I was assuming three + traitor + SK, but thanks for the inside info
Posted: Wed Feb 13, 2013 1:58 pm
by Ser Arthur Dayne
↑Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?
Wow.
Posted: Wed Feb 13, 2013 2:01 pm
by kuribo
hmmmm
balance would still indicate a team of 3 + traitor and SK though
4 +1 would make 25% of the game the scumteam, and that's too much
town would have to have some serious firepower to overcome that, and the inclusion of a third party would bring the town to an even greater disadvantage
hm
however, if the SK's a vig, then that truly would make it 3+1 or 4+1, bringing us back to 20% (standard) or 25% (requires role madness, and might not even be balancable)
scumteam of 4+1 wouldn't have a BP if the other killer is vig. if the other killer IS an SK, then scumteam definitely has at least one BP, and the SK is probably at least one or two shot immune
We know scum had a tracker, a fairly weak role
it's almost certainly 3+1 +SK by my estimation, based on the fact that we've already seen a VT (goon) flip
Posted: Wed Feb 13, 2013 2:03 pm
by kuribo
but then again, the friendly neighbor is a pretty powerful role too, it carries even more weight than a cop would
hm. i gotta think about this before I decide if Pless just slipped up and told us something they shouldn't have
ending was lost in the crash, but the scumteam was SpyreX, elvis_knits, hohum, Kublai Khan, and Fate as a traitor. Scumteam had a poisoner (who could be saved if one of the town sacrificed themselves). Town had no vig, but did have two trackers (me and DGB) and a Beloved Prince... and I think a doc? Or maybe a self-sacrificing doc? I don't remember.
with 20 players, remove the poisoner and a 4 scum, 1 traitor scumteam is suddenly viable again. maybe. i keep meaning to get better at setup figuring
↑Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?
Wow.
Assuming you've taken math lessons:
absta + X + X + Traitor = 4. A four player scum-team PLUS a traitor would be OP in a 19 player game IMO.
What are you talking about.
Posted: Wed Feb 13, 2013 3:38 pm
by Ser Arthur Dayne
Wait what the fuck.
Posted: Wed Feb 13, 2013 3:40 pm
by Ser Arthur Dayne
Yea I'll get back to you when I get on a computer.
Posted: Wed Feb 13, 2013 4:20 pm
by Benmage
↑ChannelDelibird wrote:If it's just that I'm still even posting, when in days gone by I would long since have flaked from a game this large and long, that's just a product of playing fewer games, trying harder not to let people down by flaking and refusing to read walls, but frankly I would expect more of a reason than that anyway.
My issue with you is your excessive buddying of sottyrulez.
He's back off of Jason...Yet you're still voting Jason. What's up? ***Also I asked for you in my spoiler to list your current reasoning for suspecting jason.
↑ChannelDelibird wrote:But you do know I have kuribo as town, yeah? Why are you expecting me to get on his wagon?
Why do you have this read?
↑BT wrote:General question: I see a good chunk of people townreading Sottyhydra. Why?
I'd give them a slight town read. As Cerulean said, I don't see the scum logic in buddying Jason (what at best White Knighting?).... then 180-ing that read. Its just a little erratic for scum play. That said, Cerulean also said Zach dislikes scum, and is more involved this game... He is? I haven't seen much from Zach. The hydra is a tough one to read regardless. Most importantly, there's zero chance for a shottyhydra wagon/lynch at this juncture in the game, so I've been content to let them be and see how their play develops.
↑ChannelDelibird wrote:The happiness at the night deaths, particularly coming in late...
seems forced
. I've seen both alignments do it but scum more often, I think.
I felt the same.
↑kuribo wrote:you guys are forgetting that if they didn't know there was a traitor yet, it's entirely possible they thought they were in multiball on day 1
^What's the relevance of this?
↑kuribo wrote:town would have to have some serious firepower to overcome that, and the inclusion of a third party would bring the town to an even greater disadvantage
Debate-able... As we see scum did just get Nk'd. So there's your crosskill balance brought into the equation. I'm still leaning 3+1.
↑Kise wrote:I feel horrible for stalling on you guys.
Why don't I have any votes on me?
Kise do me a favor, and sheep me till you're concurrent.
Posted: Wed Feb 13, 2013 4:21 pm
by Ser Arthur Dayne
↑Plessiezarus wrote:Assuming you've taken math lessons:
absta + X + X + Traitor = 4.
What what the fuck. You just literally said 4 scum + a traitor
↑Plessiezarus wrote:I'm assuming we'd have four with a traitor? idk?
~.Zar
Assuming I misunderstood so w/e. Though I wasn't the only one to "misunderstand", so great job on the But great job on the ad hom?
One of those are supposed to be wait but I won't tell you which.
Posted: Wed Feb 13, 2013 4:25 pm
by Nostredeus
So the whole 1v1 thing strikes me as two town players going at each other; I'm not that interested in it.
I find game set-up speculation to be dull/filler, mostly because I'm not very good at it given my lack of mod experience; for what it's worth though 3 scum + 1 traitor + 1 SK feels about right to me.
Not sure how I feel about CDB, I was reading CDB town but I'll give stuff another look over.
Scotty's interaction with Jason still feels bad to me, I've explained why but I don't see it getting traction today; at least until I've had time to re-read some stuff I'll keep my vote there.
Posted: Wed Feb 13, 2013 4:26 pm
by Ser Arthur Dayne
↑Plessiezarus wrote:A four player scum-team PLUS a traitor would be OP in a 19 player game IMO.
Guilty conscience, or? So you knew I misunderstood, but purposely straw-manned to side-sweep an attack, or?
Posted: Wed Feb 13, 2013 4:27 pm
by Benmage
@Nost
between CDB, and Kuribo who would you prefer hang?
between CDB, and Kuribo who would you prefer hang?
I'm still reading stuff but my initial thoughts are:
Buddying Scotty makes me sad given the read I have on Scotty, voting Jason also makes me sad given the read I have on the Scotty/Jason scenario, but what I really don't like is the multiple times CDB has said he'd be "reading Nost" (#1393/#1153 to name two) before moving swiftly on; I'm not sure what CDB is trying to do with that (I mean maybe CDB is trying to drum up some chat on me without doing it himself, I'm really not sure *shrugs*), but frankly if someone's going to say they're reading me I kinda want them to go ahead and read me, ya know?
Kuribo however feels town, I've given my opinion on ActionDan as 'town', and that 1vs1 seems town vs town.
Scotty is a better lynch than CDB imo but again, I'm still reading.
meaning it might be harder than I thought to look for associative Day 1 tells
Like, say the scumteam was 3 +1 traitor
If you're in a 19 person game, and there's only three of you, and you know your scumteam is named "POLICE" or whatever... wouldn't you naturally assume multiball?
I would. Named scumteam, less people than expected? Yeah, I'd assume multiball.
In which case we should also consider the idea that they may have been scumhunting on Day 1 as well--- looking for people who may have been on the "other" team.
Now, if it's FOUR and then the traitor... not so much.
I wouldn't ordinarily consider the idea of Four +traitor, but the way Pless worded his earlier post got me thinking.
I'm still not done with that, by the way Pless
Posted: Wed Feb 13, 2013 5:38 pm
by kuribo
↑Ser Arthur Dayne wrote:Guilty conscience, or? So you knew I misunderstood, but purposely straw-manned to side-sweep an attack, or?
better question is, why did he confront you about it when I had already made a much snarkier response?
got me wondering if Pless avoided me and answered Dayne out of fear he'd be dragged into a shouting match with me
Posted: Wed Feb 13, 2013 5:51 pm
by Benmage
Hmmm I guess a 3 person scum team in 19p could assume another 3 man scumteam... thats 3-3-13... Flavor wise.... Omar +his crew of chic, and gay lover... Alright its possible. In fact could've thought 2 man even as Faraday doesn't always see the need to equalize scumteams numbers.