I'm not going to discuss your plan any futher, Majiffy. If you still don't get why it's suboptimal, that's just too bad, but I think you, even if you insist you don't.
DCLXVI [2/5] - Human Destroyer, buldermar
Mac [2/5] - Minimal, orcinus_theoriginal
buldermar [2/5] - DCLXVI, Majiffy
I believe it should be obvious that I agree on the rest as well from my previous posts.
I thought you agreed with most of it, though I think your read of orcinus is influenced by mine. My read of Minimal is influenced by orcinus. And my read of Mac is influenced by you.
This is a weird game. I've never played with no avenue (however remote) for winning before, but I in essence lost the game before it started due to my night action choices. The crater where motivation is supposed to be seriously disrupts my thoughts about the game.
I believe it should be obvious that I agree on the rest as well from my previous posts.
I thought you agreed with most of it, though I think your read of orcinus is influenced by mine. My read of Minimal is influenced by orcinus. And my read of Mac is influenced by you.
This is a weird game. I've never played with no avenue (however remote) for winning before, but I in essence lost the game before it started due to my night action choices. The crater where motivation is supposed to be seriously disrupts my thoughts about the game.
I can understand this, and if you actually are an assassin I really do appreciate that you're still caring enough to even check the game. And to be fair, you're still contributing way more than several other players in this game, so I don't think anyone could rightfully complain - even disregarding the fact that you don't have a shot at winning, according to yourself.
I believe it should be obvious that I agree on the rest as well from my previous posts.
I thought you agreed with most of it, though I think your read of orcinus is influenced by mine. My read of Minimal is influenced by orcinus. And my read of Mac is influenced by you.
This is a weird game. I've never played with no avenue (however remote) for winning before, but I in essence lost the game before it started due to my night action choices. The crater where motivation is supposed to be seriously disrupts my thoughts about the game.
I can understand this, and if you actually are an assassin I really do appreciate that you're still caring enough to even check the game. And to be fair, you're still contributing way more than several other players in this game, so I don't think anyone could rightfully complain - even disregarding the fact that you don't have a shot at winning, according to yourself.
I don't see how anyone can entertain the idea that I'm not an assassin unless they're positing that this is some bizarre gambit that Mollie and I cooked up between us, and that all the yelling is purely drama. Which is a bit of a stretch.
I keep wondering if this is a game that could actually benefit town via a day 1 nolynch. Mollie and I both can use our night actions informationally, and we're both dangerous targets to scum if we do that, so we're more likely to be targeted than town players, which could mean that town could get to day 2 intact and with at least one piece of information in hand that they wouldn't otherwise have. Maybe 2 pieces of information.
I have never contemplated skipping a day 1 lynch. Maybe it's worth thinking about.
Posted: Tue Apr 30, 2013 10:21 am
by Majiffy
Probably not a good idea.
Posted: Tue Apr 30, 2013 10:25 am
by fferyllt
meh. Wasn't factoring that if either of us is NKed we both leave the game, so it would depend on a protective role guessing right about which to protect anyway.
so yeah. not a good idea.
Posted: Tue Apr 30, 2013 10:29 am
by Majiffy
Most MS games aren't balanced when you take out one of towns' mislynches anyway.
Posted: Tue Apr 30, 2013 10:32 am
by fferyllt
In post 1264, Majiffy wrote:Most MS games aren't balanced when you take out one of towns' mislynches anyway.
What would be the de-balancing effect? Not sure I'm on the right page.
Posted: Tue Apr 30, 2013 10:37 am
by Majiffy
Town needs the ability to get it wrong without losing. Particularly in micros, the margin for error is relatively small.
Posted: Tue Apr 30, 2013 11:39 am
by buldermar
In post 1260, fferyllt wrote:I don't see how anyone can entertain the idea that I'm not an assassin unless they're positing that this is some bizarre gambit that Mollie and I cooked up between us, and that all the yelling is purely drama. Which is a bit of a stretch.
I'm not personally entertaining the idea, if that's what you're insinuating. I just included the possibility because some players consider it that: a possibility.
I keep wondering if this is a game that could actually benefit town via a day 1 nolynch. Mollie and I both can use our night actions informationally, and we're both dangerous targets to scum if we do that, so we're more likely to be targeted than town players, which could mean that town could get to day 2 intact and with at least one piece of information in hand that they wouldn't otherwise have. Maybe 2 pieces of information.
I have never contemplated skipping a day 1 lynch. Maybe it's worth thinking about.
I don't think scum is going to target either of you knowing that mollie is likely to backstab you.
I think a nolynch would be bad now that we already got two players that are very unlikely to be scum (you and mollie).
Posted: Tue Apr 30, 2013 11:43 am
by fferyllt
yeah, micros basically start with town's back nearly against the wall. Lots of possible outcomes. But none of the no-lynch outcomes involve a dead scum at the end of day 1/start of day 2.
Posted: Tue Apr 30, 2013 12:22 pm
by pirate mollie
In post 1246, fferyllt wrote:did you read the post above your 1239 before you posted it?
you post stupid shit like that and I really don't see any point in talking to you.
so instead of answering my question you give me this shit? lol, I SWEAR TO GOD YOU ARE SCUM BUT I DON"T SEE HOW YOU KNOW SO MUCH ABOUT MY ROLE!
who has been a scum role cop on this site? anybody?
fery always pulls this crap when she is scum. her next things to do are to go all emo or play the victim card
Day 2 will be either 4-2 or 5-1 depending on today's cardflip.
and this list looks like buldey's. when you are town you do not follow fery, you lead.
Posted: Tue Apr 30, 2013 12:27 pm
by fferyllt
It pissed me off that you were asking stuff that was answered on the same page as your question. I've cooled off (again - you pissed me off on Sunday too). Please just stop.
I believe it should be obvious that I agree on the rest as well from my previous posts.
I thought you agreed with most of it, though I think your read of orcinus is influenced by mine. My read of Minimal is influenced by orcinus. And my read of Mac is influenced by you.
This is a weird game. I've never played with no avenue (however remote) for winning before, but I in essence lost the game before it started due to my night action choices. The crater where motivation is supposed to be seriously disrupts my thoughts about the game.
lol
Posted: Tue Apr 30, 2013 12:37 pm
by pirate mollie
In post 1263, fferyllt wrote:meh. Wasn't factoring that if either of us is NKed we both leave the game, so it would depend on a protective role guessing right about which to protect anyway.
so yeah. not a good idea.
lookit you trying to solicit a protect from the doc
you are lying about something. I think you picked backstab but want town to waste a protect on you on you so you fulfill your wc to target me.