Page 51 of 352

Posted: Mon Nov 05, 2012 6:55 am
by PiggyGal15
Come on guise~ More people should join 69 ;)

I mean, com'on! It's the number 69 xD Who wouldn't want to join that?
(was that too much? Oh geez, if that's too much, I might have to tone down my flavor a little >.<)

Posted: Mon Nov 05, 2012 7:27 am
by Packbat
...eh, sure. I liked Medical Mafia - be interesting if this is a closed setup with a similar premise.

/in 69

Posted: Mon Nov 05, 2012 7:36 am
by Fizz
/in for 69 :)

Posted: Mon Nov 05, 2012 7:43 am
by Jake from State Farm
a girl asking for a 69? how can I say no

/in for 69

Posted: Mon Nov 05, 2012 7:47 am
by Maestro
Jake from State Farm wrote:a girl asking for a 69? how can I say no

/in for 69

:eek: :igmeou: :shifty:

Posted: Mon Nov 05, 2012 9:21 am
by Nobody Special
Nobody Special wrote:November 5 -
Moderator:
Nobody Special
Status:
Day 2, 14 pages
Replacing:
GreyICE

Short deadlines, both day and night. 24 hour prods.

Hurry! Deadline's just over 4 days.



Quick and dirty. Fun with killing!!

Posted: Mon Nov 05, 2012 9:27 am
by Yates
Fine. I'll sub /in for Micro 61 as well.

Posted: Mon Nov 05, 2012 9:33 am
by Nobody Special
Nobody Special wrote:
Nobody Special wrote:November 5 -
Moderator:
Nobody Special
Status:
Day 2, 14 pages
Replacing:
GreyICE

Short deadlines, both day and night. 24 hour prods.

Hurry! Deadline's just over 4 days.



Quick and dirty. Fun with killing!!

Filled, thanks Yates!

Posted: Mon Nov 05, 2012 12:02 pm
by Trevor
/in 62

Posted: Mon Nov 05, 2012 12:02 pm
by Trevor
/in 72, my bad

Posted: Mon Nov 05, 2012 12:43 pm
by Ser Arthur Dayne
/in 72

I think I can handle a quick game.

Posted: Mon Nov 05, 2012 12:50 pm
by Nobody Special
Oops, didn't realize the limit was three (also didn't realize I was in so many Micro games).

/out 72

Posted: Mon Nov 05, 2012 2:17 pm
by Tierce
Micro 59 ends in a
Town win!

Posted: Mon Nov 05, 2012 6:27 pm
by Tierce
Spoiler: Inspiration
Hoopla wrote:
Near wrote:Is there a set up where two scums, while knowing who each other is, cannot communicate at all?
Near wrote:Edit: and scums need to PM the mod with the same person to NK for NK to succeed?
An idea from Near that could make for an interesting setup. 2:5 or 2:6 is probably the correct ratio for the setup, I think.

2:5 is probably too low, because scum really only need a successful kill N1 (33% chance, although I think there will usually be an obvious choice for scum to kill) to put them in lylo the next day.

2:6 has the benefit of giving the town an extra mislynch if scum miss at night once, but if scum is lynched D1 or D2 (after a successful N1), the town is worse off starting with the extra townie. It could even be a plausible play for a scum to deliberately get lynched D1, as they only have to avoid two mislynches now with a guaranteed NK - as opposed to potentially giving the town another mislynch by missing an NK.
callforjudgement wrote:Hoopla, wrt that Near-inspired setup, would it help to cause Mafia to lose their NK for one night after a member is lynched? As in, if a Goon gets lynched, scum can't kill the following night.
Hoopla wrote:That could work. It probably makes 2:6 the better ratio if this was the case.

As Near seems to have site-flaked and this idea is interesting...

/in to mod

Star-Crossed
  • 6 Vanilla Townies
  • 2 Mafia Goons
  • The Goons know each other, but cannot communicate outside the thread.
  • The Mafia kill is only successful if they send in the same target.
  • If a Goon is lynched, the Mafia lose their kill the following Night.

Posted: Tue Nov 06, 2012 3:08 am
by Jake from State Farm
that is an insane setup Tierce

Posted: Tue Nov 06, 2012 3:23 am
by IceGuy
/pre-in Tierce's game

Posted: Tue Nov 06, 2012 5:22 am
by Nobody Special
Oh, look, I need another. :roll:


Nobody Special wrote:November 6 -
Moderator:
Nobody Special
Status:
Day 2, 14 pages
Replacing:
Eidolon

Short deadlines, both day and night. 24 hour prods.

Hurry! Deadline's just over 3 days.

Posted: Tue Nov 06, 2012 5:30 am
by Nobody Special
^^ Filled with lightning speed, thanks!

Posted: Tue Nov 06, 2012 8:37 am
by zoraster
74 will begin when hoopla confirms the player list.

Posted: Tue Nov 06, 2012 10:15 am
by jmo16mla
zoraster wrote:74 will begin when hoopla confirms the player list.

woo hoo!!!

Posted: Tue Nov 06, 2012 10:49 am
by Metalmarsh89
PiggyGal15 wrote:Come on guise~ More people should join 69 ;)

I mean, com'on! It's the number 69 xD Who wouldn't want to join that?
(was that too much? Oh geez, if that's too much, I might have to tone down my flavor a little >.<)


Snowball effect, well done :)

Posted: Tue Nov 06, 2012 11:14 am
by Hoopla
Micro 69:
Clinic Madness has failed to fill for PiggyGal15 and is being pulled from signups.


Micro 74:
There Must Be Some Way Out of Here has filled for zoraster with the following playerlist:

RedCoyote
jmo16mla
Does Bo Know
F-16_Fighting_Falcon
Melmond
Nobody Special
IceGuy

Posted: Tue Nov 06, 2012 11:15 am
by Hoopla
Announcing signups for two new games:


Micro 75:
Bureaucracy Mafia
Setup:
Closed Theme
Mod:
Empking
Status:
0/9

Micro 76:
Star-Crossed Mafia
Setup:
Open
Mod:
Tierce
Status:
1/8

IceGuy

Still taking signups for:


Micro 72:
(Vengeful Mafia)
Setup:
(1x Godfather, 1x Goon, 3x Vengeful Townies)
Mod:
charter
Status:
2/5

Trevor
Ser Arthur Dayne

Posted: Tue Nov 06, 2012 11:30 am
by Empking
Hoopla wrote:Micro 75: Bureaucracy Mafia
Setup: Closed Theme
Mod: Empking
Status: 0/9


This is a pretty vanilla game with a fun*, though not dominating, mechanic that I'd like to test out before using it as one part** of a larger set up.

* Fun being used for frivolous rather than enjoyable.
** It doesn't have the meat to support a larger game by itself. I think in a smaller game it does work for itself to complement scumhunting.

To join the game please return the green form to Hoopla signed and dated along with a copy of your birth certificate and provide three copies of the filled in brown form; alternatively an "/in for 75" or alternative can be used.

Posted: Tue Nov 06, 2012 11:53 am
by Fizz
/in for 75