Mini 832 - Antarctic Winter-Over Mafia - Game (Abandoned)


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yellowbunny
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Post Post #1225 (ISO) » Tue Feb 16, 2010 6:17 pm

Post by yellowbunny »

Thanks for the game guys...it was a lot of fun.... <scooby-doo villian voice>And we would have gotten away with it too, if it weren't for that pesky doc-potter...</scooby-doo villian voice> :P

But, seriously, I really did think you were an SK after you killed CSL. Did you anticipate him being scum, or were you telling the truth and you really were just concerned about the schizophrenia?

Also...Santos...what were you saying about my role as religious adviser? That was not contrived (the only lie was about the alignment)...
"Someone is playing with my mind, with my little gray cells. " - Hercule Poirot
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Post Post #1226 (ISO) » Tue Feb 16, 2010 9:37 pm

Post by DocPotter »

I was starting to think we were scumless and that all the kills were insanity based. From there I noticed CSL's insanity again, especially how it never came up again. Combined with him being unlynchable in a final 4 situation meant that he had to go.

So in a way I was hedging my bets. Either Imag/Thad was scum (With my money on Imag for proposing the plan), or CSL was a scumless SK.

I was almost right. From CSL flipping scum, you were next on a just in case basis. You might have won the arguement, but thAd should have dropped soon showing I was following the plan, just with a hidden variation. I was also tempted to say, hell I might have, that if there was no NK we should just sleep the time away and restore the insanity counts.
Don't know if that would have worked.
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Post Post #1227 (ISO) » Wed Feb 17, 2010 12:44 am

Post by ThAdmiral »

My role was fun and frustrating to play. I lied a lot, as you can tell, as I was basically trying to make it as hard for the town to win as possible while also trying to win with the town. I had no idea who the techies were, though, which made my alternative/extra win con difficult.
Still I had fun scheming with santos while still searching for scum.
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Post Post #1228 (ISO) » Wed Feb 17, 2010 12:45 am

Post by ThAdmiral »

@ jebus: can you explain a little bit more about what insanity did in this game?
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Post Post #1229 (ISO) » Wed Feb 17, 2010 2:09 pm

Post by Jebus »

ThAdmiral wrote:@ jebus: can you explain a little bit more about what insanity did in this game?
A lot... far more than I'd be able to explain without having my missing notes XD

Basically, there were a few levels of insanity, differing per role. At certain levels, certain things would happen (eg, an action re-directed, or does something other than what it's supposed to do). That's it, in a nutshell.

Also, my favorite part, that didn't happen, is that when someone's insanity count reaches a certain level, they become schizophrenic and their role becomes completely random and spontaneous, with constantly changing everything.
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Post Post #1230 (ISO) » Sat Sep 11, 2010 11:56 am

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