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Posted: Sat Sep 01, 2007 11:12 pm
by Oman
JD I don't remember or can find a psychic mafia style game. I like the idea a lot.

Also, I happen to LURRRVVVV Smalltown.

Posted: Sat Sep 01, 2007 11:50 pm
by Aimee
pablito wrote:Ever since Ultimatum Mafia, I've been toying with the idea of a Big Brother Mafia that uses the international standard rules. In the international rule set (or BBUS1) each player nominates two others and the top nomination getters overall (more than two if there's a tie for second) are up for eviction and then the public votes to eliminate one of those. Basically I was thinking of a way that the Ultimatum vote could be reversed in a way. Since there's no way to incorporate a public voting system, I'd use eliminated pro-town players to act as the public (as a note, this would be a nightless game and thus all eliminated players were lynched)

Therefore would people be interested in a game where the alive players do not ultimately decide who is lynched each cycle? And is that considered mafia then? Essentially the town can influence who is up for eviction by their nominations. And then once nominations are announced, they can bring up good cases on any of the nominated people, but the dead pro-town players would have to be watching the thread to ultimately decide who joins them. Dead players could not communicate with each other or post in thread or communicate with alive players. In its current conception, dead mafia cannot vote since that would severely unbalance the game.

I think this can be an interesting concept because lynched townspeople have the final say and continue to participate in the game, but I don't know if this qualifies as mafia.

Comments?
I'm quite interested in this.

(Don't take the BBUSA format though. That's mine. :wink: )

Posted: Sun Sep 02, 2007 4:49 pm
by Dead Rikimaru
undo wrote:Hey, I'm planning to illustrate all the games I host with my own drawings. Do you think people will like that?
Using images is a great idea and works very well.
In my previous game I used images I captured from the movie Seven Samurai and used them to illustrate the nightscenes flavor. I had lots of fun trying to make the movie scenes fit what happened in the game.
Of course I have no talent to draw, but if you like it and can do it in time it will be a big plus to your game.

Posted: Mon Sep 03, 2007 2:36 am
by Mr. Flay
Glork wrote:
Nekka-Lucifer wrote:I CALL
CLUEDO MAFIA
:D

I already got loads of roles. Possible and extra. :P. I can't believe no-one's thought of it so far though :P
They have. They just used the American name for the game, Clue, as HackerHuck pointed out.

MoS is currently running one which, I believe, is based on the movie. Somebody in the past year ran one based on the board game. I'm too lazy to go find the thread, but it's in the depths of Coney Island somewhere.
Orbiting ran the one based on the board game: http://www.mafiascum.net/forum/viewtopic.php?t=3087

Posted: Mon Sep 03, 2007 3:48 am
by The Central Scrutinizer
Why has no one done a "Godfather" themed and am I worthy to mod such a game?

Posted: Tue Sep 04, 2007 12:17 am
by Dead Rikimaru
The Central Scrutinizer wrote:Why has no one done a "Godfather" themed?
Maybe because the Corleone
mafiosi
would endup being the town?
The Central Scrutinizer wrote: am I worthy to mod such a game?
If you don't believe in yourself who else will?

Posted: Tue Sep 04, 2007 2:35 am
by The Central Scrutinizer
No, I think I've got a Godfather setup that isn't so obvious with the role names. If that's so, any takers?

Posted: Tue Sep 04, 2007 6:32 am
by Nekka-Lucifer
HackerHuck wrote:
Nekka-Lucifer wrote:I CALL
CLUEDO MAFIA
:D

I already got loads of roles. Possible and extra. :P. I can't believe no-one's thought of it so far though :P
Check out Coney Island. MoS is running a three part Clue mafia game (the US version of Cluedo).
Oops... I only searched for CLUEDO... I didn't search Clue. Silly me. Is it allowed or not may I ask?

Posted: Tue Sep 04, 2007 6:33 am
by Nekka-Lucifer
Mr. Flay wrote:
Glork wrote:
Nekka-Lucifer wrote:I CALL
CLUEDO MAFIA
:D

I already got loads of roles. Possible and extra. :P. I can't believe no-one's thought of it so far though :P
They have. They just used the American name for the game, Clue, as HackerHuck pointed out.

MoS is currently running one which, I believe, is based on the movie. Somebody in the past year ran one based on the board game. I'm too lazy to go find the thread, but it's in the depths of Coney Island somewhere.
Orbiting ran the one based on the board game: http://www.mafiascum.net/forum/viewtopic.php?t=3087
Ohh....

Again. Am I allowed to do another one?

Posted: Tue Sep 04, 2007 6:38 am
by Dead Rikimaru
Nekka-Lucifer wrote:
Ohh....

Again. Am I allowed to do another one?
There is no rule against doing again a theme that has already been done.
If you want to mod and people want to play: go for it!

Posted: Wed Sep 05, 2007 2:36 pm
by Erg0
Speaking of which... can anyone tell me whether someone has run (or is intending to run) Dungeons & Dragons mafia?

Posted: Wed Sep 05, 2007 2:49 pm
by Kelly Chen
I ran a themed mini that took place in a dungeon and had character classes, monsters, a haunted chest, and Faye Wong in it.

Posted: Thu Sep 06, 2007 8:07 am
by The Central Scrutinizer
Oh, hey, how about a "something positive" themed mafia?

Posted: Thu Sep 06, 2007 10:08 am
by Yosarian2
The Central Scrutinizer wrote:Oh, hey, how about a "something positive" themed mafia?
Well, the problem with running it as a mafia game is there's a chance that terrible things might not happen to the main characters, which would totally ruin the whole point.

Posted: Thu Sep 06, 2007 11:51 am
by The Central Scrutinizer
Yosarian2 wrote:
The Central Scrutinizer wrote:Oh, hey, how about a "something positive" themed mafia?
Well, the problem with running it as a mafia game is there's a chance that terrible things might not happen to the main characters, which would totally ruin the whole point.
lol

Posted: Thu Sep 06, 2007 11:52 am
by The Central Scrutinizer
I have a setup half-done that's not terribly obvious about who's the bad guys.

Posted: Thu Sep 06, 2007 12:59 pm
by Erg0
Kelly Chen wrote:I ran a themed mini that took place in a dungeon and had character classes, monsters, a haunted chest, and Faye Wong in it.
I read that game, but I never really understood it. Mine would have much less Faye Wong in it, unless D&D has changed pretty drastically since I last played.

Posted: Fri Sep 07, 2007 6:10 am
by LyingBrian
i came up w/ a
Spider-Man Mafia
setup a couple years ago, and i'm now thinking about running it... right now it's a 20 player setup, but that could change depending on how (un)balanced it is...

Posted: Fri Sep 07, 2007 7:16 am
by Shanba
Out of curiosity, who would be interested in a possible Dwarf Fortress game to be run in the far future?

Posted: Fri Sep 07, 2007 7:17 pm
by Primate
/ dorf fortress
i came up w/ a Spider-Man Mafia setup a couple years ago, and i'm now thinking about running it... interested?..
Mini or theme?

Posted: Fri Sep 07, 2007 8:00 pm
by LyingBrian
Primate wrote:
LyingBrian wrote:i came up w/ a Spider-Man Mafia setup a couple years ago, and i'm now thinking about running it... interested?..
Mini or theme?
right now it's a 20 player game, but that may change depending on how (un)balanced it is... also, if anyone is interested in reviewing the setup, please let me know... thanks

Posted: Sat Sep 08, 2007 3:15 am
by Primate
I'll review it if you want.

Posted: Sat Sep 08, 2007 9:26 am
by Prof. Guppy
What would you guys say to a Mafia game centered around Money? After all, IRL, crime syndicates rarely kill people for the sake of murder, and the public at large probably won't try to bring them down out of sheer benevolence. No, the real motivation for both actions is the same entity: Money!

In Fortune Hunter Mafia, each player has a set amount of money to start with. Players make money by staying alive, and even more money by making kills. The Mob collects the assets of their NK victims, while the assets of lynch victims go to the player casting the lynching vote. There's also a Fortune Hunter, who's out to kill everyone and take all the money in the town. At the end of the game, only the player with the most money wins.

Posted: Sun Sep 09, 2007 3:15 am
by Kelly Chen
Draft 3, consolidated and simplified a bit:

12 players, day start

1 sane Cop
1/2 chance ineffective Cop (1/2 chance naive, 1/2 chance paranoid)
1/2 chance Devil1
1/2 chance Doctor6
1/3 chance Vigilante, 2/3 chance Serial Killer2
1/2 chance Psychiatrist2
1 Lyncher3
1/2 chance Godfather, 1/2 chance Framer4
2 Goons

Unallocated positions (from 2-6) are townies.

notes
1: Devil is promafia, doesn't know who mafia are, at night investigates players to learn whether they are a power role (cop doc vig sk psych). Exits and loses if all mafia die before he does.
2: If Psychiatrist exists and targets SK, he becomes a Vig if he and the Psych survive to morning. Psychiatrist receives no notification of success. SK receives no buffs, except that he can endgame any other single player.
3: Lyncher exits and wins if target is lynched while lyncher is still alive; also wins if town wins (i.e. mafia and SK dead) and lyncher is still alive. Doesn't become a simple townie if target is NKed. Target is a townie.
4: Godfather is investigation immune. Framing ability works same night only.
6: Doctor protects against all kills.

Endgame rule: No mafia endgaming ability, but SK has an endgaming ability.

Main change is removing the roleblocker (unless I can think of a way to make it less disruptive but still interesting); making lyncher a guaranteed role (I figure if mafia want to claim lyncher, the real lyncher won't necessarily want to counterclaim); promising scum a power role; splitting up devil and ineffective cop possibilities.

Posted: Sun Sep 09, 2007 5:57 am
by Yosarian2
Prof. Guppy wrote:What would you guys say to a Mafia game centered around Money? After all, IRL, crime syndicates rarely kill people for the sake of murder, and the public at large probably won't try to bring them down out of sheer benevolence. No, the real motivation for both actions is the same entity: Money!

In Fortune Hunter Mafia, each player has a set amount of money to start with. Players make money by staying alive, and even more money by making kills. The Mob collects the assets of their NK victims, while the assets of lynch victims go to the player casting the lynching vote. There's also a Fortune Hunter, who's out to kill everyone and take all the money in the town. At the end of the game, only the player with the most money wins.
So...everyone's a survivor/lyncher? No one really cares if the town wins, they just want to not get lynched, not get nightkilled, and hammer people?

I don't think that would go well, at all.