In post 1356, TheZenMan wrote:Yeah I made a case on him around 2 days ago about his scummy behaviour.
What's your case on cookie again?
That faer joined the redtea wagon? I think this is the first time you switched your vote since then and you've been pushing me non stop. Now you hammer me.
Posted: Fri Oct 08, 2021 12:10 am
by Almost50
In post 1263, T3 wrote:Odd Night Traffic Analyst Even Night Neighbor Finder
So, you find someone who can communicate at one night and then wait to verify then as Neighbours on the second? A 2-step investigation on the same slot, that can still get a false positive on -say- a Mailman or a Friendly Neighbour?
I dunno if I personally would think of such a role, but I don't know if I want it to get eliminated either. I think Scum will have to deal with that soon enough if that's a Town role.
Posted: Fri Oct 08, 2021 12:11 am
by Almost50
In post 1266, T3 wrote:On Odd Nights I can check if someone is able to communicate with someone else, then on Even Nights I can check to see if someone is a Neighbor.
This strongly implies that there is
1. a traitor
What does it have to do with a Traitor???
Posted: Fri Oct 08, 2021 12:13 am
by Almost50
In post 1267, Three wrote:I don't think Traitors communicate with scum unless there's some kind of recruitment mechanic in play.
There isn't. It's not Normal for Traitor to be able to get recruited.
Posted: Fri Oct 08, 2021 12:14 am
by Almost50
I mean, that's why they're BP because the Normal Guidelines state the Traitor would DIE if shot by his team.
Posted: Fri Oct 08, 2021 12:15 am
by GeorgeBailey
You should probably lim one of the claims tomorrow. The more we run up unclaimed people, the more info scum gets.