useless.
No, but you could give you result from the night you diedIn post 1203, Noraa wrote:wait so if you were a neighborizer, you can do actions AFTER DEATH?!?!?!?!?!??!?!??!?!!?!??!?In post 1201, Morning Tweet wrote:ESPECIALLY FOR INVESTIGATIVESMorning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
It's a free use of the ability after death
If you're in a hood and you die while doing an actionIn post 1203, Noraa wrote:wait so if you were a neighborizer, you can do actions AFTER DEATH?!?!?!?!?!??!?!??!?!!?!??!?In post 1201, Morning Tweet wrote:ESPECIALLY FOR INVESTIGATIVESMorning Tweet wrote:You can speak in the neighbourhoods after death though which is super pro town
It's a free use of the ability after death
Macho is a useless modifier unless another protective existsIn post 1199, Noraa wrote:why not?In post 1198, MathBlade wrote:Macho and guarding Flea N1 doesn’t make sense thoughIn post 1194, Noraa wrote:i think i believe it maybe? i mean the prs arent really that stacked? like i think the reviewing process just glazed tf over the fact that SM's role wasnt totally useless. because when i first heard it, i thought it was really useless.
My thoughts exactly:In post 1211, Noraa wrote:ok yeah that doesnt make sense. this game is litearlly like townsided even with no prs @_@ what the heck
So someone would ask thatIn post 1212, Bell wrote:Can we talk about why LLD would claim macho at all if it weren't true though.
It’s why Shadowrun was so difficult as scumIn post 1213, Morning Tweet wrote:And then you keep playing out EVERY OTHER DAY PHASE CAUSE YOU'RE FRIGGEWN IMMORTAL
(i'm trying to emphasize how strong i feel town is in this setup at least from a mech standpoint)
I dont think town is so strong they auto win via mech but i do think town has insane dayplay and nightplay since we never have to take breaks not for death not for nighttime which is usually scum's time to take a break
They can't because they have to keep hoodposting
Strange had not claimed yet (claimed middle of night 1, lld could not see it)In post 1210, MathBlade wrote:Macho is a useless modifier unless another protective existsIn post 1199, Noraa wrote:why not?In post 1198, MathBlade wrote:Macho and guarding Flea N1 doesn’t make sense thoughIn post 1194, Noraa wrote:i think i believe it maybe? i mean the prs arent really that stacked? like i think the reviewing process just glazed tf over the fact that SM's role wasnt totally useless. because when i first heard it, i thought it was really useless.
Which I doubt
Guarding Flea who caught the slip over the two conf towns who were cleared and roles unknown doesn’t make much sense. Iirc SM also claimed D1 or was it D2 I can’t read my notes
Either way scum don’t shoot Flea as that reveals 2 clears
They kill the clears individually then come back for Flea
Unprompted though?In post 1218, Lukewarm wrote:Strange had not claimed yet (claimed middle of night 1, lld could not see it)In post 1210, MathBlade wrote:Macho is a useless modifier unless another protective existsIn post 1199, Noraa wrote:why not?In post 1198, MathBlade wrote:Macho and guarding Flea N1 doesn’t make sense thoughIn post 1194, Noraa wrote:i think i believe it maybe? i mean the prs arent really that stacked? like i think the reviewing process just glazed tf over the fact that SM's role wasnt totally useless. because when i first heard it, i thought it was really useless.
Which I doubt
Guarding Flea who caught the slip over the two conf towns who were cleared and roles unknown doesn’t make much sense. Iirc SM also claimed D1 or was it D2 I can’t read my notes
Either way scum don’t shoot Flea as that reveals 2 clears
They kill the clears individually then come back for Flea
I felt like the scum kill would have been between Stephen and Flea. Both seemed equally cleared by the Malcolm flip.
House to a lesser extent
No she claimed last nightIn post 1220, Morning Tweet wrote:Also fakeclaims have fake modifiers all the time.
You make a good point that Macho makes not a lot of sense. But that's kinda WIFOM for you I guess. It sounds so out there that it must be true kinda thing.
Why did you take the claim for granted when you first heard it as well as tbh still now?
pedit: Oh LLD claimed this middle of night one?
VOTE: LLD
why was she not nked then??? literally that hood has at least 1 scum right? you said it had both bell and enchant. thats min 1 scum 100%In post 1222, MathBlade wrote:No she claimed last night