Page 60 of 179

Posted: Wed Apr 29, 2015 2:58 pm
by SleepyKrew
SleepyKrew wrote:Cool. It'll be up later today.

Pretend I said this on whatever day it officially fills (Friday probably?).

Posted: Wed Apr 29, 2015 4:00 pm
by Bins
Bins wrote:/in 472

change that to

/in hydra with marquis

Posted: Wed Apr 29, 2015 5:21 pm
by Aronis
/in 472

Posted: Fri May 01, 2015 6:59 am
by Happy Tears
Bins wrote:
Bins wrote:/in 472

change that to

/in hydra with marquis


here we go

Posted: Fri May 01, 2015 5:31 pm
by Storyteller
/In to mod

Game Name: Vengeful Mafia
Game Type: Open
Game Size: 5 players

It's been a while.

Posted: Fri May 01, 2015 10:33 pm
by Not_Mafia
Micro 467 has ended

Spoiler: result
Town and Lyncher win

Posted: Sat May 02, 2015 12:03 am
by Not_Mafia
One more for 472, someone join before Quadz updates

Posted: Sat May 02, 2015 12:35 am
by Larry David
/in 472

Posted: Sat May 02, 2015 3:02 am
by quadz08
Micro 471:
We Need a Fifth has filled for SleepyKrew!
Not_Mafia
Aeronaut
kyndy101
Larry David

Micro 472:
Kids With Guns has filled for Flames682!
Not_Mafia
kyndy101
elusive
BlueBloodedToffee
McMenno
Happy Tears (Marquis + Bins)
Aronis
Larry David



NOW ANNOUNCING SIGNUPS:


Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
0/9
No hydras, please.


Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
0/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.

Posted: Sat May 02, 2015 6:02 am
by Kagami
I've made a change to flavor-relevance for the setup, such that flavor knowledge is still non-useless, but is much less relevant.

Honey Bee has pre-inned to 474.

Posted: Sat May 02, 2015 6:29 am
by Honey bee
confirm

Posted: Sat May 02, 2015 7:55 am
by SleepyKrew
/in Grey Flag

My game'll be up later today.

Posted: Sat May 02, 2015 5:22 pm
by Marquis
/in to mod

Game Name: Marquis Promises Not To Use Any BBCode But Other Than That And One Other Experimental Bastard Element This Game Is Pretty Much Normal
Game Type: Micro Theme
Game Size: 9p

desperately accepting pre-/ins

Posted: Sun May 03, 2015 10:24 am
by Flames682
Thread will be up either tomorrow or Tuesday.

Posted: Sun May 03, 2015 12:18 pm
by Pegasus30
/in 473

Posted: Mon May 04, 2015 3:29 am
by quadz08
STILL IN SIGNUPS:

5 Days Left!

Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
2/9
No hydras, please.

SleepyKrew
Pegasus30

5 Days Left!

Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
1/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.

Honey Bee

Posted: Mon May 04, 2015 4:16 am
by SXTLHGaiden
/in 474

Posted: Mon May 04, 2015 4:47 am
by freeko
/in to play (dont really care if its either or both currently signing up)

Posted: Mon May 04, 2015 5:30 am
by Alchemist21
/in 474

Posted: Mon May 04, 2015 7:26 am
by Kaboose
I'll /in 473

Posted: Mon May 04, 2015 10:40 am
by Thesp
Micro 469: One Night Ultimate Werewolf 3 has ended in a
 Werewolf 
win!

/in to mod One Night Ultimate Werewolf 4:
Game Name: One Night Ultimate Werewolf 4
Game Type: Theme (with open setup)
Game Size: 7 players

Optional Caption/Description of Game upon announcement:
One Night Ultimate Werewolf Rules


Please note that this game operates a little differently from a typical Mafia game.
There will be no nightkill, and no traditional voting. Instead, there are 10 "cards" (roles) that will be in the game. Every player will get one, and three will be left in the "center of the table", out of the game.

At the start of the game, I will send out role PMs. Some of these roles require choices from the players before the game begins. I will get everyone's choice at the start of the game, then after receiving all choices I will resolve them in this order:
Role Resolution Order1.
Werewolves
are automatically notified who each other are, and may
not
privately communicate with each other. (If there is only one Werewolf, she selects a center card, A, B, or C, to look at.)
Minion
is automatically notified who Werewolves are.
2.
Seer
may look at one player's card, or two center cards (A, B, or C).
3.
Robber
may take another player's card and replace it with his card, looking at his new card, effectively switching their alignments.
4.
Troublemaker
may switch cards of two other players without looking at those cards, effectively switching their alignments.


After resolving those choices (and notifying players that learn new information, the Seer, Robber, and the Troublemaker), Day will begin.
It will have a set deadline of 10 real-life days.
After the deadline hits, I will lock the thread, and every player will send me a PM voting for another player. The player with the most votes (and more than one vote) dies. If multiple players tie for the most votes, all tied players die. If no one receives more than one vote, no one dies. (There are some situations and win conditions that may call for this.)

At any time, a player may VOTE: Nightfall. If 6 players have done so, the day will end early and we will move to the voting stage.

Win Conditions

The
Werewolf
team wins if and only if no Werewolves are killed. (Alternatively, if there are no Werewolves, but there is a Minion, the Minion wins if
any other player dies
.)
The
Villager
team wins depending on the situation:
1. If there is at least one Werewolf, the Villager team wins if and only if at least one Werewolf dies.
2. If no one is a Werewolf (because both Werewolf cards are in the center), the Villager team wins if and only if
no one
dies.

Special Note:
The Robber and Troublemaker cards have the power to change your role and alignment without you knowing it! It is
very
important for you to figure out who has these roles (if anyone even does!) if they have affected you. You may start with a Werewolf card, but if the Robber takes your card,
you
are now a Robber and win with the Villagers!


Role PMs

There are 10 cards (roles) in this game. All 7 players will receive one, and 3 cards will be in the "center of the table", not assigned to any player. Role PMs will be public at the start of the game.

Posted: Mon May 04, 2015 2:58 pm
by pieguyn
in Kagami

Posted: Tue May 05, 2015 4:58 am
by Xayzeck
/in 473

Posted: Tue May 05, 2015 8:46 am
by Jingle
Micro 458 has ended in a
Scum Win

Posted: Wed May 06, 2015 12:54 am
by quadz08
STILL IN SIGNUPS:

3 Days Left!

Micro 473:
Grey Flag Nightless
Mod:
Equinox
Game Type:
Open
Status:
5/9
No hydras, please.

SleepyKrew
Pegasus30
freeko
Kaboose
Xayzeck

3 Days Left!

Micro 474:
Over the Garden Wall Mafia
Mod:
Kagami
Game Type:
Theme
Status:
4/9
2 scum, 7 town setup. Non-normal, but not bastard. Flavor knowledge may be useful to some roles. There are only 5 episodes at 20m each, and they're great.

Honey Bee
SXTLHGaiden
Alchemist21
pieguyn