In post 1446, xRECKONERx wrote:hmmm i had townvibes from titus so these recent votes are highly suspect
Anything more substantial than vibes?
Posted: Fri Dec 04, 2020 12:07 pm
by Bell
Can we properly resolve the no eliminate/eliminate conflict now.
It's up in the air and I think it's effecting how people are responding to and applying pressure. Resolution one way or another would help.
I'm personally against it because it seems -EV, but I don't disagree with murder that going to locations and giving people a chance at playing in them at least once might be more fun.
Plz, don't meta manipulate me by reminding me that you did that in dc.
Posted: Fri Dec 04, 2020 12:12 pm
by MURDERCAT
Anyway it seems like we are going to elim today, I am happy enough with the comp of the Blitzo wagon compared to Titus and I think Blitzo has things that are actively kind of scummy so if we want to try to shoot the scum then fine. But I think there's good reasons to think that tasks are viable and miselims hurt us more than usual for that reason, so if it were up to me I would no elim.
Posted: Fri Dec 04, 2020 12:12 pm
by Flea The Magician
In post 1462, Akarin wrote:Flea, what was your gut feeling on Titus before you reread her ISO and made your big wall?
Town Leaning.
I went in wanting to confirm my read and try and see what others were seeing that made her suspicious.
Posted: Fri Dec 04, 2020 12:12 pm
by Akarin
It seems like a lot of tasks only take 1 day phase to complete. So if we have the maximum number of town players on Day 2, we get 1 more task done total.
I guess actually eliminating someone isn't so bad, I think it's much better than not claiming, which
also
loses us a task completion.
I still see a lot of people asserting that a task victory is impossible with no reasoning other than "feels like it should be" often while saying that TSQ wouldn't design a game poorly (in which case, why have task victory in the rules if it's basically impossible)
Posted: Fri Dec 04, 2020 12:14 pm
by Akarin
VOTE: Flea
Your words don't match your spew
Posted: Fri Dec 04, 2020 12:14 pm
by MURDERCAT
The Shea is a good mod argument should suggest that tasks are a well balanced win con that is both possible and not breakable by mass claim.
Posted: Fri Dec 04, 2020 12:16 pm
by Akarin
In post 1473, MURDERCAT wrote:The Shea is a good mod argument should suggest that tasks are a well balanced win con that is both possible and not breakable by mass claim.
Why do people keep equating "gaining the most advantage from" with "breakable"?