Page 53 of 179
Posted: Thu Apr 09, 2015 3:28 am
by Tjoe Min Ja
/in 464
Posted: Thu Apr 09, 2015 8:47 am
by Lucky2u
I think my game has filled, but I'll wait for it to be official before I do anything,
Posted: Thu Apr 09, 2015 11:12 am
by SleepyKrew
Game Name:
We Need A Fifth
Game Type: Open
Game Size: 4p
Optional Caption/Description of Game upon announcement: 5 day deadline per Day. A No Lynch means everybody loses.
Posted: Thu Apr 09, 2015 11:12 am
by SleepyKrew
Uh
/in to mod
Posted: Thu Apr 09, 2015 11:16 am
by House
↑ SleepyKrew wrote:Game Name:
We Need A Fifth
Game Type: Open
Game Size: 4p
Optional Caption/Description of Game upon announcement: 5 day deadline per Day. A No Lynch means everybody loses.
That... actually looks pretty cool.
Posted: Thu Apr 09, 2015 11:18 am
by SleepyKrew
Yeah Molla doesn't get anywhere near enough praise for it.
Posted: Thu Apr 09, 2015 11:20 am
by House
↑ SleepyKrew wrote:Yeah Molla doesn't get anywhere near enough praise for it.
I'm generally not a huge fan of such small games, but the mechanics in that one are intriguing.
Definitely a playable setup.
Posted: Thu Apr 09, 2015 3:33 pm
by The Bulge
It's a lot more fun F2F than on the forum, imo.
Posted: Thu Apr 09, 2015 5:18 pm
by House
↑ The Bulge wrote:It's a lot more fun F2F than on the forum, imo.
This game in general is more fun F2F.
Posted: Thu Apr 09, 2015 9:40 pm
by Cheery Dog
Micro 452 finished with a
Mafia win
Posted: Fri Apr 10, 2015 2:20 am
by vonflare
/in for We Need A Fifth when it goes into signups.
Posted: Fri Apr 10, 2015 4:37 am
by Bert
/in 464
Posted: Fri Apr 10, 2015 5:14 am
by farside22
/in 464
Posted: Fri Apr 10, 2015 5:43 am
by CareyHammer
/in to play 464
Posted: Fri Apr 10, 2015 5:56 am
by CareyHammer
/in for what's next if 464 is full
Posted: Fri Apr 10, 2015 11:29 am
by CareyHammer
/out , just took a replacement slot
Posted: Fri Apr 10, 2015 1:19 pm
by fferyllt
It's good to see you're back!
Posted: Sat Apr 11, 2015 1:08 am
by PokerFace
I believe I may have misremembered somethings. Took me awhile to find old posts related to how to fix E7 and Newbie games many years ago
Pie E7 had some problems. It was fairly town sided. There was no variance in roles, every newbie game had the same setup of one cop, one doc, one goon, one blocker and 3 vanilla. Only one action was allowed per player, goon killed and blocker blocked. If either of them died, they lost an ability, blocker would have to kill and no longer block if they lost their goon. Mr. Flay suggested the Mafia Roleblocker be allowed to block and kill in one night should his goon buddy die. That would restore value to the roleblocker and balance things with 7 players total. Instead of this fix being introduced to E7 and newbies, F11 was changed to be standard newbie setup as it had 9 players and role variances
Sometime after all that, Texas Justice was exposed to be heavily Town Sided like E7. Flay and Myself worked to find solutions to that issue in that setup.
Texas Justice Alternatives. One solution was to give scum a factional roleblock. We also considered applying that idea to E7 but didn't know if it would need more changes or players since both goons would have the exact same value instead of blocker > goon. Also neither of us felt the need to investigate the theory because E7 was no longer being run.
CD9* (micro 464) should be fun and provide some insight for me
Posted: Sat Apr 11, 2015 9:30 pm
by Prolapsed Brain
/in 464
Posted: Sat Apr 11, 2015 11:46 pm
by insanity018
Micro 447: Shameless Mafia has ended with a
town
win!
Posted: Sun Apr 12, 2015 12:19 am
by Larry David
/In we need a fifth
Posted: Sun Apr 12, 2015 12:39 am
by ConManMick
/in 464
Posted: Sun Apr 12, 2015 2:35 am
by Taly
/in We Need A Fifth
Posted: Sun Apr 12, 2015 3:56 am
by Lucky2u
Posted: Sun Apr 12, 2015 5:44 pm
by saulres
Did I miss something? What's with all the signups to We Need A Fifth? That's not in signups, and not even coming up in the OP. Did something in the signup process change?