If you all are happy with it and don't think anything else needs ironing out I'm happy with it.
In post 85, nancy wrote:Oh, mechanics question: Does the Neighborize shot resolve at end of Phase or as soon as the PM is sent?
Posted: Thu Apr 13, 2017 2:06 pm
by mhsmith0
Town 2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town 1-shot Bulletproof Bodyguard
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Neapolitan
Mafia Doctor
Mafia Goon
does the BP bodyguard survive a successful bodyguard usage? Or just getting shot at himself?
Weak neighborizer obviously a very powerful role, jailkeeper fairly strong too, and the bp/bg presuming he can survive a save is very useful too. Mafia doctor is a bit of a trap here honestly, not sure how it'd get setup spec'd, but once the BP/BG flips it'd be obvious that the claim is fake to anyone knowing cursory setup spec. I MIGHT just suggest something like a gunsmith there to get a bit of mod wifom about giving scum two investigative roles. Maybe like an odd night gunsmith since the point is to be claimable not to actually be useful.
Posted: Thu Apr 13, 2017 2:09 pm
by nancy
Survives a successful bodyguard usage.
And sure.
Town 2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town 1-shot Bulletproof Bodyguard
Town Odd-Night Gunsmith
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Neapolitan
Mafia Doctor
Mafia Goon
Posted: Thu Apr 13, 2017 2:10 pm
by mhsmith0
lol no i meant turn mafia doctor into a oddnight gunsmith. town def. doesn't need another solid pr here.
Posted: Thu Apr 13, 2017 2:11 pm
by mhsmith0
Town 2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town 1-shot Bulletproof Bodyguard
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Mafia Neapolitan
Mafia Odd Night GS
Mafia Goon
town has clear power but scum have pretty interesting and legitimate fake claims to work with (GS is a pure fake claim with no actual use beyond existing as something claimable)
Posted: Thu Apr 13, 2017 2:11 pm
by nancy
Oh I misunderstood.
Town 2-shot Weak Neighborizer
Town Daytalk Enabler Neighbor
Town Jailkeeper Neighbor
Town 1-shot Bulletproof Bodyguard
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
Vanilla Townie
I like that scumteam a lot actually. That's super elegant.
Posted: Thu Apr 13, 2017 2:13 pm
by nancy
Bussing is still disincentivized due to one slot not being able to do two actions in one night.
Posted: Thu Apr 13, 2017 2:14 pm
by nancy
And I can see scumteam thinking there might be a Town Vig here.
Posted: Thu Apr 13, 2017 2:14 pm
by nancy
Misinforming the scum team is always a good thing.
Posted: Thu Apr 13, 2017 2:15 pm
by mhsmith0
Objectively town would likely setup spec lynch ONE scum and clear the other given weak neighbor but I think that's fine overall.
Posted: Thu Apr 13, 2017 2:18 pm
by nancy
Spoiler: MAFIA ODD-NIGHT GUNSMITH
Hello <player> and welcome to Mini 1XXX!
You are a
MAFIA ODD-NIGHT GUNSMITH
. Your partners in crime are ______ and ______, and you'll find them over in the scum PT (<link), where you may talk during pre-game and Night phases.
Abilities:
On odd-numbered Nights, you can target a player to learn whether or not they possess any guns.
You win when Mafia hold majority voting power or nothing can prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Thu Apr 13, 2017 2:25 pm
by nancy
Actually I think scum are more likely to think this is a real/useful role. Would this be okay?
Spoiler: MAFIA NON-CONSECUTIVE NIGHT GUNSMITH
Hello <player> and welcome to Mini 1XXX!
You are a
MAFIA NON-CONSECUTIVE NIGHT GUNSMITH
. Your partners in crime are ______ and ______, and you'll find them over in the scum PT (<link), where you may talk during pre-game and Night phases.
Abilities:
On any Night where you have not used this ability the previous Night, you can target a player to learn whether or not they possess any guns.
You win when Mafia hold majority voting power or nothing can prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Thu Apr 13, 2017 6:19 pm
by nancy
Just realized I have to put factional kill into scum role PMs.
Posted: Thu Apr 13, 2017 6:34 pm
by RadiantCowbells
I'm fine with that setup balance wise. VERY swingy but it's always going to be with that weak neighbourizer.
Posted: Thu Apr 13, 2017 6:36 pm
by nancy
Spoiler: TOWN 2-SHOT WEAK NEIGHBORIZER
Hello <player> and welcome to Mini 1XXX! You are a
TOWN 2-SHOT WEAK NEIGHBORIZER
.
Abilities:
Twice per game, you can target a player during the Night to form a neighborhood with them. You will die if your target is aligned with the Mafia.
You win when all threats to Town are eliminated and at least one Town-aligned player remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: TOWN DAYTALK ENABLER NEIGHBOR
Hello <player> and welcome to Mini 1XXX! You are a
TOWN DAYTALK ENABLER NEIGHBOR
.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
As long as you are alive, any PT containing one or more Town-aligned players will not be locked during the Day.
You win when all threats to Town are eliminated and at least one Town-aligned player remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: TOWN JAILKEEPER NEIGHBOR
Hello <player> and welcome to Mini 1XXX! You are a
TOWN JAILKEEPER NEIGHBOR
.
Abilities:
You are neighors with _______. You'll find them over in the neighborhood PT (<link).
Each Night, you can target a player to prevent them from taking any action or being killed that Night.
You win when all threats to Town are eliminated and at least one Town-aligned player remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: TOWN 1-SHOT BULLETPROOF BODYGUARD
Hello <player> and welcome to Mini 1XXX! You are a
TOWN 1-SHOT BULLETPROOF BODYGUARD
.
Abilities:
Each Night, you can target a player to redirect any killing action against them to you that Night.
Passive:
You will survive the first killing action that hits you.
You win when all threats to Town are eliminated and at least one Town-aligned player remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: VANILLA TOWNIE
Hello <player> and welcome to Mini 1XXX! You are a
VANILLA TOWNIE
.
You win when all threats to Town are eliminated and at least one Town-aligned player remains to tell the tale.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: MAFIA NEAPOLITAN
Hello <player> and welcome to Mini 1XXX! You are a
MAFIA NEAPOLITAN
. Your partners in crime are ______ and ______, and you'll find them over in the scum PT (<link), where you may talk during pre-game and Night phases.
Abilities:
Each Night, you can target a player to learn whether or not they are a Vanilla Townie.
Each Night, you can perform the Mafia factional kill.
You win when Mafia hold majority voting power or nothing can prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: MAFIA NON-CONSECUTIVE NIGHT GUNSMITH
Hello <player> and welcome to Mini 1XXX!
You are a
MAFIA NON-CONSECUTIVE NIGHT GUNSMITH
. Your partners in crime are ______ and ______, and you'll find them over in the scum PT (<link), where you may talk during pre-game and Night phases.
Abilities:
On any Night where you have not used this ability the previous Night, you can target a player to learn whether or not they possess any guns.
Each Night, you can perform the Mafia factional kill.
You win when Mafia hold majority voting power or nothing can prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Spoiler: MAFIA GOON
Hello <player> and welcome to Mini 1XXX!
You are a
MAFIA GOON
. Your partners in crime are ______ and ______, and you'll find them over in the scum PT (<link), where you may talk during pre-game and Night phases.
Abilities:
Each Night, you can perform the Mafia factional kill.
You win when Mafia hold majority voting power or nothing can prevent the same.
Game thread (<link). Please confirm via PM with role name and alignment before posting in thread.
Have fun!
Posted: Thu Apr 13, 2017 6:37 pm
by nancy
Well let's just hope the Neighborizer doesn't kill itself N1 :////
Posted: Thu Apr 13, 2017 6:38 pm
by RadiantCowbells
It's a sketchy setup in a lot of ways but I also don't see how to do it better sorta
town is going to murder each other on setup spec
Posted: Thu Apr 13, 2017 6:40 pm
by nancy
OK I need the question about when the Neighborizer shot is resolved answered though please
pedit hrm you think so?
Posted: Thu Apr 13, 2017 6:41 pm
by nancy
zzzzzzzzzzzzzzzzzzzzzz I don't want setup spec
Posted: Thu Apr 13, 2017 6:41 pm
by RadiantCowbells
just tell the players no setup speccing if they setup spec and you should be good to go
Posted: Thu Apr 13, 2017 6:42 pm
by nancy
Haha how am I supposed to do that
Posted: Thu Apr 13, 2017 6:45 pm
by RadiantCowbells
WELL WHEN THEY START SETUP SPECCING U SAY NO SETUP SPEC AND SLAP THEM WITH UR MOD POWERS
Posted: Thu Apr 13, 2017 6:46 pm
by nancy
But that's mod interference lol.
OK listen. What if I just made the Weak Neighborizer a Mason Recruit. It's the same role without the swing right?
Posted: Thu Apr 13, 2017 6:48 pm
by RadiantCowbells
I was joking.
Uhh Mason Recruit isn't actually a thing. Don't worry it's fine I think?