Policy Lynching

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Post Post #125 (ISO) » Mon Nov 18, 2013 12:34 pm

Post by Wake1 »

The hard part is determining exactly who is "useless," because it's a term that's virtually meaningless... because it's practically based on opinion.
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Post Post #126 (ISO) » Tue Nov 19, 2013 10:11 am

Post by Faraday »

That doesn't make it meaningless.
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Post Post #127 (ISO) » Tue Nov 19, 2013 10:25 am

Post by Wake1 »

In post 126, Faraday wrote:That doesn't make it meaningless.
It sort of is when Player A thinks the action is "Super useless," Player B thinks it's "more than a little useless," Player C thinks it's "somewhat useless," Player D thinks it's "not that useless," etc and etc. Opinions on whether something is useless or not is as varied as opinions on whichever kinds of music genres or ice cream flavors are best.
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Post Post #128 (ISO) » Tue Nov 19, 2013 3:14 pm

Post by LlamaFluff »

In post 127, Wake1 wrote:
In post 126, Faraday wrote:That doesn't make it meaningless.
It sort of is when Player A thinks the action is "Super useless," Player B thinks it's "more than a little useless," Player C thinks it's "somewhat useless," Player D thinks it's "not that useless," etc and etc. Opinions on whether something is useless or not is as varied as opinions on whichever kinds of music genres or ice cream flavors are best.
Not really.

Even using your analogy there, think of Nickleback. There is almost universal contempt for them, even though some find them tolerable or even like them. Nickleback is the policy lynch of the music world. I don't think there is any universally hated player, there are some that are nearly universally disliked though. They are your policy lynches. The ones who you go "they will make this game significantly less fun" or "they are a liability to the point that town has a better chance with them dead more than if they are alive if they are town" or a mix.
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Post Post #129 (ISO) » Tue Nov 19, 2013 3:48 pm

Post by Sajin »

In post 128, LlamaFluff wrote:
In post 127, Wake1 wrote:
In post 126, Faraday wrote:That doesn't make it meaningless.
It sort of is when Player A thinks the action is "Super useless," Player B thinks it's "more than a little useless," Player C thinks it's "somewhat useless," Player D thinks it's "not that useless," etc and etc. Opinions on whether something is useless or not is as varied as opinions on whichever kinds of music genres or ice cream flavors are best.
Not really.

Even using your analogy there, think of Nickleback. There is almost universal contempt for them, even though some find them tolerable or even like them. Nickleback is the policy lynch of the music world. I don't think there is any universally hated player, there are some that are nearly universally disliked though. They are your policy lynches. The ones who you go "they will make this game significantly less fun" or "they are a liability to the point that town has a better chance with them dead more than if they are alive if they are town" or a mix.

I like Nickleback and do not think they should be policy lynched.

I think policy lynching is fine, but I think these lynches should be more defined than just policy. Saying this person is hard to read as scum and is also completely worthless as town is grounds for a case to be made.

Think about the reverse situation: What if policy lynches never happened? Less skilled players would probably be more motivated to be useless because they would not be punished for it and would probably see a increased win rate as scum because of it. Thus, policy lynches (at least at some level) need to be a part of the game. Sometimes policy lynches do not go through but the discussion is useful to gain reads as well.
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Post Post #130 (ISO) » Tue Nov 19, 2013 3:52 pm

Post by Hoopla »

In post 129, Sajin wrote:I like Nickleback and do not think they should be policy lynched.
Then you're getting policy lynched instead.
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Post Post #131 (ISO) » Tue Nov 19, 2013 5:40 pm

Post by Sajin »

In post 130, Hoopla wrote:
In post 129, Sajin wrote:I like Nickleback and do not think they should be policy lynched.
Then you're getting policy lynched instead.
And now everyone else in the game gets to evaluate your opinion for lynching based on musical artist taste. Everyone gets information out of an attempted policy lynch (well, 2 attempted policy lynches). Win.
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Post Post #132 (ISO) » Tue Nov 19, 2013 6:26 pm

Post by Regfan »

In post 131, Sajin wrote:And now everyone else in the game gets to evaluate your opinion for lynching based on musical artist taste. Everyone gets information out of an attempted policy lynch (well, 2 attempted policy lynches). Win.
Which would be an opinion she would hold regardless of alignment? So she'll be giving out information that can't help assess her alignment? Lose.
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Post Post #133 (ISO) » Tue Nov 19, 2013 8:06 pm

Post by Ghostlin »

Policy Lynches should happen for the following reasons:

1) You shouldn't reward bad play, and letting that lurker, troll or power lurker live is rewarding them. They're useless in LYLO and could still be scum to boot. I've heard this odd argument that 'they could be 2/3rd likely to be Town...' but this is true of players who are weak/underperforming anyway, so that's really a horrible argument. In other words, by continuing to get eliminated early Days, you are essentially teaching those that can be reached a lesson about playing.

2) You make your mistakes Day 1 anyway. A Day 1 PL could be a good compromise from the gridlock from trying to herd a bunch of cats.

3) Yes, scum will ride the lynch and you'll lynch a townie, but it actually helps PoE. It hurts scum's PoE of who to keep around. And while scum can hide in active towns, super active Towns win games. By eliminating those who aren't active you increase your chances of winning the game later.

4) While WoTC gets rid of flagrant players, it doesn't wean everyone.
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