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Posted: Wed Jan 08, 2014 6:43 pm
by Jaqen Hghar
In post 1243, GoodCop_BadCop wrote:
18.Jaqen Hghar - He's gonna spend the entire game tunneling me but whatever, IC
A man thinks "not letting a boy off the hook" is a better phraseology. A man has been far from tunneling and is confident in 2 other scum reads (very confident in one other) and even said he would switch over if this slot won't swing. Majiffy---->bubba, that's tunneling.

Posted: Wed Jan 08, 2014 6:45 pm
by bubbajack8
In post 1248, Jaqen Hghar wrote:
In post 1245, Kagami wrote:I don't think it's fake =\
A man thinks its fake and volunteers to hammer.
Lush I regret everything I've said about you being mean to the IC.

You're going to need a wagon for that.
In post 1249, Kagami wrote:The only skepticism I have for the claim is that it's an
incredibly swingy role.
It's very easy to imagine that he could have set up a strong fake-claim that would draw the nightkill, and the
setup reviewers would have to have been wary about it.
?

Posted: Wed Jan 08, 2014 6:47 pm
by GoodCop_BadCop
In post 1250, Jaqen Hghar wrote:
In post 1243, GoodCop_BadCop wrote:
18.Jaqen Hghar - He's gonna spend the entire game tunneling me but whatever, IC
A man thinks "not letting a boy off the hook" is a better phraseology. A man has been far from tunneling and is confident in 2 other scum reads (very confident in one other) and even said he would switch over if this slot won't swing. Majiffy---->bubba, that's tunneling.
Fair enough. I would mind a lot less if you'd take a step back and give me some room to obvtown, but we both know you're not the type to do that so whatever. Re: PGO theory, two days before is fine with me. Given 21 players, and assuming single mafia faction, it's gonna be 5 scum so a day with 15 alive, if nothing but mislynches up until then, would be lylo-2.

Posted: Wed Jan 08, 2014 6:47 pm
by Jaqen Hghar
In post 1249, Kagami wrote:The only skepticism I have for the claim is that it's an incredibly swingy role. It's very easy to imagine that he could have set up a strong fake-claim that would draw the nightkill, and the setup reviewers would have to have been wary about it.
Uh huh. Well you should vote it or give a man room to work. Anyone have a bomb suit to lend a man?

Posted: Wed Jan 08, 2014 6:48 pm
by GoodCop_BadCop
Kagami. have you ever played with or under Hookerpunch, Natirasha, Headlong Into Ruin, Garruk Relentless, or Geists?

Posted: Wed Jan 08, 2014 6:49 pm
by SXTLHGaiden
In post 1253, Jaqen Hghar wrote:
In post 1249, Kagami wrote:The only skepticism I have for the claim is that it's an incredibly swingy role. It's very easy to imagine that he could have set up a strong fake-claim that would draw the nightkill, and the setup reviewers would have to have been wary about it.
Uh huh. Well you should vote it or give a man room to work. Anyone have a bomb suit to lend a man?
I ain't got a bomb suit, but i got a rope. If it starts dat beeping faster, tell me an' i'll pull ya out.

Posted: Wed Jan 08, 2014 6:53 pm
by Kagami
Swingy roles like that are generally bad mojo. If you had come out with a believable fake-claim that would draw the night-kill, then you'd have killed a scum. That's very powerful. Instead, it will be useless. The balance of the setup in large part would depend on the use of this role.

@GCBC: I am presently playing with nati.

Posted: Wed Jan 08, 2014 6:55 pm
by GoodCop_BadCop
K. nati and giffy co-designed this setup, and I'm pretty knowledgeable about both their mod metas. I'm expecting "minor role madness" and lots of red herrings here. Making setup assumptions is pretty dangerous because they're both a bit from the oddball setup design school.

Posted: Wed Jan 08, 2014 6:56 pm
by Jaqen Hghar
In post 1252, GoodCop_BadCop wrote:some room to obvtown
Again, only death pays for life.

Posted: Wed Jan 08, 2014 6:57 pm
by GoodCop_BadCop
In post 1258, Jaqen Hghar wrote:
In post 1252, GoodCop_BadCop wrote:some room to obvtown
Again, only death pays for life.
Well you're going to be waiting for a long while. Both of us will, I think. I sure don't see either of us getting nightkilled any time soon.

~BC as was most of the other above GCBC posts.

Posted: Wed Jan 08, 2014 6:58 pm
by Jaqen Hghar
In post 1257, GoodCop_BadCop wrote:K. nati and giffy co-designed this setup, and I'm pretty knowledgeable about both their mod metas. I'm expecting "minor role madness" and lots of red herrings here. Making setup assumptions is pretty dangerous because they're both a bit from the oddball setup design school.
A boy is saying it comes from the dark side of the moon, written in a greenhouse filled with the vapors of Venus. Normal, in other words.

Posted: Wed Jan 08, 2014 7:00 pm
by Jaqen Hghar
In post 1259, GoodCop_BadCop wrote:
In post 1258, Jaqen Hghar wrote:
In post 1252, GoodCop_BadCop wrote:some room to obvtown
Again, only death pays for life.
Well you're going to be waiting for a long while. Both of us will, I think. I sure don't see either of us getting nightkilled any time soon.

~BC as was most of the other above GCBC posts.
That's not what a man said. A man needs be able to just whisper and weasel soup.

Posted: Wed Jan 08, 2014 7:01 pm
by SXTLHGaiden
Reviewed by one FakeGod...just sayin

Posted: Wed Jan 08, 2014 7:02 pm
by Kagami
No, Cadb is correct. Nati is very fond of oddball setups, and balances by fun rather than any objective sense of how often alignments should win. I didn't realize he co-designed this.

p-edit: FG balances strictly...

Posted: Wed Jan 08, 2014 7:05 pm
by SXTLHGaiden
A question: How many scum are typically in this size of game? Assuming only 1 scum team that is. I remember someone may have said something earlier, so i'm trying to find it make sure of something.

Posted: Wed Jan 08, 2014 7:05 pm
by GoodCop_BadCop
In post 1252, GoodCop_BadCop wrote:Given 21 players, and assuming single mafia faction, it's gonna be 5 scum

Posted: Wed Jan 08, 2014 7:06 pm
by SXTLHGaiden
No, not that, I think i remember someone specifically saying "4 scum." I will find this post or conclude my memory is screwed up.

Posted: Wed Jan 08, 2014 7:07 pm
by Jaqen Hghar
A man is hungry. Is it soup or Taco Bell?

Posted: Wed Jan 08, 2014 7:08 pm
by SXTLHGaiden
A man suggests whichever requires less pants.

Posted: Wed Jan 08, 2014 7:09 pm
by GoodCop_BadCop
The "power numbers" usually follow the formula of {(number of players-1)/4}=scum group size (and if SK, minus one town)

21 players makes 5 scum 16 town
17 players makes 4 scum 13 town
13 players makes 3 scum 10 town
09 players makes 2 scum 07 town

Posted: Wed Jan 08, 2014 7:14 pm
by Kazekirimaru
In post 1216, SXTLHGaiden wrote: Also, progress on re-read stalled due to busy day at work.
thoughts on where i am at though can be summarized as "i doubt this is any sort of slip."
My town read on you has atrophied as of late. I need you to re-inspire me.
In post 1219, Amaranth wrote: I'm not.
Then what are you implying by stating that scum should be coached into a better crumb?
In post 1226, Kagami wrote: I don't understand this at all. A bomb is incredibly powerful, and you were in no immediate danger of a lynch; why would you claim that? Even if you were in danger, why would you crumb and claim bomb rather than something that would draw the nightkill?
Ding ding ding.

You sure can bus! ;D
In post 1233, bubbajack8 wrote: ? My role PM specifically says 1 shot bomb. Are you saying you were given bomb? I'm confused.
Why would your role need to specify how many shots you have? As a bomb, you have one shot no matter how you slice it. You die - you explode. One shot. Claim makes no sense.
In post 1235, Kagami wrote:Anyway, this claim is obviously fake. You say your role pm is "1-shot Bomb," but there's no interpretation of the role bomb that can be anything more than one shot. So are you fakeclaiming town or really bad scum?
Yeah that.
In post 1240, bubbajack8 wrote: I choose when to arm myself.
Hm.
In post 1243, GoodCop_BadCop wrote:10.Mac - watching you guys get #rekt by mac-scum in Tales of the Abyss was fun, but this isn't it
In post 1243, GoodCop_BadCop wrote:16.UFO - You're brand new to the site and draw scum in a huge 21 player game. What do you do when a loud player gives you towncred super early? You ride that shit as long as you can without posting so you don't fuck it up. I ought to start calling this the Camoclone effect.
These two reads are the only ones I don't understand. Help me out?
In post 1247, Kagami wrote:Fake-claiming something else would have been so much better though... or even nothing at all
I've seen more fake bomb claims than real ones. But, still. One could argue he needed something interesting to evoke this exact question. But, eh. That could be confirmation bias on my part.
In post 1251, bubbajack8 wrote: You're going to need a wagon for that.
More challenging language. And towards the IC? You know he's town and you're challenging him to spark up the wagon. If you're town, that's -2 townies right there if he succeeds. What are you hoping to accomplish?
In post 1255, SXTLHGaiden wrote: I ain't got a bomb suit, but i got a rope. If it starts dat beeping faster, tell me an' i'll pull ya out.
I'd appreciate content, instead.
In post 1257, GoodCop_BadCop wrote:K. nati and giffy co-designed this setup, and I'm pretty knowledgeable about both their mod metas. I'm expecting "minor role madness" and lots of red herrings here. Making setup assumptions is pretty dangerous because they're both a bit from the oddball setup design school.
Whooooooo Cabd's putting on the modgaming hat.

What constitutes "Minor role madness", by the way?
In post 1268, SXTLHGaiden wrote:A man suggests whichever requires less pants.
MAKE PERTINENT WORDS KTHX I WANT YOU TO REMIND ME WHY YOURE TOWN

---

So, yeah.

I don't think I'll unvote just yet.

Posted: Wed Jan 08, 2014 7:17 pm
by bubbajack8
In post 1256, Kagami wrote:Swingy roles like that are generally bad mojo. If you had come out with a believable fake-claim that would draw the night-kill, then you'd have killed a scum. That's very powerful. Instead, it will be useless. The balance of the setup in large part would depend on the use of this role.

@GCBC: I am presently playing with nati.
I meant for your definition of swingy. I already acknowledged this as well.

Alright I'm off to bad. Tired of waiting for Varsoon.

P:Edit; Kaze trying to push the definition of 1-shot when I've been told to shh on that.

"that's -2 townies" ? My point was to hammer, you need a wagon.

VOTE: Kaze

Posted: Wed Jan 08, 2014 7:18 pm
by GoodCop_BadCop
mac is a read from watching his scumgame in real time from the game I modded, and sheeping mollie's read of her hydra partner.

UFO is doing something I see players on my homesite do all the time when they draw scum; btu admittedly it might be because he flaked. Hopefully the replacement is somebody readable.

Also to whoever mentioned Fakegod and setup fairness, I beg to differ because the wingate game wasn't super fair for all three sides. Unidirectional lover scum partners with a daytime poison and no secondary role?

Posted: Wed Jan 08, 2014 7:21 pm
by GoodCop_BadCop
In post 1270, Kazekirimaru wrote:What constitutes "Minor role madness", by the way?
You know how syryana and I trolled the fuck out of you guys in the Abyss setup? Expect shit like that.

For those of you that weren't in it or reading along.... (nati was briefly consulted on the setup and he was amused by it, although he reminded me of his persistant hatred of hiders)

Spoiler: That Game's setup
In post 2148, Yulia Jue wrote:
1. Jade Curtiss, Town Aligned Necromancer Deacon Blues

2. Van Grants, Godfather 2-shot Rolecop The Ruffling

3. Fon Master Ion, Town Aligned 1-shot Motivator Prohawk
4. Emperor Peony, Town Aligned Title Vendor Tammy
5. York, Town Aligned Miller Neighbor Nacho
6. Noir, Town Aligned Neighbor TheFuzzylogic99
7. Nephry Osborne, Town Aligned Vanilla Mykonian (mara)
8. Natalia, Town Aligned Unrequited Lover (conditional IC) Kazekirimaru
9. Legnretta, Bulletproof 1-shot roleblocker Minami no Hana

10. Luke Fon Fabre, Town Aligned Suicide Bomber Orcinus
11. Anise Talin, Town Aligned 1-shot Bulletproof Bodyguard MafiaSSK
12. Mieu, Town Aligned Cowardly JOAT Pitoli
13. Sync, Encryptor Neighbor Mac
Necromancer had a oneshot neighborize of a dead player. Cowardly JOAT was oneshot hider, oneshot commuter. Title vendor was flavored fruit vendor. Note the double red herrings in that town had miller and scum had godfather without a cop in the setup, and the one random VT role.

Posted: Wed Jan 08, 2014 7:24 pm
by Kazekirimaru
So, fun times to be had. Lovely.