Page 60 of 179
Posted: Wed Apr 29, 2015 2:58 pm
by SleepyKrew
Pretend I said this on whatever day it officially fills (Friday probably?).
Posted: Wed Apr 29, 2015 4:00 pm
by Bins
change that to
/in hydra with marquis
Posted: Wed Apr 29, 2015 5:21 pm
by Aronis
/in 472
Posted: Fri May 01, 2015 6:59 am
by Happy Tears
↑ Bins wrote:
change that to
/in hydra with marquis
here we go
Posted: Fri May 01, 2015 5:31 pm
by Storyteller
/In to mod
Game Name: Vengeful Mafia
Game Type: Open
Game Size: 5 players
It's been a while.
Posted: Fri May 01, 2015 10:33 pm
by Not_Mafia
Posted: Sat May 02, 2015 12:03 am
by Not_Mafia
One more for 472, someone join before Quadz updates
Posted: Sat May 02, 2015 12:35 am
by Larry David
/in 472
Posted: Sat May 02, 2015 3:02 am
by quadz08
We Need a Fifth has filled for SleepyKrew!
Not_Mafia
Aeronaut
kyndy101
Larry David
Kids With Guns has filled for Flames682!
Not_Mafia
kyndy101
elusive
BlueBloodedToffee
McMenno
Happy Tears (Marquis + Bins)
Aronis
Larry David
NOW ANNOUNCING SIGNUPS:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
0/9
No hydras, please.
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
0/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.
Posted: Sat May 02, 2015 6:02 am
by Kagami
I've made a change to flavor-relevance for the setup, such that flavor knowledge is still non-useless, but is much less relevant.
Honey Bee has pre-inned to 474.
Posted: Sat May 02, 2015 6:29 am
by Honey bee
confirm
Posted: Sat May 02, 2015 7:55 am
by SleepyKrew
/in Grey Flag
My game'll be up later today.
Posted: Sat May 02, 2015 5:22 pm
by Marquis
/in to mod
Game Name: Marquis Promises Not To Use Any BBCode But Other Than That And One Other Experimental Bastard Element This Game Is Pretty Much Normal
Game Type: Micro Theme
Game Size: 9p
desperately accepting pre-/ins
Posted: Sun May 03, 2015 10:24 am
by Flames682
Thread will be up either tomorrow or Tuesday.
Posted: Sun May 03, 2015 12:18 pm
by Pegasus30
/in 473
Posted: Mon May 04, 2015 3:29 am
by quadz08
STILL IN SIGNUPS:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
2/9
No hydras, please.
SleepyKrew
Pegasus30
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
1/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.
Honey Bee
Posted: Mon May 04, 2015 4:16 am
by SXTLHGaiden
/in 474
Posted: Mon May 04, 2015 4:47 am
by freeko
/in to play (dont really care if its either or both currently signing up)
Posted: Mon May 04, 2015 5:30 am
by Alchemist21
/in 474
Posted: Mon May 04, 2015 7:26 am
by Kaboose
I'll /in 473
Posted: Mon May 04, 2015 10:40 am
by Thesp
Micro 469: One Night Ultimate Werewolf 3 has ended in a
Werewolf
win!
/in to mod One Night Ultimate Werewolf 4:
Game Name: One Night Ultimate Werewolf 4
Game Type: Theme (with open setup)
Game Size: 7 players
Optional Caption/Description of Game upon announcement:
One Night Ultimate Werewolf Rules
Please note that this game operates a little differently from a typical Mafia game.
There will be no nightkill, and no traditional voting. Instead, there are 10 "cards" (roles) that will be in the game. Every player will get one, and three will be left in the "center of the table", out of the game.
At the start of the game, I will send out role PMs. Some of these roles require choices from the players before the game begins. I will get everyone's choice at the start of the game, then after receiving all choices I will resolve them in this order:
Role Resolution Order 1. are automatically notified who each other are, and may not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C, to look at.) is automatically notified who Werewolves are.
2. may look at one player's card, or two center cards (A, B, or C).
3. may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
4. may switch cards of two other players without looking at those cards, effectively switching their alignments.
After resolving those choices (and notifying players that learn new information, the Seer, Robber, and the Troublemaker), Day will begin. It will have a set deadline of 10 real-life days.
After the deadline hits, I will lock the thread, and every player will send me a PM voting for another player. The player with the most votes (and more than one vote) dies. If multiple players tie for the most votes, all tied players die. If no one receives more than one vote, no one dies. (There are some situations and win conditions that may call for this.)
At any time, a player may VOTE: Nightfall . If 6 players have done so, the day will end early and we will move to the voting stage.
The team wins if and only if no Werewolves are killed. (Alternatively, if there are no Werewolves, but there is a Minion, the Minion wins if any other player dies
.)
The team wins depending on the situation:
1. If there is at least one Werewolf, the Villager team wins if and only if at least one Werewolf dies.
2. If no one is a Werewolf (because both Werewolf cards are in the center), the Villager team wins if and only if no one
dies.
Special Note:
The Robber and Troublemaker cards have the power to change your role and alignment without you knowing it! It is very
important for you to figure out who has these roles (if anyone even does!) if they have affected you. You may start with a Werewolf card, but if the Robber takes your card, you
are now a Robber and win with the Villagers!
There are 10 cards (roles) in this game. All 7 players will receive one, and 3 cards will be in the "center of the table", not assigned to any player. Role PMs will be public at the start of the game.
Posted: Mon May 04, 2015 2:58 pm
by pieguyn
in Kagami
Posted: Tue May 05, 2015 4:58 am
by Xayzeck
/in 473
Posted: Tue May 05, 2015 8:46 am
by Jingle
Micro 458 has ended in a
Scum Win
Posted: Wed May 06, 2015 12:54 am
by quadz08
STILL IN SIGNUPS:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
5/9
No hydras, please.
SleepyKrew
Pegasus30
freeko
Kaboose
Xayzeck
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
4/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.
Honey Bee
SXTLHGaiden
Alchemist21
pieguyn