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Posted: Tue Feb 07, 2017 6:01 am
by Vecna
To be fair though, scum is most likely voting none after my first post to avoid drawing attention to themselves.
Maybe 1, max 2 wifom'ing it up by voting science or even art.
Posted: Tue Feb 07, 2017 6:01 am
by beeboy
I disagree with the belief science helps scum strategize more than town.
Like we are all VTs anyway or so my understanding of this setup goes so I don't see what we lose.
Posted: Tue Feb 07, 2017 6:02 am
by beeboy
Like a scum sees a cop action coming up what can scum do about that, that we can't do.
Posted: Tue Feb 07, 2017 6:03 am
by beeboy
No wonder powers so far have been 1-shot actions either so I also don't feel like playing around that either. (Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
Also I am assuming whoever takes the treestump power is scum and will ignore them.
Posted: Tue Feb 07, 2017 6:03 am
by Lil Uzi Vert
Play around it.
Posted: Tue Feb 07, 2017 6:04 am
by Vecna
Im not going to tell scum what they can do to gain an advantage.
Ive thought about it, I see a VERY CLEAR/STRONG way to abuse it.
Those that have played with me before know that im pretty decent at theorizing working scum plans.
Scum gain a BIG advantage with science.
Theres other reasons that have not been mentioned yet. Im not going to mention them.
Posted: Tue Feb 07, 2017 6:04 am
by Lil Uzi Vert
I think the tree stump power is arguable the best one depending on who takes it.
Posted: Tue Feb 07, 2017 6:05 am
by Nahdia
Sciences (2):
The DEO, Akane and Nebby
Arts (2):
Maxous, PeregrineV
None (8):
Lil Uzi Vert, Vecna, Sondam, Spiffeh, Albert B. Rampage, Fro99er, Elbirn, Leonshade
Not Voting (9):
Nero Cain, Yuri, beeboy, Creature, Drixx, Julius Caesar, ssbm_Kyouko, ooba, NoticeMeSenpai
With 21 players alive, it takes 11 to pass a resolution by majority.
Resolution deadline is in (expired on 2017-02-14 10:05:30), at which point the resolution will be decided via plurality.
Posted: Tue Feb 07, 2017 6:05 am
by Sondam
In post 155, Vecna wrote:Im not going to tell scum what they can do to gain an advantage.
Ive thought about it, I see a VERY CLEAR/STRONG way to abuse it.
Those that have played with me before know that im pretty decent at theorizing working scum plans.
Scum gain a BIG advantage with science.
Theres other reasons that have not been mentioned yet. Im not going to mention them.
I would think people in pick your power would understand best why nothing is the best pick after that buttt
~Maria
Posted: Tue Feb 07, 2017 6:05 am
by Fro99er
In post 153, beeboy wrote:No wonder powers so far have been 1-shot actions either so I also don't feel like playing around that either. (Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
Also I am assuming whoever takes the treestump power is scum and will ignore them.
But are they 1-shot?
Some of the powers say "each night"
Posted: Tue Feb 07, 2017 6:06 am
by Leonshade
In post 146, Sondam wrote: In post 143, Leonshade wrote: In post 6, Sondam wrote:Sciences
or none imo Arts helps scum way more than town.
I'm leaning Sciences
so we can all do planning but that could end in mass chaos
~Maria
In post 37, Sondam wrote:VOTE: None
Yes science helps town but it also helps scum a lot to plan I'd rather leave the game state as it is there's more town then scum these don't help us and we can get better why give scum any wiggle room at all
~Maria
In post 125, Sondam wrote: He's saying
something everyone should understand but doesn't
so he explains it so null he's not doing much but stating obv facts.
Some of these powers have there ups yes but the cons outweigh the pros and we can just wait to get something better this isn't the last chance we'll get to vote on this
~Maria
Leans sciences. Changes mind. Discredits those favoring sciences as stupid.
Interesting when I call you out you just post this funny how it works. I said I was leaning science yes but given the arguments and logic shown it's outright stupid
Your read on me has nothing to do with this.
In post 150, Vecna wrote:To be fair though, scum is most likely voting none after my first post to avoid drawing attention to themselves.
Maybe 1, max 2 wifom'ing it up by voting science or even art.
Yup, blending in is scummier than drawing attention to yourself by fighting a losing battle.
Posted: Tue Feb 07, 2017 6:06 am
by Lil Uzi Vert
In post 158, Sondam wrote: In post 155, Vecna wrote:Im not going to tell scum what they can do to gain an advantage.
Ive thought about it, I see a VERY CLEAR/STRONG way to abuse it.
Those that have played with me before know that im pretty decent at theorizing working scum plans.
Scum gain a BIG advantage with science.
Theres other reasons that have not been mentioned yet. Im not going to mention them.
I would think people in pick your power would understand best why nothing is the best pick after that buttt
~Maria
Titus is stubborn
Posted: Tue Feb 07, 2017 6:07 am
by Fro99er
In post 153, beeboy wrote:(Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
But how will we know who took a roleblocker?
Posted: Tue Feb 07, 2017 6:08 am
by Leonshade
In post 153, beeboy wrote:No wonder powers so far have been 1-shot actions either so I also don't feel like playing around that either. (Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
Also I am assuming whoever takes the treestump power is scum and will ignore them.
That's why a townie should try to take it, to block scum from getting it.
Posted: Tue Feb 07, 2017 6:08 am
by beeboy
In post 162, Fro99er wrote: In post 153, beeboy wrote:(Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
But how will we know who took a roleblocker?
Whoever doesn't claim a power.
Posted: Tue Feb 07, 2017 6:09 am
by Lil Uzi Vert
Why would you claim?
Posted: Tue Feb 07, 2017 6:09 am
by Fro99er
That could still leave us a pool of several people.
Posted: Tue Feb 07, 2017 6:10 am
by beeboy
Wouldn't you assume a mass claim in inevitable?
Posted: Tue Feb 07, 2017 6:10 am
by beeboy
Posted: Tue Feb 07, 2017 6:11 am
by Lil Uzi Vert
Tree stump is negative utility for scum in my opinion
Posted: Tue Feb 07, 2017 6:11 am
by beeboy
In post 163, Leonshade wrote: In post 153, beeboy wrote:No wonder powers so far have been 1-shot actions either so I also don't feel like playing around that either. (Also if we see a blocked cop whoever takes a roleblocker power would obviously be conf scum.)
Also I am assuming whoever takes the treestump power is scum and will ignore them.
That's why a townie should try to take it, to block scum from getting it.
I guess that is true.
I just think we will get more powers if our day 1 powers are an investigative, doctor and a redirecting BP
Posted: Tue Feb 07, 2017 6:11 am
by Spiffeh
In post 141, Sondam wrote:Take it from a group of people who did all the planning they needed for a scum win
And take it from the people who had to deal with it on the town side aswell town lost both times a ton of planning was put into something along these lines
(Pick your power and the thing)
This is a no go
~Maria
We are the true victims of the Thing endgame
No one else will ever understand
Posted: Tue Feb 07, 2017 6:11 am
by Lil Uzi Vert
No, we won't know if it will be needed. Hell for all we know, we could win the game by Day 4.
Posted: Tue Feb 07, 2017 6:11 am
by The DEO
Yuck. The only player that should claim tomorrow is Stonehenge and Treestump. Maybe not Stonehenge.
Posted: Tue Feb 07, 2017 6:12 am
by Fro99er
maybe
I can see town reasons for keeping certain powers hidden. Like not telling someone you and someone else are in a neighborhood. Especially if you can confirm each other with another power. Then you act as like masons.