—Individual Player Review—
Southern Gothic
: Mollie already said most of it herself, she is just the kind of player who, I guess, is just blatantly herself (which seems to be weird and paranoid, but fun) as town and does not really know how to keep that attitude up as scum, which is much better, though, than players who'd rather sacrifice their town credibility to mask their scum meta. I have never played with TTH, so I cannot really relate her performance here to anything. I guess both of you should try and learn how to make (up) credible (fake) claims. I think for the most part your play was not ingenious, but also not bad by any margin. You were just unlucky to face Nacho, who you rightly expected to read you like a book. It is a bit ironic, though, I think, that this led to mollie holding herself back a lot, which then ended up being exactly the thing that raised Nacho's suspicion.
All is Who
: I guess being a mason was what prevented you from ever becoming a serious suspect in this game, but then, being a mason probably had also a lot to do with the devil may care attitude with which you seemed to approach this game.
I find it pretty notable that you were the only player to really see right through Albert's scum play from the start, whereas he had others, such as Nacho or Pine, easily fooled.
PeregrineV
: I would have liked you being more active overall. In the end, I think you left a mostly bland impression on every one while all the action went elsewhere.
Gilgamesh
: While quite funny at times, your role playing was just utterly annoying most of the time and I think you paid yourself a disservice with it. You had the best (almost completely spot on) reads at the end of day 1, and your night action reflected that and would have certainly brought scum under pressure, had you lived. That you were merely killed in the crossfire rather than for your reads or role was more lucky coincidence than anything for scum, I guess.
farside22
: Solid and enjoyable as ever. I am not sure (or cannot remember) where all the early suspicion actually stemmed from, to be honest. I think part of it had something to do with your suspecting mason Pine or something... Your role never really came into play due to the game ending so quickly, so not much can be said about it either. I hope you enjoyed being an inventor as much as I did back in your Lemming Mafia game
Andrius
: What shall I say? Happy to have you back and sign up to my game right away. And I seem not to be the only one, Nacho even delayed his poisoning, just to ensure your staying around. You may have
overcrumbed a bit
built far too many bakeries in the village, given that your role was probably the weakest in the game, but at least you made it somewhat worthwhile by ensuring that protections and kills could connect. However, as I already pointed out, you would have been overall even better off with the bodyguard alive and you being a treestump for the rest of the game (not that it mattered eventually).
VictorDeAngelo
: "Dejectedly submissive" is the one term that keeps coming to my mind. You should learn to stand up to people, even if it requires a sledgehammer. You were very close to saving your team from the major blow that marked its falling apart, but you did not make yourself heard :\
Albert B: Rampage
: I don't like your lone forfeit. It was just a final act of disrespect toward your team. Your overall demeanour can probably best described as talking down to people, talking over their heads or talking right past them without ever taking great notice of them. And that's not my subjective impression, but also one that quite obviously both of your scum partners share, you should really examine Mollie's post closely, if you haven't yet. You miss the cues, mostly ignore any one's objections and then blame them for not wanting to talk to you any more. That's just insensitive and really bad style, on top of being utterly counterproductive in regards to changing any of the adverse circumstances that you complain of being the victim of.
Just as an example: Right now I am puzzled how you were obviously perfectly capable of finding the Desperado role in the wiki, but utterly failed to do so for two days when it would have actually mattered, when there was clearly some misunderstanding going on between you and Victor, which you simply dismissed and blamed on him, whereas it was in fact
you
who did not comprehend what was going on.
Remember the following: It is always easier to fix your own mistakes than the ones of others.
/rant end
Iecerint
: Impressive town play as usual. He made me think of the sort of animals who pump themselves full of air when feeling threatened. A sober look at his actions reveals: A hypoclaim that turned out utterly futile due to limited reveals, but got the town's main investigator nightkilled, a hide that only ended up double confirming a mason, another weak investigation that would have basically only confirmed Farside's giving him a double vote, which he already knew, and which was on top of that blocked, and a double vote, which he did not even need to use any more. So by any standards, one would think he was almost utterly ineffective this game, with a role that wasn't inherently powerful to begin with ; yet he managed to project such an immense aura of power to the outside that scum was utterly horrified of his role and its impact, which was one of the most fun aspects of watching this town unfold their game.
Nachomamma8
: I think no one will argue if I declare him this game's MVP right away. His general perceived townieness, spot-on night actions and his nailing Mollie right on the spot on day 2 speak for themselves. I couldn't be happier about his getting the Potion Maker role, he and that role could not have possibly been more deserving of each other.
Pine
: Similar to Who with a rather reckless attitude at times (fitting for a mason bodyguard). That claim on day 1 made me want to yell at him, though. With a mason claim as safety net, it made kind of sense (unless in most other cases, yet it has become a really bad and egregious habit here on site) to try a gambit like that, I would have wished for it to actually be more than plain silly and actually have some thought and plausibility behind it (starting with "cop" being a flavour alien to a werewolf game), so it could have actually stirred up some useful reactions.
Titus
: The combination of Titus and her role was a guarantee for hilarity ensuing, one way or another, I guess. Her posts made me constantly question whether she is actually fully, or even only half-way, there. She seemed to spend the game in a permanent state of utter happy incomprehension. I am not sure whether she ever actually more than just skimmed other people's posts, or even her own role PM, for that matter, during the game. Her open objection to catching up after replacing in and her almost complete unwillingness to share reads (be it with me or other players) has still left me in a state of puzzlement as to whether her hit on Albert was actually some insane luck or a vague sign of some skilfully veiled ingeniousness lurking somewhere...
FourTrouble
: I attribute his misslynch mostly to boneheaded stubbornness in his approach to this (and most probably every) game. His reluctance to claim in time, or at all, was really bad for town and overall I really want to tell him: Self-aware meta-defence (almost, there are exceptions to everything...) never works to prevent you from being lynched, and there are good and obvious reasons why it shouldn't. Learn to justify your reads well, and preferably to get them right in the first place
, and you'll fare much better.