Page 7 of 454
Posted: Tue Sep 30, 2014 6:40 pm
by beastcharizard
Posted: Tue Sep 30, 2014 7:02 pm
by BBmolla
Texas Justice Sheriff
Once per game, you can send the mod "Texas Justice Time." All vanillas obtain a gun. They can shoot the gun at any time, night or day.
Posted: Tue Sep 30, 2014 8:40 pm
by Marquis
Town Doorman
You will passively greet every player who performs an action. They will be informed of your presence in the game, but not your name. At the end of every day+night cycle you will be informed of how many people you greeted in total during those times.
Posted: Tue Sep 30, 2014 8:42 pm
by Marquis
Posted: Tue Sep 30, 2014 8:44 pm
by Marquis
Serial Killer One-Shot Usain Bolt
Once per game, you may choose to have your nightkill resolve before any other action.
Posted: Tue Sep 30, 2014 8:46 pm
by Marquis
Weresloth
You are aligned with the Werewolf faction. If you choose to perform the factional kill, it will be resolved after every other action.
Posted: Tue Sep 30, 2014 10:00 pm
by Cogito Ergo Sum
Cult Prime Recruiter
Your recruit only works if the player rolled a prime-numbered post.
Posted: Tue Sep 30, 2014 10:03 pm
by Cheery Dog
The Flying Pumpkin That Shoots Laser Beams Out Of Its Ass
Posted: Tue Sep 30, 2014 10:03 pm
by ChannelDelibird
Town Lazy Police Archivist
Whenever a Cop role dies, you receive a list of all the people that they ever investigated during the game (but not what the results were).
Posted: Tue Sep 30, 2014 10:08 pm
by Shadowmod
Town Weak Elite Bodyguard
Posted: Tue Sep 30, 2014 10:11 pm
by Shadowmod
Town Denabourizer
Will target one player at night to cut off from all private topics they have access to (retract access to all topics for the following day and night, so they cannot even read them)
Posted: Tue Sep 30, 2014 10:12 pm
by ChannelDelibird
Town Jack-of-all-Trades 4
You have the following one-shot abilities, which may be used at night. You may not use more than one ability on any given night.
-Doublevote: Activate this ability for your vote to count double the following Day.
-Doctor: Protect a player from any and all nightkills.
-Odd-Numbers Watcher: Choose a player. You will receive a list of every player who targeted that player with a factional or non-factional action during that night. This ability does not work if your target's role comes from an even-numbered post.
Posted: Tue Sep 30, 2014 10:17 pm
by ChannelDelibird
Alien Puppetmaster
Once per game, at night, activate your ability to cause every player's vote during the following Day to count double when voting for the person who had most recently voted for them as of the night when your ability is activated. The use of this ability will not be announced publicly by the moderator.
Posted: Tue Sep 30, 2014 10:20 pm
by ChannelDelibird
Town Kingmakermaker
Once per game, at Day, PM the moderator with the name of a player other than yourself. During the following night, that player must nominate a player other than themselves who will gain sole control of the next Day's lynch if they survive the night.
Posted: Tue Sep 30, 2014 10:21 pm
by Cheery Dog
Town Quadruple Voter
Places 4 votes on one player, amount needed to lynch may or may not be adjusted.
Posted: Tue Sep 30, 2014 10:26 pm
by Cogito Ergo Sum
Mafia Heromaker
Once per game during the Day, you may PM the moderator a name to make that player a
Hero from then on.
Posted: Tue Sep 30, 2014 10:30 pm
by ChannelDelibird
Mafia Reflexive Jailkeeper
Posted: Tue Sep 30, 2014 10:31 pm
by ChannelDelibird
Town Cellmate
Each night, you will learn the identities of any and all players who are jailkept.
Posted: Tue Sep 30, 2014 10:35 pm
by BBmolla
Town EMT
You will learn the identities of anyone visited by a Doctor of any sort.
(Los Vegas is town aligned, I'll go specify that.)
Posted: Tue Sep 30, 2014 10:35 pm
by ChannelDelibird
Town Purist
Any time that a player in the game is replaced, the number of votes required to lynch you decreases permanently by 1. It cannot go below 1.
Posted: Tue Sep 30, 2014 10:37 pm
by ChannelDelibird
Selective Lyncher
During pregame, you may choose a player other than yourself. You win when that player is lynched.
Posted: Tue Sep 30, 2014 10:38 pm
by BBmolla
Posted: Tue Sep 30, 2014 10:39 pm
by BBmolla
Posted: Tue Sep 30, 2014 10:40 pm
by BBmolla
Deathster
You win if you are killed.
If you are lynched, you lose.
Posted: Tue Sep 30, 2014 10:40 pm
by ChannelDelibird
Pastafarian
You win if either the Aliens or the Cult win. You are considered to be already recruited for the purposes of any Cult-recruitment roles.