In post 1471, Hectic wrote:I may as well post my thoughts on this now. There's no way of knowing when Waka Waka will waka up and full claim, and I think he's probably just a normal watcher. My role is ridiculously overpowered, and I wouldn't blame you all if you wanted to policy lynch me for possessing such a role. It's honestly just a spit in the face for scum.
Spoiler:
VT.
Posted: Mon May 04, 2020 10:04 am
by bob3141
so thast watcher, rolecope and baby sitter. With gated neighbourizer ( gated so it unlikely to get many uses via enabler)
one heavily gated one shot jailkeeper
Scum have to have some sort of role reamining. If lucky or wake were scum it would prob leave a hole in town power.
Tweet just fits in too
Posted: Mon May 04, 2020 10:04 am
by Hectic
I think the fact Gamma claimed Ascetic after I softed I was some kind of PR is very telling. I think he couldn't risk claiming regular VT, since if I had targetted and failed last night, that would make him confscum. I was also likely to target him if any kind of investigative since I've suspected him for the entire game.
So, I believe he's some kind of ascetic mafia rolecop/other PR, and he claimed the ascetic part of his role alone. I don't think he could've claimed an ascetic town PR as scum, since once again it doesn't make sense with the power level of the game; especially since I was implying I was
From my pov that prety much means that chemist was double bussed
Posted: Mon May 04, 2020 10:06 am
by Hectic
I think all of [Lucky/Morning/Wake] are town.
Posted: Mon May 04, 2020 10:07 am
by Hectic
VOTE: Gamma Emerald for now
Posted: Mon May 04, 2020 10:09 am
by LuckyLuciano
Hectic, is Morning the neighborizer?
Posted: Mon May 04, 2020 10:10 am
by bob3141
VOTE: gamma
Im thinking i was right at the start of day 2 thinking that gamma was demoralized scum. But his active responses to my questions threw me.
Posted: Mon May 04, 2020 10:10 am
by Hectic
Morning's a neighbouriser and we're in a hood together. Even Holden's joined us since the other day! He's not the same since the trip to the Pet Sematary, but I think he's basically like his old self again.
So she can't have been targeting me with a nightkill as scum.
Posted: Mon May 04, 2020 10:11 am
by LuckyLuciano
Cool. I figured out that she was the neighborizer this morning from setup spec. Can you explain to me why the neighborizer is town in this setup?
Posted: Mon May 04, 2020 10:13 am
by profii
In post 1484, Hectic wrote:Morning's a neighbouriser and we're in a hood together. Even Holden's joined us since the other day! He's not the same since the trip to the Pet Sematary, but I think he's basically like his old self again.
So she can't have been targeting me with a nightkill as scum.
How is there 3 people in the hood
Posted: Mon May 04, 2020 10:14 am
by bob3141
A slight gap in town power. watcher babysitter and rolecop is slightly too little power.
Plus a general town read of tweet.
an enabler greatly weakens the neighbourizer. Each nigth scum has two shots at removing it from the board. Plus one the chance to get it lynched.
In post 1484, Hectic wrote:Morning's a neighbouriser and we're in a hood together. Even Holden's joined us since the other day! He's not the same since the trip to the Pet Sematary, but I think he's basically like his old self again.
So she can't have been targeting me with a nightkill as scum.
How is there 3 people in the hood
Holden's dead. He's memeing.
Posted: Mon May 04, 2020 10:17 am
by Hectic
In post 1485, LuckyLuciano wrote:Cool. I figured out that she was the neighborizer this morning from setup spec. Can you explain to me why the neighborizer is town in this setup?
Technically, she could be a scum neighbouriser, but the basis of my townread on her is down to how she's been interacting and solving with me in the hood.
But overall, I think town enabler + town neighbouriser is far more common and makes a lot more than town enabler + scum neighbouriser. Just because the enabler is a common way to nerf a town role since either of the neighbouriser/enabler dying deactivates the power from the game.
In post 1485, LuckyLuciano wrote:Cool. I figured out that she was the neighborizer this morning from setup spec. Can you explain to me why the neighborizer is town in this setup?
Technically, she could be a scum neighbouriser, but the basis of my townread on her is down to how she's been interacting and solving with me in the hood.
But overall, I think town enabler + town neighbouriser is far more common and makes a lot more than town enabler + scum neighbouriser. Just because the enabler is a common way to nerf a town role since either of the neighbouriser/enabler dying deactivates the power from the game.
Why do you think town has too much power?
I have some reasons to consider Morning's slot as town too:
Spoiler:
- 44, 52, 69, 78 - Relaxed tone, very similar to the experiences I had with other players in past games, especially when the individual is used to making comments in this format. I don't know exactly if this is a characteristic of her playstyle, but it seemed to me something genuine and linked to a noticeable towny calm, unlike the scum mentality that tries to simulate a fictional peace of mind to win the empathy of others with periodic AtE methods.
- 114, 127 - I agree with the premise that those who excessively force jokes about being from the scum alignment tend to really be approaching their role in a comical way under the guise of wifom, and may also be to camouflage nervousness and tension of being at a numerical disadvantage compared to town alignment.
- 133 - Interesting theory about Scum!Wake being trying to win towncred by conveying the need for meta-dives with little content in the game (14), but this speculation is not so accurate as it does not fully encompass Wake's motivation, as it is still plausible that the will discriminated on post 20 is an interpersonal manifestation of Town!Wake trying to get more meaningfully involved with the playerlist, or at least leave the feeling of
''if you play according to scum-meta, you will eventually be caught''
. I suppose, therefore, that it is something NAI in isolation.
- 234, 386, 939, 942, 965 - I can understand the reasoning she used to arrive at the inference of alignment of the slots mentioned in the time period in which these posts occurred, which for me suggests transparency of formulation in the reads and probably indicates approximation to the Town!Morning scenario inferring that, and not Scum!Morning trying to manipulate data/interpretations.
- 1005 - The retaliation against the SvS angle of wagons on the D1 is something that I sympathize with vehemence, not only because it is approaching my slot, but mainly because this theorization is basically an unfounded chain-lynch attempt that serves as a distraction from evaluation of the players who were voting for both wagons. I'm disappointed to see Aaron cogitating that.
- 1052, 1055, 1056 - I appreciated the comments highlighted in the sequence of these three posts. I believe that Scum!Morning would be more inclined to be negligent in issuing the analysis, because in the context in which it was scored, it was something of public benefit. It makes more sense Town!Morning trying to make data transparent to support her line of reasoning and facilitate the understanding of the eventualities in the transition between D1~D2.
Conclusion:
Due to the ease with which I understood and managed to follow the observations that Morning's reasoning proposed, I believe that there are optimistic chances that her slot is town.
Posted: Mon May 04, 2020 10:23 am
by profii
What if the scum neighborizor is to compensate lack of day talk?
Also, your logic on enabler + neighborizer both being town makes sense to nerf the town also explains why town!enabler + mafia!neighborizer makes sense to buff mafia. The death of the enabler may hurt mafia, but neighborizer isn't a mechanically empowering role for mafia anyway so there's not really a power loss for mafia when the enabler dies, but it does legitimize the neighborizer and makes them appear town in setup spec.
Posted: Mon May 04, 2020 10:25 am
by Hectic
I wholeheartedly agree, clidd. Also, just a heads up, none of the post tags work, because you probably quoted it straight from your PT, and they would be linked to posts in that PT (even if the post number doesn't exist).
Posted: Mon May 04, 2020 10:25 am
by profii
In post 1496, LuckyLuciano wrote:Also, your logic on enabler + neighborizer both being town makes sense to nerf the town also explains why town!enabler + mafia!neighborizer makes sense to buff mafia. The death of the enabler may hurt mafia, but neighborizer isn't a mechanically empowering role for mafia anyway so there's not really a power loss for mafia when the enabler dies, but it does legitimize the neighborizer and makes them appear town in setup spec.
I'm saying the scum neighborizor is there for scum to try and add themselves into their own day talk if they fancy it
Posted: Mon May 04, 2020 10:26 am
by LuckyLuciano
Mod Psych:
Klick's last mini normal: There was an encrypter to compensate for no day talk.