then wanna come up with reasons for voting selkies?
Or explain how we're in RVS?
I'm voting them because ffery is in that hydra. I'm not going to srs vote until I damn well feel I'm ready to. Plus, this is just a circlejerk of us three, which even if somehow both you and selkies were scum, still means there's at least one more out there.
Well, shit, those are some dumb questions.
1. I'm some dude in the game.
2. He called rule 6 bad because it punishes scum.
See, I saw that as him giving a pre-game critique to Nat. Nothing alignment-oriented?
Posted: Tue Jan 21, 2014 4:20 pm
by FourTrouble
Seriously, you guys are playing achingly pro-scum so far, regardless of your actual alignment. It's basically 6 pages of meaningless clutter.
Posted: Tue Jan 21, 2014 4:21 pm
by MafiaSSK
In post 132, FourTrouble wrote:Seriously, you guys are playing achingly pro-scum so far, regardless of your actual alignment. It's basically 6 pages of meaningless clutter.
I feel like if you can catch the tones of people in the beginning of the game, you can get some good player-connection analysis later in the game.
Well, shit, those are some dumb questions.
1. I'm some dude in the game.
2. He called rule 6 bad because it punishes scum.
See, I saw that as him giving a pre-game critique to Nat. Nothing alignment-oriented?
Why would town even critique a rule that (maybe) punishes scum? I also think the critique assumes way too much. Why not assume the game is balanced around the rule? Town are uninformed; they're gonna assume the game is balanced. Scum are informed; they're more likely to critique a rule cause they know more about the setup. I also think scum are more likely to complain about a rule than punishes scum than town are. The critique is basically more likely to come from scum than town.
Well, shit, those are some dumb questions.
1. I'm some dude in the game.
2. He called rule 6 bad because it punishes scum.
See, I saw that as him giving a pre-game critique to Nat. Nothing alignment-oriented?
Why would town even critique a rule that (maybe) punishes scum? I also think the critique assumes way too much. Why not assume the game is balanced around the rule? Town are uninformed; they're gonna assume the game is balanced. Scum are informed; they're more likely to critique a rule cause they know more about the setup. I also think scum are more likely to complain about a rule than punishes scum than town are. The critique is basically more likely to come from scum than town.
I actually really like this. Alright, you've convinced me.
In post 132, FourTrouble wrote:Seriously, you guys are playing achingly pro-scum so far, regardless of your actual alignment. It's basically 6 pages of meaningless clutter.
I feel like if you can catch the tones of people in the beginning of the game, you can get some good player-connection analysis later in the game.
I don't see why meaningless clutter is the right milieu for reading tone/player-connection. It is literally the easiest shit to fake as scum. Wouldn't it be more effective to create difficult situations for the scum to respond naturally to as quickly as possible?
Posted: Tue Jan 21, 2014 4:29 pm
by Cabd
Some of the players of this game, myself included, employ a very conversational style of hunting and playing. For example, once ffery gets around to townreading me, which she'll do regardless of what she actually drew; she'll likely sit down and bounce reads and ideas off of me in a casual manner. You're welcome to object, but it won't make it stop.
In post 132, FourTrouble wrote:Seriously, you guys are playing achingly pro-scum so far, regardless of your actual alignment. It's basically 6 pages of meaningless clutter.
I feel like if you can catch the tones of people in the beginning of the game, you can get some good player-connection analysis later in the game.
I don't see why meaningless clutter is the right milieu for reading tone/player-connection. It is literally the easiest shit to fake as scum. Wouldn't it be more effective to create difficult situations for the scum to respond naturally to as quickly as possible?
What's easy for you is hard for others. But yes it is more effective to create difficult situations. But it is still somewhat effective to do it this way.
Pedit: ssk, what makes you think i had to dwell on the question of "is ssk a easy lynch" for more than a second
Pedit: lol he ran
Nuh-uh, you stopped responding to it.
I was all "Oh yeah, what makes me an easy lynch?". But I mean even responding seriously to that question, why should that thought have to cross your mind? Why should you have to consider it? Maybe you do think it, but it should just be brushed off and not put into writing.
In post 132, FourTrouble wrote:Seriously, you guys are playing achingly pro-scum so far, regardless of your actual alignment. It's basically 6 pages of meaningless clutter.
I feel like if you can catch the tones of people in the beginning of the game, you can get some good player-connection analysis later in the game.
I don't see why meaningless clutter is the right milieu for reading tone/player-connection. It is literally the easiest shit to fake as scum. Wouldn't it be more effective to create difficult situations for the scum to respond naturally to as quickly as possible?
I always get at least a couple of good reads that stand the test of time during the first 10 or so pages of a game if the game is moving fast. Cabd utilizes the early chaos pretty well, too, regardless of alignment.
Posted: Tue Jan 21, 2014 4:39 pm
by Selkies
That's not relevant. Your argument was that I am scum because I'm considering who is and isn't a easy lynch. Ergo, whether you are an easy lynch or not is irrelevant to that argument. Which is why I said that you dropped that line of reasoning.
Which still leaves the question of why considering people easy or hard lynches is scummy :/
Posted: Tue Jan 21, 2014 4:39 pm
by Selkies
It scares me to be thinking this so early, but SSK looks pretty town.
Posted: Tue Jan 21, 2014 4:43 pm
by MafiaSSK
In post 143, Selkies wrote:That's not relevant. Your argument was that I am scum because I'm considering who is and isn't a easy lynch. Ergo, whether you are an easy lynch or not is irrelevant to that argument. Which is why I said that you dropped that line of reasoning.
Which still leaves the question of why considering people easy or hard lynches is scummy :/
Eh. I guess it does get a bit WIFOM-y, because I guess there are some advantages for town looking at things like that.
Posted: Tue Jan 21, 2014 4:43 pm
by FourTrouble
Hey, I got nothing against a conversational style. I just find too much clutter at once makes it hard for me to keep focused on scumhunting (it all starts to sound the same, hence harder to distinguish scum/town posts).
Selkies, I've played with you guys before, right? I remember your name (ffery and orci both), although it might have been from reading your games. I can't remember exactly. That said, I do remember your "chaotic" style and I remember liking it, but it felt much more purposeful back then. I think that's the difference I'm noting here.
The argument that its scummy to consider who is or isn't an easy lynch is a massively stupid argument. I actually think its useful to know who the good/bad players are, as it helps evaluate their play individually, rather than based on general tells.
Posted: Tue Jan 21, 2014 4:44 pm
by FourTrouble
In post 144, Selkies wrote:It scares me to be thinking this so early, but SSK looks pretty town.