In post 1367, pinturicchio wrote:The thing is, if you were townreading someone, there's no chance he would get to L-1 because "we are not lynching him today guys", so let's cut the hypothetical crap?
i guess that would depend on how much influence i have over the gamestate
the hypothetical point is to drive in the idea that good vig play is to policy shoot anyone that either should have already been lynched or is basically going to get lynched tomorrow anyway
the point of getting 2 claims today is to ensure vig doesn't shoot PR
In post 1368, JaydragonKing wrote:... But wouldn't you rather Lynch Paradox in that situation?
Why the hell do you keep asking the Vigilante to shoot the VTs? Let the Vig take some risks and make smart plays. Don't make us literally make her shoot someone we don't care enough about to Lynch.
- we have a vig and a lynch; it wouldn't really matter to me which was vigged and which was lynched
- because i have played many games with vigs, and have not ONCE seen a vig make a smart play by shooting their personal scumreads
i have seen vigs shoot power roles
i have seen vigs shoot cop innos
i have seen vigs shoot the most active player on a vanity scumread
i have seen vigs policy shoot a doctor the first chance they got
and oftentimes what happens is the vig becomes insanely obvious by the shot alone
i'm thinking like scum here, thinking "what do i most want town to do?"
this is basically what scum wants:
- Vig shoots their personal scumread, flipping town, rather than someone that the rest of the town scumreads.
- That universal scumread either wastes a day getting lynched or is a constant source of paranoia until endgame.
- Scum can easily find the vig just by NKA, because scum is the only one (besides the vig) who actually knows who killed who.
i always design my strategies around what i would NOT want scum to do
hell i'd argue i'm town by pro-town setup shit alone but that would be pretty cheesy because it's fakable